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Báo cáo lỗi dịch thuật
Was hopeful when I saw this had character creation, but learning it has gatcha too is a major concern. They should have learned from Genshin and just made a proper "premium" game.
Characters that are important to the story are not at all essential to the gameplay. Your argument is full of subjectivity.
In my opinion, the drop system in Genshin Impact is disgusting, coupled with the restriction due to resin. For example, getting good artifacts is very problematic, but without good artifacts, any character is almost useless. The low chance of a good drop could be compensated by the number of attempts, but this will not allow a meager amount of resin.
It's not the Gatcha itself, that's the issue. Many games have good gatcha systems that are uninvasive and make an active and generous effort to make sure you have near constant access to summons (see Azur Lane). There's also games that have multiple free pulls per day (Lost Crusade).
Genshin is NOT one of those. Not only are core characters (characters who play an active role in the core storyline, who in any other RPG would unlock naturally through progression) locked behind RNG, but the summons are expensive compared to how easily one can obtain resources for it without spending cash (as also stated by 2d0x). This can become an issue given that many dungeons require you to have certain characters in order to even run the dungeon.
Pile on top of it the fact that they've been so eager to flood the summon banners with new characters they've all but ignored several core characters who never once got their own premium banner (see Jean). Yet in that same period since launch they've rerun Venti's guaranteed drop banner at least once.
Genshin is not any more predatory than Diablo Immortal, but it's damn close. At least Diablo Immortal gives you access to the core content up front.
Either way, Genshin's failures are good for Tower of Fantasy because it means the hurdle they have to get over is significantly lower. And if Tower ends up stinking, at least Granblue ReLink and Blue Protocol are around the corner...
When there are Events in Epic Seven which give you 50 pulls over 5 days, you may end up with just bottom of the barrel stuff - at least the 4* in Genshin are all usable, some are even the most used characters in abyss.
This is completely false information.
There are no "Dungeons" aka "Spheres" which are locked behind a character - if it is on the map, you can enter it. You can even enter a characters "dungeon" while playing said characters story without owning the character, while you can play the character (you dont own) there.
Because no one bought it, when they ran a Banner for Keqing. (Even now, it is one of the lowest banners by revenue, ever.) Source: https://www.genshinlab.com/genshin-impact-revenue-chart/
Venti had 2 reruns by now - he is popular after all.
Aside from that, people get the "default 5*s" from the 50/50 when rolling on the character banner anyway. (I for example have all of themm just by accident.)
Lol... as someone who played both, but threw away Diablo Immoral after a few hours, I strongly disagree.
Just look at all the things that Genshin Impact does *not* do in comparison to even the F2P games that people consider "great examples":
- it doesnt send you to the store once a day to get some random worthless stuff, just so you see the store on a daily basis.
- Jenshin doesnt throw ads at you before/after logging in, pushing you to buy something
- it does not have pityless lootboxes/gacha, everything is easily calculatable and plannable.
- Pity does not reset and is carried over, unlike many other games.
- the 5*s are not needed to play the game, not at all (People even completed abyss with the 3 base-characters+traveller.)
- it does not offer you 800% value based on a price you can not verify (like Diablo Immoral and many others. When Genshin lists x% off, then that is legitimate, not to pressure you into buying it.)
- it doesnt have a massively overcomplicated item/currency-system just to prevent any attempt at tracking whats going on.
- not offers that only run for X minutes/Hours to pressure you into buying something because of FOMO. (Yes, the banners run 20 days each, but thats 20 days, and they come back anyway.)
- no stupid "buy this one time offer now, since you cleared <insert stupidly braindead content here> for the first time"... like Diablo Immoral does it all the time.
- Genshrek does not use the same images for different items... looking at you, Diablo Immoral.
- it also clearly lists the chances, unlike FIFA for example, where you have x% chance to get a "team of the season" player, but there are 18 or so - you clearly know the worst-case investment for a character/weapon.
- it doesnt artificially limit your inventory (for anything), so that you have to buy expansions - in fact, there arent even expansions that one could buy.
- it does not have time-gating on crafting etc. just to make you pay to skip the wait. (Teapot crafting takes time though, but cant be skipped with money, but ingame currency you cant buy.)
and so on.
So, what does Genshin do?
- Its Gacha, which is gambling.
- It has that stupid resin system, but even for that you cant pay infinitely (afaik).
- after 2 years, it has 4 skins in the shop, of which 2 were given away free during events.
so... now compare that to the abyssmal clusterf*ck that is any other Mobile game or Diablo Immoral. In fact, Genshin is one of the games that you actually can play free and still get what you want after a while, maybe not on day one, but over time everything will accumulate.
Given that "swiping your credit card" is the core content of the game, I have to agree. (800% Value!!!)
Dont get me wrong, some competition to genshin would probably entice mihoyo to move their butts and improve the flaws that Genshin has, but its ToF that has to prove itself, not Genshin - we will see.
In the end ToF already had lots of Drama before it even released, because of "stolen" meshes from Honkai in that one trailer, and then the copycat cinematography of their trailers, fake reviews, and something else I forgot.
Idk, I am cautious about this game - what can I expect from a developer doing things like this?
I mean, I will play it and take a look, but also grab a big bucket of popcorn in anticipation of the mess that they will create on release - if the past is anything to go by, and how they handled things.