Soulstone Survivors

Soulstone Survivors

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gienekman Jul 28, 2024 @ 8:38am
Monkey King: Slayer of CPUs
I got back into the game after almost a year to try the Monkey King and it's pure hilarity. It's the first character i had to tap out of the infinite due to my PC begging for mercy.

i ended the game with almost 2500 Form, over 3k resilience, 700 prowess, 500 colossal, everything just died and bosses melted in few seconds but i had to finish the game since i felt like i'm watching powerpoint presentation, good stuff.

All you need are staff skills to spam prowess, earth bolt to get colossal, lightning surge to give enemy dazed stacks, chain skills for prowess to form/resilience and Bob's your uncle.

Bonus points if you get enough Slam-->earth chains since this will make earth bolt your highest damage skill by an order of magnitude.
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Showing 1-9 of 9 comments
Noop Jul 28, 2024 @ 8:49am 
There are builds that wreck your performance WAY harder than any monkey build
Try out summon or bomb builds, especially combined with status effects.
gienekman Jul 28, 2024 @ 8:58am 
Originally posted by Noop:
There are builds that wreck your performance WAY harder than any monkey build
Try out summon or bomb builds, especially combined with status effects.
I believe you, it's just the first one for me that was so bad.
Funnily enough, necro with boom rats and gunner with bombs was much smoother for me.

I think it's that spinning staff throw skill and rolling staff, once you get them down to 0.5s and 0.2s cooldown and enough multicast it kills cpu.
Zero Jul 28, 2024 @ 3:22pm 
Originally posted by Noop:
There are builds that wreck your performance WAY harder than any monkey build
Try out summon or bomb builds, especially combined with status effects.

I second Summon Builds. I've done full staff builds, and worse, some dealing Quadrillions in damage numbers, with literally .2 cast time, and 1000%+ multicast...

Summon builds lag me, and I have a 4080. The above does not lag me. haha.

Rolling Staff is definitely a performance killer though.
Last edited by Zero; Jul 28, 2024 @ 3:23pm
Vin Jul 28, 2024 @ 4:16pm 
because the game needs power up caps. no matter what they butcher to get performance to a reasonable spot it will not be enough till they put caps.
gienekman Jul 29, 2024 @ 12:06am 
Originally posted by Vin:
because the game needs power up caps. no matter what they butcher to get performance to a reasonable spot it will not be enough till they put caps.
The buff solution is easy, just combine them into a single buff if they were added in the same second, same for debuffs.
Would it be as precise as it is now? Nope!
Would it cut down on computations? Hells yeah.
Noop Jul 29, 2024 @ 11:38am 
Yea your GPU isnt going to change the performance cuz stuff like this is handled by the CPU. The more projectiles, minions or status effects the more your CPU needs to calculate.
Zero Jul 29, 2024 @ 3:29pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3297846234

Check out my Monkey King/Barbarian guide, that one's still in the process of being written up, but the screenshots are there in the MK/Barb subsection of the guide.
7 quadrillion+ damage in Overlord 10/11 etc. Really shows that monkey king is a badass lol. The basic information for that specific build is there, but it's not written up properly like the rest of my guides.

Zero lag on that build, btw.
Last edited by Zero; Jul 29, 2024 @ 3:30pm
Moshy Aug 19, 2024 @ 7:18am 
Originally posted by gienekman:
Originally posted by Noop:
There are builds that wreck your performance WAY harder than any monkey build
Try out summon or bomb builds, especially combined with status effects.
I believe you, it's just the first one for me that was so bad.
Funnily enough, necro with boom rats and gunner with bombs was much smoother for me.

I think it's that spinning staff throw skill and rolling staff, once you get them down to 0.5s and 0.2s cooldown and enough multicast it kills cpu.
Not only that, but Spinning Staff benefits from Cast Frequency twice.
1. Affects cooldown as usual.
2. It also affects the tickrate. At 0% cast frequency, it's 0.3s per hit, but the higher your cast freq, the faster the tickrate. Moreover, Spinning Staff still moves for 4s, before it flies back to you, so you can potentially squeeze more hits at higher cast frequency.
Mokkun Aug 20, 2024 @ 6:38pm 
I think the worst thing I've done is a recent ammunition box/bomb buddy build for Engineer.
I had to tap out after loop 4 because the entirety of that loop was a slideshow, even on 0% effects.
Last edited by Mokkun; Aug 20, 2024 @ 6:38pm
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Date Posted: Jul 28, 2024 @ 8:38am
Posts: 9