Soulstone Survivors

Soulstone Survivors

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Catpuppy Apr 19, 2024 @ 1:55am
Banish question
What do you usually use your banishes on with the new update? I find myself not really banishing anything except Leviathan, and eventually duration/cast frequency for buff skills specifically.
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Showing 1-8 of 8 comments
Ulyaoth Apr 19, 2024 @ 2:14am 
Hi,

its heavy depending on the Build I am going for:
Leviathan - always
Movement Speed - at ~150%
Block, Armor, MAX HP - when not using those to deal dmg or if not Tank Build
Damage, Crit Chance, Crit Damage - when making pure DoT Builds
Attack Speed - when Skills have 0.2 Cooldown

DoT Cards - when I dont want / need them
--- e.g. Poison on Necromancer in a pure Doom Build
Synergy Cards - almost always, DoT Chains feel to weak by now
--- Exception - Synergy Card triggers Main DoT

Buff Duration / Cooldown - when Duration > Cooldown
Skill Cooldown - when Skill has 0.2 Cooldown
Skill Damage - In DoT Builds
--- Exception - Kill Skill

Cheers!
Zefar Apr 20, 2024 @ 1:28am 
Blocking Max HP isn't a good idea. Bosses will start to hit pretty hard and the base HP of all characters will just get you killed far more easily. Armor and block can often be blocked as you need so much of them to make use of them.

Leviathan is pretty easy to just get a decent damage boost. It's easy to balance as well.
Catpuppy Apr 20, 2024 @ 5:02am 
Thanks for the answers so far!
Is there a general consensus on Magnetic? Is it worth getting, how much, and how high priority?
Ulyaoth Apr 20, 2024 @ 5:09am 
Originally posted by Catpuppy:
Yes and no.
It helped me reduce lag in later Waves, since you will pick up the XP immedietly.
If to much clutter up, i get heavy lags.
For Loop0-2, you can get 10 Lvl Ups ahead, without XP farming,
but XP Levels are somewhat capped per Loop.

I mostly keep it and pick it up, when i have only common Trash offerings.
Last edited by Ulyaoth; Apr 20, 2024 @ 5:10am
Powerhorder Apr 20, 2024 @ 10:11am 
i usually banish hp, armor, block, magnetic, base dmg, base area, more dmg but less hp thing, some class specific things like dog upgrades on houndmaster for the remaining 3. Although i dont do endless or overlord anymore since i got the achieves mainly since i dont want my gpu being over mid 70 Celsius
Zefar Apr 21, 2024 @ 12:44am 
Originally posted by Powerhorder:
i usually banish hp, armor, block, magnetic, base dmg, base area, more dmg but less hp thing, some class specific things like dog upgrades on houndmaster for the remaining 3. Although i dont do endless or overlord anymore since i got the achieves mainly since i dont want my gpu being over mid 70 Celsius

If you're not going into Endless or Overlord it doesn't matter what you pick.

HP actually matter on later runs when you try to stay alive with a healing skill. Blocking HP will just lead to instant death later on.

Base area is valuable for a lot of reasons.
Ratlos Apr 21, 2024 @ 11:59am 
Banish is very usefeul to cut out skills that otherwise wouldn't fit, or waste, your rerolls.
It depends heavily on your build setup and what you are searching for.
Usually you have to banish stuff which doesnt belong to your build set and then reroll, searching for your skills.
Banishing Leviathan is an horrible mistake.
Last edited by Ratlos; Apr 21, 2024 @ 12:06pm
EonaRose Apr 22, 2024 @ 2:57am 
It depends on what buff ability I'm using. If I'm using Scent of Blood or Bloodlust, I banish cast frequency modifiers once I have 100% uptime on them.* If I'm using Might, I banish Leviathan. If it's Arcane Power, I banish Multi cast once I get about 150% and Leviathan.

In general, I also ban the synergy powers ups unless I'm playing with Synergetic. I also banish the ability specific area modifiers and cast frequency modifiers, once I have enough to make my abilities hit the entire screen and when cast frequency stops doing anything. Other good bans are armor and block once you get to about 65% on both of them unless you're playing a build that needs them to do damage, like the earth Monkey King build. Movement speed is another good one, once you get enough to avoid damage.

If you're playing with the Divine Legacy rune, I'd recommend banishing the area modifier and multi cast versions of them. This is especially important if you're playing a summon based build, so you can get more of the maximum unit increase power ups.

*If I'm using Scent of Blood I banish Leviathan too, but not with Bloodlust as you'll have an excess of movement speed.
Last edited by EonaRose; Apr 22, 2024 @ 3:11am
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Date Posted: Apr 19, 2024 @ 1:55am
Posts: 8