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i alway banish
Leviathan (^Yes)
Resilient (dmg reduction imo currently not strong enough)
Indomitable (same as above)
Magnetic (it feels like there is some sort of cap for each cycle so those few levels doesnt cut it for me and dmg pickups are better imo)
NEVER area, you have enough when everything hits global, and this is probably very late
Agility can be a good pick
Multicast is interesting, its a good point that the values are very poor compared to the synergie upgrades, is definetly a very good choice when you go for theme builds
as the 5th one sometimes i banish Powerful Strikes, because i always aim for over 100% crit and Merciless gives 12%/24%/36% (crit)dmg increase compared to 5%/10%/15% from Powerful Strikes. Since EVERYTHING in this game can crit the higher numbers are more valuable.
Cheers!
armor/block
fire shield
regular damage done
skill % and dmg% are the same thing, fire shield is largely useless, armor and block are only worth having for overlord 7+ runs which are very specific builds and even then you only bother with block chance till it's 50-60%
And armour does have its uses when you find a uncommon/rare armour drop so I don't actually mind getting some. I used to hate getting armour but honestly, it's not that bad to get. Even block power's not that bad, but I almost always skip them anyway.
leviathan (fairly common pick could be something to think about devs)
fire shield (on high loops if something is this close you are probably already dead)
armour/deff (past like 40-50% armour and i don't even know how much block falloff is so big there's no point to them)
speed/magnet(if i have enough speed or at least few magnet upgrades since boss gems suck all the exp anyway so you need only as much as your between boss needs)
This might be true. But you need to look for 2 specific passives for this and Agility might compete with better offerings in the selection.
In a game that emphasizes mobility at high curse, picking Leviathan can cripple your run in my experience if you can't get Agility/movespeed to offset it. Better to banish and free up better choices to be offered during level ups.
I think Agility is kinda a "rare" drop i have had runs where i took an early leviathan and didnt get any speed for like 20-40 levels and it was horrible. And the times i actually did get agility there was always a better choice that would force me to pick something over it
Leviathan - common and uncommon
Resilient - common
Indomitable - common
Fire Shield
Higher rarities of Resilient and Indomitable can sometimes be an ok pick depending on what else comes up and certainly later it helps to allow for slip ups when trying to dodge an entire screen of enemy attacks.
Fire shield would only help where the enemy is already on top of you, probably needs a tweak so that they spin over an increasing radius over time so they can be useful.
Leviathan - just can't afford to lose the ability to evade that this costs
Can anyone confirm if you pick enough area Fireshield and Frostshield gets bigger?
I used to banish Fire Shield but it feels like it is so rare its a waste to banish.