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翻訳の問題を報告
I don't even play WoW, i'm just smart enough to understand that 20 people does not a massively multiplayer game make :P
If your average players in 1 area is less than the number on a battlefield map then you're not massively multiplayer
Now imagine games made in Asian, for Asians! There are many that make fat stacks of money completely ignoring the US market.
So as you can see, the US isn't always even part of the community, depending on the game. The US certainly isn't needed for Asian games to be successful...
I don't see why that even matters anymore most people play in a group of friends or guild, play alone or everyone goes for world bosses together. MMO is now a generic term for what online game used to cover
Also gacha games are common and normal in asia. You guys always wanted asian games in EU/NA and now we're getting them imported and you complain now?
The delusion dude
You mean China and Korea?
If we're talking about the gacha gaming community. It's 100% mostly Asia.
Japan, China and Korea have a notoriety of heavy spenders. Just because the US have much more gamers doesn't mean they have much more spenders, to my knowledge US players are kind of cheap and would rather F2P, whereas the Big 3 are more likely to spend, since they're used to those practises the day it was introduced decades ago.
You should really stop denying these facts. It's actually kind of a sad common knowledge within' players that play Gacha games. Gacha doesn't need the Western Market at all, there are at least dozen of thousands of games exclusive their regions and still thrive without the Western Market.
Did you know many gacha games aren't open to the Western Market at all and are only open AFTER POPULAR DEMAND by the WEST. Some don't even come to the West after several years of release. Goes to show that it's the Western market that demands these games, not the other way around.
Examples; Punishing Gray Raven, NieR ReIncarnation, Fate Grand/Order and SiNOalice. (Probably missed some primary examples).
So get your facts right about these things, not hard to admit you can be wrong about the actual market and it's also not hard to find out either. You're just lazy, inciteful and stubborn.
Just incase you blow this up and take it out of context. I do not accept the Gacha system, much like I do not accept EA's Card Packs and Immortal P2W Shop and every other MMO that preys people's wallet with Gacha Costumes with low drop rates.
People literally play games more based on it being new and trendy to play it, there are overwhelmingly more people who either start playing based on bandwagoning and/or who only finish it due to having unfamiliarity with said game than those who play it solely out of a matter of quality.
If I was wrong, most games wouldn't lose most of its weekly playercount after the second week. If people play because it's fun, then beating it once wouldn't be a good enough reason to stop playing it. My first playthrough of multiple PS2 games, like Ratchet & Clank: Up Your Arsenal was immediately followed by 53 more playthroughs on Challenge Mode (NG+ before it got called that by everyone), Kingdom Hearts 2, I beat it on easy, then on normal, then on Proud, then I kept beating it on proud. Unreal Tournament '99 I've played the tournament mod on almost every difficulty.
If you truly play because its fun, there's no reason to rush to beat every game you can, there's no reason why you can't play it multiple times in a row, even just twice even, and there's no reason why you can't play multiple games at once as well.
I think a pertinent question everyone should ask themselves is: Why do I play games?
Take a real introspective moment to yourself, very few people bother with that.
Also I'd say it doesn't matter if Asia needs the western market because the western market is practically the only reason anyone gets hyped about games on average. the large majority of games in the Eastern market is for all intents and purposes, only one game iterated 20,000 times, there are exceptions, but no matter who you look at, you get very little real variety, even with Nintendo. Most of the Switch's catalogue anyone cares about is almost primarily western and european-made games.
Not to mention almost all of the most truly-relevant games are all Indie projects. Gacha might be successful but nobody truly cares about them because these games are just cheap eye-candy with a pitifully underdeveloped game attached designed to disrespect the player and their finances. This game also failed in China, so...................
"The gacha genre doesn't need the west" is an insanely dumb hill to die on.
If person has fun during first playthrough, doesn't mean he will have fun doing the 2nd playthrough.
Especially if the game is mostly story driven.
Are you high or you are just some boomer hater?
So far I have seen many mocking f2p games that only sells non-loot box cash items. Dude needs to learn how economy and business works.