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I'm one who just went in and reinstalled the new update because it just feels better to me at my current progression point in the game. Most of the conversation I've seen here is from an end game perspective so I wanted to throw a beginner's point of view in.
Barbarian, first Axe with Paladin skill for defensive and heal and Scent of Blood for the absurd speed and your pretty much unkillable.... i abandoned a Overlord 7 run because it got boring...
I am kinda inclined to agree. HOWEVER under the context of NBU 9h1. Whilie it is based of partially feeling and playing a bit more of it. If the game was at the pace of 9g3 I strongly disagree because the result in exp and numbers towards progression is shafted.
Where I agree is that the player is rewarded for coming up with builds because nearly every skill has some damage, defense, and or utility due to the self buffs and how some skills ties into debuffs / buffs. Creating a loop of sort. Each run is different if you choose to play differently and it comes down to how the player plays the game. If the build and your game play is good. You can progress further into endless or overlord to try and get more rewards. If the build is bad and you are playing bad. No harm no foul a quick run start over if you intend on playing more. Bad build and good game play / Good build and bad game play, you can stay and play or move on. This is under the assumption that the speed of RBU is not shafted and with the addition of NBU goods.
Where I'm heavily put off is the speed. I didnt address this uptop but the amount of things that slow the game in NBU 9h3 is just slow and makes the experience way more sluggish and punishes you for going longer. Experience needed to level is increased / The Total experience gain has been cut. The bosses delayed purple crystal spawn. The removal of killing enemies to spawn the next set of lords. The scaling numbers of damage and health of the enemies being really against the player with bullet sponges and absurd damage. While the spawn delay of lords and requirements to kill them in order to progress is not bad in concept but neutering Exp Gains / progression is really bad due to everything in the game is tied to it and to gain more exp is too kill and utilize the magnet exp upgrade which requires you to kill more with bad damage. The time goes longer . Exp gains and damage is so low that it builds up to being a slog to play.
While RBU can be argued to be just as bad. Which is something I agree with. HOWEVER what made it make up the bad was through meta like builds and good game play to where progression wasn't a slog but lacking in diversity of builds. Which NBU tried to solve but had to gut the foundation for seemingly no reason. While the rate of exp may not be perceived as bad in a vaccum but in context of everything that needs to be gained from skill trees to the weapons to the achievements and challenges. Progression is just slower.
Apologies unable to give you a beginner's point of view and the one's that are talking probably in the same boat as well. All I can recollect from my early hours is that the game rewarded Good play but emphasized heavily on good runes and builds. However the gains to the experience and progression was quick if you played well and garbage if you played poorly. Not adhering or taking the ideas of what makes good runes, builds, and game play really punished you but it was rewarding that becoming good at the fundamentals. NBU artificially capped experience gains, gave more health and damage to enemies, slower gameplay by delaying lord spawns and restricting progression to next wave of lords, nerfing runes. With the only thing counter balancing the negatives is: Monkey King, Rewarding build variety and utilizing skills you didnt use in RBU, New and revamped upgrades that are more beneficial and ties into what you are building around. While good on paper but in execution the downsides affect the foundation of the game while the good tries to add and replace a subset of the problems and additions. That's probably the simplest way for me to put it.
Yea I feel that. It was just looking at a bar get progressively slower to go down and it didn't seem like there was anyway to get more damage than praying to rngessus to roll you a sliver of bonus damage. At first it felt so good not dying and dishing damage but it progressed to me punching Senator Armstrong(the lords) and waiting for him to ragdoll my corpse to the main menu.
For me, I liked the original formula of speed as I felt like an adderall infused cyber ninja ice skating around the arena melting all enemies that stood before me. Depending on your build, you'd either eventually just get one shot or the enemy scaling went so high you couldn't kill anything in a timely manner. I've definitely almost fallen asleep playing SS because I literally just ran in a circle trying to kite and kill bosses, but they couldn't kill me and I couldn't damage them fast enough.
https://steamcommunity.com/sharedfiles/filedetails/?id=3208369394
https://steamcommunity.com/sharedfiles/filedetails/?id=3138759515
In the first screenshot that was my first run with Monkey King and I seemed to pick a winning synergy; however, the lack of levels and movement speed meant I was quickly getting overwhelmed by all enemies. I couldn't escape them and just got ragdolled across the arena.
The second screenshot is to show how the "trash" mobs were substantially increased. I killed as many normal enemies and TWICE as many elites in 23 minutes in the update as I did in 54 minutes in the previous version. I don't know if that's better, but the core problem, in my opinion, of the game was still plainly evident in both versions. Namely, you need to find a way to stack armor or you're going to just get insta-gibbed.
Combine the armor conundrum with the reduced movement speed, and I felt far squishier with multiple characters than I ever did in the previous versions.
Try the current alpha (9h?). It seems to me to be the best of both versions.
I'm struggling to follow along with what you wrote. Prior to the screenshots you where agreeing with me. Then you went into talking about lack of levels and reduced movement speed. It felt like what you wrote you went in a circle or trying to bounce the discussion into poor Overlord and enemy scaling. Or I'm wrong and this to be another addition and sharing your own experience on the subject matter and it hasn't registered until me writing this out.
If that is so, as StrivingLife suggested. Do give the alpha patch 9h1 a try. Where it did add the NBU without cutting down the fat. While I dont think it remedies your problems because every character except for Barb and MAYBE Paladin with upgrades that enhance their mechanics which also come with percentage armor values maybe a good band aid solution and reaching for Overlord levels you may be able to achieve.
HOWEVER I did a run with Barbarian a day or 2 ago and died at Overlord Level 7 due to the Rage Meter not filling due to the rate of killing getting lower but it is the same build I posted at the beginning:
9h1 (build) Victory at 6:35 at level 66
Active Skill Order: Heavy Strike -> Ground Slam -> Bloody Saw -> Flurry -> Heartrending Strike -> Scent of Blood
Runes: Weapon Expert - Reroll Mastery - Endless Refill - Pulse of Agony - Elemental Flow - Vulnerable Target - Critical Mastery
Bleed heavy and upgrades to go with it. Armor and Block Upgrades. Rage upgrades. Exp Magnet upgrades. There probably is a better build some smarter and way better at the game can do way better but I think with the right build and player. It is much easier to hit higher OP levels but this of course me heavily speculating and what I have been tested.