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so if you have 20% to apply burn you have a 20% chance to apply 5 stacks of burn.
̶H̶i̶l̶a̶r̶i̶o̶u̶s̶l̶y̶ ̶y̶o̶u̶'̶r̶e̶ ̶b̶o̶t̶h̶ ̶w̶r̶o̶n̶g̶.̶ ̶T̶h̶e̶ ̶c̶h̶a̶n̶c̶e̶ ̶n̶e̶v̶e̶r̶ ̶g̶o̶e̶s̶ ̶u̶p̶ ̶w̶h̶a̶t̶s̶o̶e̶v̶e̶r̶.̶ ̶I̶t̶'̶s̶ ̶a̶ ̶f̶l̶a̶t̶ ̶2̶0̶%̶ ̶a̶t̶ ̶a̶l̶l̶ ̶r̶a̶n̶k̶s̶.̶ ̶T̶h̶e̶ ̶o̶n̶l̶y̶ ̶t̶h̶i̶n̶g̶ ̶t̶h̶a̶t̶ ̶g̶o̶e̶s̶ ̶u̶p̶ ̶i̶s̶ ̶t̶h̶e̶ ̶d̶a̶m̶a̶g̶e̶.̶
Zelph is correct. See below comment.
Nope you've pretty much got it right. Besides the small amount of extra crit damage if you take Critical Mastery, it is completely pointless.
IE I have 3 burn with no other source of burn I only ever see burn stacks of 3, 6, 9 etc. I never see 1, 2, 4, 5, 7, 8 etc stacks.
As for how much damage it does per stack I have no idea how to test.
So getting more Burn Upgrades does in fact speed up Burn application as well as total burn damage... but it's still a very weak effect overall since it has no exponential scaling like Doom does.
<.<
getting multicast chance over 100 gives a chance to multicast 3 times
Sure, until we get a clarification that "this is how it actually works", we can only speculate, but to me 20 instances to apply 20x damage with 10/25% chance each sound way more powerful than applying the same 20x damage 10/25% per every instance of damage dealt.
Crit - no reason to go over 100%.
Multistrike - stacks at least up to 8 instances in a row (with diminishing returns), go crazy!
That's something I never noticed and while it really feels like the % chances to apply burns etc stack to 100% it gets very hard to tell.
First off, the upgrade does not update its text to say "20% chance to apply 1/2/3/4 etc.." debuffs. The only thing that changes is the damage value. This leads people to believe it's a flat 20% chance at all levels to inflict 1 debuff of growing power.
After testing it thanks to Zelph's suggestion, I realized this was not the case. Every subsequent upgrade give you an additional 20% chance to inflict a burn off the same hit.
If you hit once you roll two 20% rolls. None of them can succeed and you apply no stacks, 1 may succeed and you apply 1 stack, or both may succeed and you stack twice. Keep in mind this is off exactly ONE hit of damage. In no amount of testing did the burn stacks ever increment in exact values. They NEVER went up in exactly 2, or 3, or 4, or 5. It was always between 0 and the number of upgrades I had.
I realized that it's not "5 chances to stack 5 times each", it's also not "1 chance to stack 5 times". It's "5 separate chances of applying 1 stack per chance". In addition, the damage of each stack does increase as well. So not only does application rate increase, damage increases as well with the same upgrade.
This sounds amazing on paper, until you realize it still doesn't make a difference and Burn builds scale terribly even with this 'double scaling'. Doom, for instance. has this exact same property, except Doom by design scales exponentially with itself, whereas Burns only scale linearly (and it's a rather low linear scaling at that).
Therefore you are correct that skills like Flurry with Multicast apply debuffs very quickly, which is why it's a top pick for debuff spam builds. It's strong, but it's not "20% for 25 stacks per tick" levels of broken
I did not test it thoroughly but just some rather short testing shows that any time I applied Doom it was always multiples of 2 when I had 2 points in doom or multiples of 3 when I had 3, so I either didn't apply anything or applied 3 stacks at a time, only seeing 3/6/9/12/15/18 stacks on a target. After that the synergies from applying other effects ended my testing.
So what I assume the text is saying is that it applies X stacks that deals (damage of one stack)*X damage.
I know this is being argued over and over whether 10 spontaneous combustions just have 25% chance to apply 10 stacks at once or 10 separate chances to apply 1 stack (which would be much better) but so far I'm convinced that it's the former.
Debuffs (At least Burn, Poison, Doom, Dazed for sure) increment in exactly the number of upgrades you have. However, what isn't clear is if the updated text means each individual burn stack gets its damage increased or if it's simply summing the total number of stacks you apply per hit. I can't think of a decent way to test this, but if it's the latter it would actually help explain why those debuffs scale horrifically bad. Even the former doesn't help the scaling *that* much.
Each upgrade of burn gives you a whopping 87 extra damage dealt over 8 seconds...... Wow. An upgrade for 11 damage a second, where DPS of a skill is measured in the multiple thousands if not tens of thousands at the end of a run, where upgrades are limited to ~55-60 per stage........
Holy crap they need help.
It could be that the game applies TWO stacks 20% of the time (if you have two upgrades) which would explain the tooltip updating to reflect the increase in damage. Since it's two stacks, it's twice the damage.
More stacks = more scaling on things that scale based on stacks.