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That still doesn't make Daze any better though, since Daze is applied to your target and not your actual crit chance.
Yeah, Daze feels useless most of the time. And to some extent so does the passive the gives you a guaranteed crit on 100% hp enemies (i hope it at least works with the crit chance to damage conversion rune), if you're going for a high crit chance, which you usually want to. With the rune, i doubt it works with Daze aswell, but if it doesn't then it probably should.
There is an active skill that converts Daze to another much better status though, that's the main appeal of Daze imo. Forgot which.
I almost feel like said status should have inverted effects though.
For example Daze increases crit damage by 1~5% per stack, and the other one increases crit chance and crit damage by like 10~20% or so. Perhaps they could be consumed partially or fully on hit, i dunno.
Alternatively the dev could give it another effect either on top of it or instead of it, one or two of the following effects:
- Slowing enemies a little (10~20%)
- Staggering enemies (interrupting/resetting cooldown for a brief duration or a 0.1s stun, maybe periodically or %chance on hit)
- Reducing their damage (diminishing returns, like 100~200 stack would reduce by close to 50% and 500 stacks barely more)
- Transmits taken damage to nearby enemies, as a special damage type that itself can't be transmitted (1% of base damage per stack linear or diminishing, arcing between enemies up to 5~10 times, and maybe a fixed % chance for the effect to happen).
- Reduce your cooldown when hitting dazed enemies (small reduction in remaining cooldown per stack, with diminishing return and a proc frequency limit of once every 1~5s) or give a low chance to instantly recast an active skill, which would work like multicasting, and also would not trigger multicast, or get triggered from multicasts.
- Reduce enemy range and/or area of attack.
- increase the time between telegraph and hit of enemy attacks
- gaining move speed on hitting dazed targets, for 1 seconds (0.5% increase per stack), non stackable.
- dealing flat damage when applying a stack of daze, equal to the stacks of daze. Decays rapidly if no stacks are applied for a few seconds.
- the first time when an enemy reaches 10 and/or 50 and/or 100 stacks, etc... they release a shockwave around them that damages all enemies and stuns them (between 100~5000 damage or so), or just get zap'd up by thunder that deals 0.1% of their max HP per stack. Could also be an aoe with damage split between every enemy.
- boost up thunder and maybe holy damage skills in some way but not sure how
- increase xp drop by a small ammount
And of course those are all potential ideas for other passive and active skills.
Reduced worth to pick up as you crit chance is higher....basically I'm more likely to ignore it if I'm above 50% already, but if its in your first level....omg is that a game changer for speed lol.
But on topic honestly no, my banish list is small enough I always have one left to boot the crit off my list once I'm 100%, even the rune isnt worth it in the long run imho.