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Originality is one of the bigger lies invented by modern age.
Every artistic work is inspired by something that was created before. Shakespeare's Romeo and Juliet was inspired by Pyramus and Thisbe. Wolfram's Parzival is was based on Chretién de Troyes's Parsifal - which was based on a celtic legend. Tchaikovsky wrote his Andante Cantabile after he paid a visit to his sister: she hired a painter, and Tchaikovsky heard the painter singing or whstling a song, he wrote that song and then wrote the Andante Cantabile.
Here in Brazil, one of our most important novels, "Dom Casmurro", was inspired by Shakespeare's Othello, which was inspired by "Un Capitano Moro", written by Giovanni Giraldi.
The meaning that the word "originality" has today is really misleading.
I think Kan Gao used Christopher Nolan's films as inspiration for some plot devices. But he used them as inspiration creating something completely new. There's nothing wrong about that.
I believe that "To the Moon" has some common characteriscs with Nolan's Inception and Memento.
It would mean that e.g. every sci-fi movie with a space war or time travel is unoriginal.
There are other overarching themes in TtM like mental conddition and the romance
and even if all overarching themes are the same, the smaller ideas can also add up to make a story different.
I've watched Inception and played TtM and don't think they are that similar at all. Depending on which aspects of the game you focus on, you might still think otherwise
Uhhh... Thanks for the extremely useless and empty answer.
There are coincidental similarities so there's no point in pretending there aren't like some people have done, but that wasn't really what I asked for and it came with some of your answers anyway. I think the key is to just play it instead of analyzing it.
I'll treat it as its own game. It's only a 3 hour game, right? No harm in seeing it through to the end. The other smaller plots you people mentioned sounds interesting. Thanks.
If the story was written without the writer knowing anything of Inception, he is a genius. Otherwise, there are very well written, emotional moments in the story, and I'd be lying if I said I didn't tear up at them, and the deeper meaning behind it. Only 2-3 games have ever made me do that, and this gets added to that small list. The soundtrack is easily one of the stars of the game as well.
The floating houses are actually referenced to Laputa: Castle in the sky within TtM itself (one of Neil Watt's comments in this scene).
Inception didn't came up with all those things first.
I cringed a bit at this point, too. Because it was totally unnecessary and reminded me a lot of the very commonly used "if something happens in there, you can die in RL" (Matrix, .Hack, Sword Art Online and way more)
Oh well. I think the most important story, the one that spoke the most, was the story of love and loss. Those two aspects just aren't explored enough in games nowadays. It really makes you think and feel what those two in combination with each other, really mean to you as an individual. And I have to say, I HATE Neil. One of my most hated characters in a video-game/story, always killing the mood and saying things at the worst moments. So, the story of love and loss, and the soundtrack are easily what made the game IMO, overshadowing everything else. Interesting medium (game engine) to tell the story... Not my preference, but at the end of the day, if a story is good, I don't care.
(BTW, very first time I realize that I can't write Phillip K ♥♥♥♥ or ♥♥♥♥ Tracy on Steam. One being simply one of the most influent Sci-Fi author and the other an old comic book detective.)