Soulstone Survivors

Soulstone Survivors

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Malungo Dec 25, 2022 @ 6:07pm
PSA: Doom instant kill is non functional
For example, I currently have 715 doom stacks on a boss at 330 damage per doom instance that is 235,950 damage. The life of the boss has been under 235,950 but is still alive and will not die from doom unless I stop attacking and let the doom duration expire. (each stack of doom refreshes the duration of all stacks). I have a screenshot of proof on my profile.
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Showing 1-15 of 33 comments
DJDiceZ Dec 25, 2022 @ 6:20pm 
Works fine for me. I'm pretty sure debuff stacks aren't homogenous. So if you have a doom that does 50 damage and a doom that does 100 damage, it'll still show up as 2 stacks of doom. You have debilitating plague or something like that (doom on poison) and chaos abilities which will add much weaker stacks of doom than a 5 stacks fateful strike, afaik.
Last edited by DJDiceZ; Dec 25, 2022 @ 6:20pm
ZZR Dec 25, 2022 @ 6:41pm 
Originally posted by Lord Malungo:
For example, I currently have 715 doom stacks on a boss at 330 damage per doom instance that is 235,950 damage. The life of the boss has been under 235,950 but is still alive and will not die from doom unless I stop attacking and let the doom duration expire. (each stack of doom refreshes the duration of all stacks). I have a screenshot of proof on my profile.

You have different sources of doom which all have different amounts of damage they do. Also It's Endless 4. In Endless status effects are less effective at higher levels.
Malungo Dec 25, 2022 @ 7:46pm 
Originally posted by DJDiceZ:
Works fine for me. I'm pretty sure debuff stacks aren't homogenous. So if you have a doom that does 50 damage and a doom that does 100 damage, it'll still show up as 2 stacks of doom. You have debilitating plague or something like that (doom on poison) and chaos abilities which will add much weaker stacks of doom than a 5 stacks fateful strike, afaik.


Originally posted by ZZR:
Originally posted by Lord Malungo:
For example, I currently have 715 doom stacks on a boss at 330 damage per doom instance that is 235,950 damage. The life of the boss has been under 235,950 but is still alive and will not die from doom unless I stop attacking and let the doom duration expire. (each stack of doom refreshes the duration of all stacks). I have a screenshot of proof on my profile.

You have different sources of doom which all have different amounts of damage they do. Also It's Endless 4. In Endless status effects are less effective at higher levels.

I was overly simple in my math because I already did observation based testing and noticed that doom was not killing anything on my build even in non endless and simply went to get a screenshot at this point because I very conveniently leveled up with a showcase on a boss. However, with further clarification your explanations are wrong.

Doesn't explain why the instant kill doesn't occur at any point. Also its endless 1 not 4 I have 4 curses on none of which reduce my damage. The overwhelming majority of doom stacks are coming from my strongest skill because it has the highest activation frequency and overlaps. Even if 100% of them were from my weaker skills which are only half as much damage (I'm assuming less at 150 for simpler math and rounding down in all contexts) Thats 715 stacks at 150 damage thats 107k damage.


107k damage there is no number of less effect that would play any significance on endless 1 without completely bricking dot/doom builds within a handful of waves. (and upon seeking clarification via the official discord this less effect does not apply to damaging negative effects only damage amplifying negative effects).

It does however take into account armor. This would not explain as to why an instant kill never occurred from doom and the boss would have to have an insane amount of armor to totally ignore doom (which they don't). Considering it was endless one and they have a base armor of 100 with a bonus 100 from endless the damage calc would be as follows: 107k /(0.5 + 200/200) which would be 71.3k doom damage ignoring all of my ailments that increase damage taken on the target or reduce armor. So the boss in an unrealistically bad scenario should have instantly died from doom after the next dot tick. Except it didn't it died from poison ticking several more times. The doom instant kill is non functional on non-innate doom without allowing the doom stacks to run out of duration (works perfectly fine in my testing on skills that innately apply doom).
Kamikaze_Llama Dec 25, 2022 @ 8:09pm 
I think that you're right, and the problem is the Doom that should be accumulating from various sources of stack.

I swear that it's piling Doom from other sources into a separate stack which gets evaluated later in the tick, rather than counting all sources of Doom at once.

Doom's damage also doesn't appear to be multiplied properly by "all damage" modifiers, either.

There are all sorts of weird behaviors in the DoT system that just don't make a lot of sense, frankly. Poison / Burn largely work as advertised, and I'm just about at the point where I take only what's statistically reliable, lol.
simmerdown Dec 25, 2022 @ 9:28pm 
this might be why i avoid anything with doom, it never does anything for me.
Hidebehind Dec 25, 2022 @ 10:20pm 
Everything works correctly. You have a skill that inflicts a Doom effect when a poison is activated. The chance of this effect is high, but the damage is very small.
Also, I don't know for sure if all Doom charges really have the fifth level.
Last edited by Hidebehind; Dec 25, 2022 @ 10:28pm
Managedant Dec 29, 2022 @ 2:56am 
Noticed this as well. Had 1035 stacks of doom on a boss with 87k HP. Didn’t die until the doom ticked off.
Sinistra Dec 30, 2022 @ 4:11am 
I think the problem is, that multiple stacks of doom are added at the same time. It is not 330 damage per stack, but per 5 stacks. That is why you have multiples of five. In your case 715 = 5*143. The doom only adds up to 47k damage, which isn't an insta-kill yet. Checked it out myself right now. With 1 "fatal strikes" it said 20% chance for 68 damage. With 2 "fatal strikes" is said 20% chance for 116 damage. And the bosses only ever got 2 doom stacks a hit. So they were always at 24 stacks, or 28 or 42, after the second time I got "fatal strikes". You have 5 "fatal strikes" with a chance of 20% per hit to apply 5 stacks of doom with a total of 330 doom.
Malungo Dec 30, 2022 @ 1:11pm 
Originally posted by Sinistra:
I think the problem is, that multiple stacks of doom are added at the same time. It is not 330 damage per stack, but per 5 stacks. That is why you have multiples of five. In your case 715 = 5*143. The doom only adds up to 47k damage, which isn't an insta-kill yet. Checked it out myself right now. With 1 "fatal strikes" it said 20% chance for 68 damage. With 2 "fatal strikes" is said 20% chance for 116 damage. And the bosses only ever got 2 doom stacks a hit. So they were always at 24 stacks, or 28 or 42, after the second time I got "fatal strikes". You have 5 "fatal strikes" with a chance of 20% per hit to apply 5 stacks of doom with a total of 330 doom.
That doesnt take into account for the fact that the doom never kills anything if its not innate to the skill.
Sinistra Dec 30, 2022 @ 1:21pm 
Originally posted by Lord Malungo:
That doesnt take into account for the fact that the doom never kills anything if its not innate to the skill.
From what I've seen so far, every time I take a close look, doom actually kills the bosses. Hard to see with other enemies, but my bosses always (if I'm using doom, that is) drop dead with still a lot of health. So doom seems to work for me. But I don't use it often anyway, since other effects are stronger anyway, if I even use effects.
Malungo Dec 30, 2022 @ 2:13pm 
Originally posted by Sinistra:
Originally posted by Lord Malungo:
That doesnt take into account for the fact that the doom never kills anything if its not innate to the skill.
From what I've seen so far, every time I take a close look, doom actually kills the bosses. Hard to see with other enemies, but my bosses always (if I'm using doom, that is) drop dead with still a lot of health. So doom seems to work for me. But I don't use it often anyway, since other effects are stronger anyway, if I even use effects.
I've only ever seen the purple numbers from doom on skills with innate doom or if I let the stacks run out of duration
Sinistra Dec 30, 2022 @ 2:46pm 
Originally posted by Lord Malungo:
I've only ever seen the purple numbers from doom on skills with innate doom or if I let the stacks run out of duration
I've got the numbers disabled (for performance reasons). Didn't know they are colorcoded like that. Are you sure about that?
Malungo Dec 30, 2022 @ 3:02pm 
Originally posted by Sinistra:
Originally posted by Lord Malungo:
I've only ever seen the purple numbers from doom on skills with innate doom or if I let the stacks run out of duration
I've got the numbers disabled (for performance reasons). Didn't know they are colorcoded like that. Are you sure about that?
They are with an additional option that splits them apart based upon the damage type.
SatanBless Dec 30, 2022 @ 8:12pm 
Originally posted by Lord Malungo:
Originally posted by Sinistra:
From what I've seen so far, every time I take a close look, doom actually kills the bosses. Hard to see with other enemies, but my bosses always (if I'm using doom, that is) drop dead with still a lot of health. So doom seems to work for me. But I don't use it often anyway, since other effects are stronger anyway, if I even use effects.
I've only ever seen the purple numbers from doom on skills with innate doom or if I let the stacks run out of duration

You're just having confirmation bias. Turn on damage numbers and look at the purple numbers, they appear for me having doom from non skill sources. It always executes, which is why doom is quite good as it will always execute enemies.
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Date Posted: Dec 25, 2022 @ 6:07pm
Posts: 33