Prescience

Prescience

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Suggested improvements
1. A setting which, when enabled, auto-fills your stones.
2. Some indicator when a treasure chest is currently gettable, or a card is currently playable. E.g., a glowing border.
3. More tooltips explaining what things are. (E.g., on the map, no just 'this is a cave' but 'this is a cave, where you can do X'.
4. Better explanations (or symbols) indicating when a card affects you vs an opponent.
5. The default mode is too easy
6. Needing to get a second card and use two slots to upgrade is fun. Encountering a second instance of the card you have isn't. Why not eliminate the 'card 1' vs 'card 2' and instead just require two copies of a card to get the bonus effect.
7. Slay the Spire became much more fun when dev's enabled players to see (thus respond to) upcoming enemy moves. Please do the same here.
8. It's too easy to play all your cards every turn, killing any tension or decision making. Any turn a player plays all their cards, they're just going through the motions (or at best solving a very simple puzzle). I'm not sure how best to achieve this, but I think the game would be better if I knew my opponent's next move (per 7), and had to choose some subset of cards to play, with playing all cards being exceedingly rare.
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Hanger Games  [developer] Jun 7, 2024 @ 9:01pm 
Thank you for all your suggestions <3

As for 7 & 8, you are able to see the upcoming enemy moves on the top right corner. I'm still trying to figure out a better way to make the late game less repetitive.

As for 6, the idea is from “The Legend of The Condor Heroes”. "The Nine Yin Manual" requires two books (book 1 & book 2) to learn its true power. In Prescience, you are getting the idea of skills from books, and you will learn more powerful version when you get the complete edition.

As for 5, the "default" mode is actually challenge mode. Some people think it's too difficult so I create the normal mode. The normal mode is for people to get an idea of how the game works. Should I still make it more difficult?

As for 4, I decide to use apply X effect and deal damage to indicate things you do to enemy, and +X effect and take damage to indicate things you do to yourself. How do you like it to be changed?

As for 3, should I make another interface to explain everything? Or should I make that you can hover on almost anything to get detail information?

As for 1 & 2, I'll think about a way to make that happen.
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