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But yeah, I agree, it's ridiculous, not fun at all, I can manage to stay alive by dashing all....the....time, but it's aggravating. the bosses are ok, can be fun seeing 3 at a time, but those damned turrets are annoying as ♥♥♥♥!
Doom and Fragility are the infinitely scaling buffs you can pick up.
in the end i died because 5fps :P
And thats the problem. There are only a FEW skills which allow these combos (call it meta) and put all other classes/skills into oblivion because they cant compete. I finally found a build with my assassin which is quite good with these combos, plus he as a elite mob stun skill, which are annoying af. with him i finally beat curse 5 to unlock the death knight. he is another level though...
https://youtu.be/0lhZzH92zlk
Chaotic missile, Arcane power, Bloodlust, Might, Shadow Orb(if you find it, not required but ridiculously good at stacking doom)
The rest is up to you, doesn't matter much. Chaos totem is decent, chain chaos thingie is decent as well.
Just don't use minions cus they ♥♥♥♥ up your kiting
Final build will be something like this:
lightning beam - light beam - arcane beam - lightning call - multicast - might
The beams are great consistent damage and lightning call is extremely good burst dps to melt bosses. The multicast skill (I think it has a different name but cant remember it) I find is always worth keeping on virtually any build. Most replaceable part of this would be might - it doesn't increase your dps as much as multicast does until you already have a really high multicast rate and it's worth considering taking some kind of utility spell like void.
For stats, prioritize multicast, attack speed, damage, crit chance/damage. Area is not as important as scaling your damage. Scaling the damage of lightning call is probably your highest priority as it's an amazing damage spell, and from there prioritize frontal/lasting/magical dps passives as that will affect all of your beam spells. Make sure to pick up green rarity or higher health/movement speed along the way. +1 to dodge count is autoinclude and you should probably take it even over good damage passives (you can pretty much dodge infinitely with 4 or more dodges, and 3 dodges gives you way better mobility than base 2 dodges as dodge count cooldowns are independent of each other and don't change)
Early on try to get lightning call asap. If you have to choose a spell that isn't in the final build make sure it has as many of the "frontal/lasting/magical" tags as possible so you can have those passives start showing up. If you don't have any good options there, pick up a lightning spell as lightning covers lightning beam and lightning call.
Hope this helps for you and for anyone else here having trouble
Yeah, I replaced that immediately with another utility skill with either the multicast or ol reliable Bloodlust buff. Picked up multi-cast buff whenever I'm at 3rd boss but still have low cast speed, kinda neat that new buff.