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Mostly agree with the list, though I think Chaoswalker scales well enough that it's not nowhere as bad as Spellblade or Assassin.
The worst part of the Endless are honestly just inconsistent AoEs & the fact that certain combos of mini-bosses + bosses are even allowed.
One more thing I'd like to see change is the physics-based acceleration. If that wasn't in the game, I'd spam the ♥♥♥♥ out of the Death Knight. As it is, though, it's extremely awkward to try and rotate when you're running head-first into a circle that just spawned. Pretty much prevents the class from trying to go too high as its running i-frames just aren't enough without a dash.
Maybe I just didn't get the power to scale if properly, but I've been nuked through it, so it didn't really convince me. But I don't mind ranking him higher if others have success with him.
Armor -> YES HP you can make high hp builds and increase the dmg with the 3pointRune
Focus Fire -> YES never use this, 2 rune points wasted
Purity -> YES
Center of Attention -> i believe i never used this one except once?!
Tier-List -> this is always a view point thing and with many things i cannot agree
S-Tier and only for me is Arcane Weaver
He has the most op skills avaible from the getgo after prestige lvlv 60 and no needs for runes. He can get 2 Beams, Arcane Orb, and 4 Buffs. Most busted class.
Beastmaster is only overpowerd when you have the rune AND are lucky.
Paladin is okayisch
Necromancer without Single Focus is better for me than Beastmaster
Barbarian no chaos golem and strong bleed build S-Tier after AW
Hound Master no CG and focus on frontal burst, but he is around A or B
Pyromancer sadly multiple instances of combustion tank the fps, but a great dotter
Sentinel S Tier with his basic bow, insane range and aoe cc Sniper Shot strong scaling
Deathknight no S tier, your argument with endless was on point but for onecycle defenitly A
The Elementalist Acces to 3 beams from the getgo so he is also a strong class but worse than AW
The Chaoswalker BEST dotter hands down, completly busted with low effort
Spellblade looking at his intentional class skills that dont work properly hes trash
Assassin there i would agree with CG and Backstab is damn strong plus his stun is bonkers
legionnaire -> YES, you are way to nice to him XD
From what i read you use Chaos Golems often and this is the oppinon thing.
I dont like any summons, only for AssAssin to make enemys look away for backstab or going all in on a summon build. Most time they screw me over and are a wasted spot for a buff or a dmg skill.
Overall good points right there.
As for Beastmaster, I'd argue that he's strong even if you don't go full Wartiger. A single copy can already carry you quite far if you combined its single target DPS with strong AoE clear that keeps it from aggroing trashmobs.
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2894058042
EDIT: corrected Link
First you go arcane orb to beat easy 12:00 minute mark to get overlord portal
https://steamcommunity.com/sharedfiles/filedetails/?id=2894207510
Then you change to light beam
https://steamcommunity.com/sharedfiles/filedetails/?id=2894207558
For runes you want singular focus and reroll mastery
I don't agree that the Legionnaire is trash. He is actually very useful when unlocking progression of the game. This character only sucks when it comes to curse VII, because the first minor boss the Legionnaire goes against is so perfectly anti-legionnaire. It's always evil Arcane Weaver with a ridiculous AOE attack which Legionnaire cannot pierce adequately.
Legionnaire, given the Swing skills set can lateral into the bleed DoT build easily and can have successful run very similar to the Barbarian.
I never liked Assassin. May be I gave up on him too early, but his teleportation skill/spell needs some work. I thought it was clunky. The conditions on his skills are hard to achieve if you do not get summons. I think it is the most difficult character to play. But that is my opinion.
Spellblade is not so bad. After all this is the character that unlocks all arcane skills?, No?
Rather than playing it like melee class, use it as spell class and lateral into arcane build, the character isn't bad. I certainly don't think it deserves D mark... once again my opinion...
Death knight, even thought it as one of the best visually satisfying spell, not having the ability to dash, really puts hamper on longevity.
I think out of the gateway once you have unlock most of the runes/skills, Paladin and Arcane Weaver are the two characters that can easily achieve busted games... Cannot under rate the importance of complete damage mitigation (AW) and constant heal (P).
I would also put Chaos Walker higher, B or A I would say (same as paladin for me :D). Sure, it's not perfect but I generaly have good games with him.
Death Knight: I like him, building speed and lot of AOE (around him), but sure, the lack of dash can't be entirely compensated by speed and hurt in the long run. (and psychologically, everybody else has it, it's a major mechanic of the game... so not having the option need a time to adapt)
AoE range is the keyword. As mentioned in the open post outranging bosses is the key to success in max difficulty runs. The support perk pick-priority is
Range / Fragility / (/Slow + Hypothermia) > Multihit (higher priority if you have Brittle)> Frequency > Damage. Outranging the bosses and stacking damage increasing statuses is arguably the best way to fight bosses.
You'll still be dancing around, but you'll be shredding them at the same time. Summons can give you some more room to attacks, though.
Well it depends on the build. You have either a Bleed Build. So you want stack Bleed with Flurry as much as possible and then hack away with Subdue, or you play AssAssin go for Quick Strike and Backstab bosses tanked by Golems or via dashing through them.
With DK you run around like a headless chicken flail your arms around and wait until everything dies trying to harm you.
Not a must have when you have melting capeabilites and good at dodging.