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There definitely is a difficulty spike compared to previous levels. I suggest you upgrade your units to level 2, and perhaps choose talents that increases their durability or ability to destroy buildings.
Try to destroy buildings first, and keep your head cool. Rushing too fast might just get you killed.
And of course, the whole are is optional. You can skip it and return back bit later when you are stronger. I suggest you first complete the Rune Quest-quest line, and maybe Misty Plateau and Crystal Mines areas to get more talents and runes.
So I took all this advice when reaching the orcs for the first time and nothing is helping. These difficulty spikes are slowing progress to a point that playing is becoming unfun. Not to mention that once I figure out a build I enjoy, it's only useful for a few areas before I need to go back to the drawing board.
The entire game for me up to this point has been a cycle of; have immense fun for an hour, then get ♥♥♥♥ on because of a difficulty spike that makes my build no longer viable, then spend a couple hours trying to figure out how to complete the new area, find a way that works (which is not fun to play) until I get to a point that I can go back to the build I enjoy, unless the build I enjoy is no longer viable.
There are no areas to grind so I can get past these content walls, despite REALLY needing a place to grind. Having access to so many interesting combinations of skills that are completely useless is sort of depressing.
but yeah in first game of it you'll probably be switching around a bit... in the first area for instance I use skeleton warrior army.... in the frost zone I switch to bears then wolves... and then desert switch to scorpions.... till I can get death knights pretty much...
but if you try to "lock" in a build so early your gonna have trouble... or at least I did when I tried to see how far I could go with just skeleton warrior army...
Level 2 units should be good enough to get you through the first parts of Winterlands, and it only costs 5000 gold to upgrade from lvl1 to 2.
Skeletons can have protection from arrows and fire via talents, so they might help you against the Elves and fire-bombing kobolds.
Make sure you grab the Fire Axe in the previous areas. It does a lot of damage.
Towers are really dangerous. The way to deal with towers is either run straight at them and focus your attacks on them, or find a path around and kill them last. Use your magic, that's what it's there for.
Lastly, make sure you're using your character's attack. You do a lot of damage. Your minions can take hits for you, you can always summon more.
You're kinda grinding and fighting hard for each source of power and once you get that power it doesnt show that well in the next zone it just seems like you're back to square one.
Where is the sense of progressing power here?
it seems there is no one trick pony in early stages later dont know
accidentally sold it.
This has been my experience as well. Just got to the 2nd area with the ice, and no matter what build i try, my units just get demolished. 1st time i went all in on skeletons with building level 2 and several relevant upgrades. Didn't work. Now i'm trying high endurance bears with poison ghouls in the back and it still isn't working.
The solution i keep seeing is Necrodome, but i cant even make it that far. And with no grinding opportunities available, it just feels like i have a soft-locked save file and must have done something very wrong. Its a tad punishing, because i have all 3 unit buildings upgraded to level 2 (as well as the merchant, but thats a gamble) but none of it is good enough. Because even the super tanky bears just get deleted by the winterland areas units.
what I do when moving to 2nd area is skeleton warriors (and corpse candles for more money)... but use skeleton warriors till unlock the bear... and put animal house to level 2 and use and gear bears for tanking and health till wolves... use only wolves till desert and get scorpions... and use scorpions exclusivly pretty much bumping their poison damage to insane lengths with talents... use those till I get death knights pretty much...
also runes are useful... in desert you pick up a useful rune that gives attack and movement speed buff.... and for some fights i'd use the rune that makes me invulnerable temporarily so I can be closer to fight and resummon army without taking damage or being interrupted....
or even try to kite enemies away to a safer area for me to have a bone pile... like a tough fight near totems or towers... get close enough to aggro them and pull them out of the danger zone and kill them there.... accumulate a nice pile of bones to just stand back and replenish army...
also gear... I run with a deconstructing weapon so when my army hits a building they melt it.... so towers and such are a lot less of a threat to me... plus xp gain on weapon and other gear is nice to run with...
in the frost zone it has bears in first map which are nice till wolves... but since you dont start with them till a quest... I just use level 2 skeleton house and pick the talent that reduces frost and fire damage by 50%... makes your army stay alive better during the cold event before pillar destruction....
in the oasis I rush to the scorpion quest pretty much in first zone map.... picking them up is a huge help especially with their poison talent... pretty much thousands of poison damage so any enemy they hit will die even if scorpions die... plus their immune to other scorpions poisons as well..... and by the time you reach desert you'd already have a rune that disables status effects temporarily so those weakening totems become worthless to enemy...
actually thats what I do and its easy for me... lol... talent wise its easier to just buff up skeleton warriors like crazy early game... then switch everything over to other units as I progress....
sure damage wise its not "optimal" since a lot of em wont be able to get close.... but point is that its a wall for me to hide behind till I can get more heavy hitters down the line...
but ive beaten era 1 a few times already with just "one unit type"... mostly....
skeleton warriors... then bears..... then wolves.... then scorpions... then death knights.... and like 2-4 skeleton bards alongside death knights.... though I also run with a few corpse candles with each for the extra money and magic item find.... never have to grind in necrodome for anything.... pretty much end era 1 as a millionaire... AND all building maxed out...
I'll admit the cold resistance talent i had overlooked before. That might help a bit