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As for 7 & 8, you are able to see the upcoming enemy moves on the top right corner. I'm still trying to figure out a better way to make the late game less repetitive.
As for 6, the idea is from “The Legend of The Condor Heroes”. "The Nine Yin Manual" requires two books (book 1 & book 2) to learn its true power. In Prescience, you are getting the idea of skills from books, and you will learn more powerful version when you get the complete edition.
As for 5, the "default" mode is actually challenge mode. Some people think it's too difficult so I create the normal mode. The normal mode is for people to get an idea of how the game works. Should I still make it more difficult?
As for 4, I decide to use apply X effect and deal damage to indicate things you do to enemy, and +X effect and take damage to indicate things you do to yourself. How do you like it to be changed?
As for 3, should I make another interface to explain everything? Or should I make that you can hover on almost anything to get detail information?
As for 1 & 2, I'll think about a way to make that happen.