AirMech
frosti Jul 14, 2013 @ 1:05am
Different Difficulties?
Could AirMech maybe make new difficulties for more casual play but the lower difficulity the less kotos you get and the higher difficulties give you more kotos or even diamonds!
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Showing 1-3 of 3 comments
froesch Jul 14, 2013 @ 1:47pm 
the problem is: every noob with lvl0 will only play hardest difficulty as in every game and full team will fail then ;-)
ARegicide Jul 14, 2013 @ 2:46pm 
Well, I'll have to say, I also think there should be a difficulty setting for the NPCs in the modes that have them. The higher the difficulty, the more powerful, skilled, and advanced the AI of the enemy is making them harder to defeat. However, if you DO happen to defeat harder enemy CPU players, you do get a bigger reward than usual. There could also be where lower difficulties have easier to defeat NPC enemies, but aren't as rewarding as harder difficulties. So it could be possible, it's just that it needs to be worked out correctly.
CarbonJames  [developer] Jul 14, 2013 @ 6:03pm 
Sometime in the future, we'll be using (hidden) Elo rating vs the AI, and match you against the proper AI level for your skill. But AI in general doesn't get a lot of attention while we are in beta--the focus is on PvP play.
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Showing 1-3 of 3 comments
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Date Posted: Jul 14, 2013 @ 1:05am
Posts: 3