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2: also no, every player has their own "worlds"
3: enemies scale up to your level at all times, they dont scale down though.
The group content you would do with your friend would be the activities or general world exploration.
When exploring you can find things called Interstellar gates that you and your friend would be able to do together and get reward and xp but it will cost Vitality. You can also find some solo content exploring every week called dream machines. You get 7 that spawn every week.
There are Raids (lvl 60+), Joint Operations (dungeons that can be Match Made), Frontier Clash (kill waves of enemies), Frontier Clash Hard (Kill 5 progressively harder bosses), Void Rift (Random boss with buffs challenge mode).
There are others like Dimensional Trial that you do with a group for upgrade materials but these tend to be very easy.
There is also some solo content called Bygone where you climb floors and do 3 rotating challenges a week for rewards and competition, there is a leader board for this.
There is also a weekly activity called Wormhole that rewards you the higher you go in it. 8 stages can be done and then you can do them again on a harder difficulty.
All of this is limited by how much vitality you have, which you get over time to a max of 180. Other content requires a charge (Frontier clash, Void Rift, Raids) and Bygone and wormhole are pretty much unlimited.
You can buy Vials that give you Vitality but this costs real money basically. You can also just wait and use vitality as it comes, it takes about 18-20 hours I think to fill up to 180. This new 2.0 version should up the cap to 360 or 380 I forget which.
There is PvP but I don't do it much but it is unlimited and only locked by time (I think it shuts down at midnight?). There are also World bosses to kill in the open world with groups.
There also are events they run (gives out free pulls sometimes for characters) and sometimes these introduce new group content (they did a 2v2 pvp mode I think) and sometimes is just a bonus or slight tweak on existing group content.
We are getting more Raids, Dungeons and challenges with this new Vera update that is coming to steam.
There are Crews (Guilds) in this game so active group play is pretty common and encouraged for the harder content.
You can pay to get ahead in this game. You can buy Vitality to a certain point but you can buy rolls for the characters so you can just spend money to get to the end game faster, so if your looking for a traditional MMO this isn't it but its a decent blend of Gacha and MMO.
I'm honestly disappointed.
exploration progress % is individual but just like genshin if you both kill mobs and/or do puzzles together (some are quicker/easier, if done in pairs), both can progress faster. most instances are multiplayer and that is the point of this game. yes the game is MMO, but mobile MMO, that means that theres a limit of how many players you can see around, if they are all killing the same world boss, theres also a limit about how many players can be in a certain channel (max players).
It's exactly like that actually, you pick a server and your on that server with all the other players, WoW even has instances when there's to many players in one area (like a city).
I play on the Nirvana server for North America. There's alot of others too.
This games limit on an instance is lower though I think.
Other MMOs also require you to solo the story, it's mostly different in that you can pay real money to get ahead (Gacha basically).
It's probably not for you if the group content doesn't sound interesting. It is free though so you can try it, just don't spend any money on banners.
doesnt take more than 6 people at a world boss before the rubberbanding starts (I got 100mbps) and at 9+ the framerates take a massive hit.
I have never had a problem outside of a bit of lag at launch the first few days.
Other than that I do boss trains and run an active crew with 140+ members that play every week, we never have an issue. We are even running events at max cap.
Not sure what to tell you, the game seems fine to most of us. I hope they can get it working better for everyone. (My internet is 300 mbps so that may be part of it.)
I was sounding way to negative in my reply, definitely hope they get it to a place where it's playable and we can maybe have bigger channels too, that would be great.
Its personally gotten better for me over time, just did a train today with about 10~ people and didnt lag at all. Just wanted to share my input on this too.
Still annoying though since the menu is quicker to navigate i GW2 compared to ToF.
This has essentially been my experience as well. All my settings are maxed except vegetation (gotta see those sparkles more easily) and my network is fine. A few hiccups here and there but generally even in big boss trains no real issues.
But I would have hoped to play the campaign like in The Division and Destiny with someone. This lacking feature turned me off from Genshin also as there is so much story to play through before I can play with friends. It's just lazy developing not to have a coop campaign if you already have a multiplayer game.
It's not really lazy, they didn't feel it added much to the experience, I'd have to agree here, I just skip the story anyways.
There are alot of co-op campaign games out there, this isn't exactly one of them but does offer a ton of group play.
Just gonna add, it sounds like this isn't for you and that's fine, just more so specifying not adding a feature like this doesn't exactly make the devs lazy.
Yeah I checked out Genshin but to be honest the whaling was to expensive for me so I just put it down. The quality is there for sure.
Hotta is a pretty small dev, it takes time to get better, I guess it helps that I'm old. I played WoW at launch when it was pretty bad lol. Games and companies take time to mature.
Hotta has fumbled a few things but overall they seem like they are trying to learn. Hopefully if the game survives and lives a few years it's quality will get better, they can add features and perhaps make it more appealing to co-op players like SK.
I went to school to make games, though I don't so I guess I just know how hard it can be.
Oh and huge note on the voice acting. I switched to Japanese voice actors and DIo's voice acting company did them, the quality is way higher. I don't speak it but sub titles are there and I watch Anime mostly subbed so it felt natural to me. I haven't heard much of the English VA but I heard it needs a lot of work.