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They are handled as seperate instances.
-Modifiers that increase the damage of a certain active skill do not increase the damage of status effects from passive skills applied by the active skill (it does affect status effects that are applied by that active skill itself though, shown in the skill description.)
https://soulstone-survivors.fandom.com/wiki/Attributes
Pala-Miniboss-Cone (Holy): Very fast travelling speed. Outranges shown hitbox. Extremely high cast speed. 1HKO even through heavy defense investment.
<---that!!! this 2 made me go far to often: "Come the duck on! That hit isn't my fault!"
Defense stats are completely and utterly irrelevant in the long run because instantly killing everything on the screen is the supreme defense. 95% of runs I immediately banish Block, Armor, and HP because no amount of stacking any of them pays off. I feel you've severely underrated several classes I find are incredibly good at instantly nuking the entire screen (yes including bosses).
Elementalist with Weapon Expert starts with two of the best abilities in the game that greatly synergize with the rest of the skills offered. Call Lightning is literally cosplaying as Thor and it continually wipes the entire screen. Lightning Beam has obvious synergy with either Arcane or Light Beam (or both if you're feeling frisky), and provides incredibly easy access to a high-damaging debuff stacker for Doom/Fragile/Slow, etc... I literally don't even need to replace the starting abilities, how many other characters start with 2/6 of a Curse 7 viable build? Lightning Beam, Call Lightning, Arcane Power, Might, Light Beam, Death Vortex is a personal favorite build. Instant screen clears, significant single target DPS and debuff stacking, and with sufficient Area and multicast Death Vortex instantly grabs everything that isn't a boss and pulls them off to the side, making it insanely easy to focus on the scary AoEs.
Sentinel is a monster at both wave clear and single target. Shoot, Storm of Arrows, Ricochet Shot, Sniper Shot, Bloodlust, Chromatic Bolt and just hard stack cast frequency, multicast, and debuffs. Storm of Arrows is just Bladestorm but Projectile, and it also has the added benefit of being pseudo-single target the closer you get to the target. Be a giga chad and stand on top of the boss and their HP evaporates.
I do agree though in general that summons are very very strong. Tigers seem very overtuned, in nearly every aspect. You get too many, all of them can individually tie up significant aggro, and the damage and range on their attacks is probably excessive. Chaos golems are notably weaker Tigers, but still very strong. All of Necros kit is rather strong, and you're at a greater risk of dashing into an attack not meant for you, than one actually aimed at you.
Remake this char.