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its heavy depending on the Build I am going for:
Leviathan - always
Movement Speed - at ~150%
Block, Armor, MAX HP - when not using those to deal dmg or if not Tank Build
Damage, Crit Chance, Crit Damage - when making pure DoT Builds
Attack Speed - when Skills have 0.2 Cooldown
DoT Cards - when I dont want / need them
--- e.g. Poison on Necromancer in a pure Doom Build
Synergy Cards - almost always, DoT Chains feel to weak by now
--- Exception - Synergy Card triggers Main DoT
Buff Duration / Cooldown - when Duration > Cooldown
Skill Cooldown - when Skill has 0.2 Cooldown
Skill Damage - In DoT Builds
--- Exception - Kill Skill
Cheers!
Leviathan is pretty easy to just get a decent damage boost. It's easy to balance as well.
Is there a general consensus on Magnetic? Is it worth getting, how much, and how high priority?
It helped me reduce lag in later Waves, since you will pick up the XP immedietly.
If to much clutter up, i get heavy lags.
For Loop0-2, you can get 10 Lvl Ups ahead, without XP farming,
but XP Levels are somewhat capped per Loop.
I mostly keep it and pick it up, when i have only common Trash offerings.
If you're not going into Endless or Overlord it doesn't matter what you pick.
HP actually matter on later runs when you try to stay alive with a healing skill. Blocking HP will just lead to instant death later on.
Base area is valuable for a lot of reasons.
It depends heavily on your build setup and what you are searching for.
Usually you have to banish stuff which doesnt belong to your build set and then reroll, searching for your skills.
Banishing Leviathan is an horrible mistake.
In general, I also ban the synergy powers ups unless I'm playing with Synergetic. I also banish the ability specific area modifiers and cast frequency modifiers, once I have enough to make my abilities hit the entire screen and when cast frequency stops doing anything. Other good bans are armor and block once you get to about 65% on both of them unless you're playing a build that needs them to do damage, like the earth Monkey King build. Movement speed is another good one, once you get enough to avoid damage.
If you're playing with the Divine Legacy rune, I'd recommend banishing the area modifier and multi cast versions of them. This is especially important if you're playing a summon based build, so you can get more of the maximum unit increase power ups.
*If I'm using Scent of Blood I banish Leviathan too, but not with Bloodlust as you'll have an excess of movement speed.