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~Edit for clarification. Kill skills are one that take stacks, or base debuff damage, and multiply them for enormous hits. Stuff like Subdue or Reap.
Pretty strong build. My Paladin with Light Beam and Arcane Beam does kill just a tad faster but your build is probably the best for a new player wanting to clear content easily.
For me Frenzied Bunnies are decent.
https://i.imgur.com/Leh5rhf.jpg
Arcane Mace (Paladin, 3d Weapon, 2nd Skill) - Exposed+Vulnerable
Ice Vortex (all, default) - Slow+Paralysis
Frozen Warhammer (Elementalist, 2nd Weapon, 2nd Skill) - Slow+Paralysis
Purging Slam (Legionnaire, 3d Weapon, 2nd Skill) Poison + Rot (Consumer)
Noxious Shot (Sentinel, 4th Weapon, 1st Skill) - Poison + Rot
Fiery Blade (Spellblade, 4th Weapon, 2nd Skill) - Burn + Melting
Thundering Slash (Barbarian, 3d Weapon, 1st Skill) - Dazed + Disoriented
Reap (Deathknight, 2nd Weapon, 2nd Skill) - Doom + Cursed (Consumer)
Subdue (all, default) - Bleed + Hemorrhage
Eviscerate (AssAssin, 1st Weapon, 1st Skill) - Bleed + Hemorrhage (Consumer)
Staggering Blow (Paladin, 4th Weapon, 2nd Skill) - Dazed + Disoriented
Fan of Bombs (AssAssin, 3d Weapon, 2nd Skill) - Fragility + Weakness
Threshing Blast (Houndmaster, 3d Weapon, 2nd Skill) - Bleed + Hemorrhage
Incinierating Spear (Legionnaire, 4th Weapon, 2nd Skill) - Burn + Melting (Consumer)
All Kill Skills, that scale more the later the run is and outclass Light Beam by far.
Slam focused Bleed Build with high AOE and heal.
There is an advanced setup with Carnage, Subdue, Scent of Blood, Ground Slam, Shockwave, Demolish as well but more RNG related.
https://steamcommunity.com/app/2066020/discussions/0/3826426358092966696/
https://steamcommunity.com/sharedfiles/filedetails/?id=3034812511
Just two examples, you can do a full Holy build with 2nd weapon, or full Arcane with 3d as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=3036457959
https://steamcommunity.com/sharedfiles/filedetails/?id=3002804616
If you go into details, you can see overkill damage as well.
Time wise it looks pretty solid though.
But there were so heavy performance issues accross the board, so devs implemented this scaling, what is actually supposed to kill you after Loop3 and the somewhat "forced" level cap between loops.
Also, Overlord supposed to spawn one Lord per round more, without the limit of 5 max alive at the same time, so you had 20 lords spawning together.
This was fun^^
I understand the move, if i go for Scent of Blood game starts lagging insane pretty early, due high attack speed and multicast.
https://i.imgur.com/fBtkJLi.jpg
Win a match on Caves of Dhal zhog on Curse VI