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somethings have improved though, no longer see groups behind the peloton, catch 4 mins in a km, like i've seen once or twice. which means ai pacing is better, but some of the logic is nuts, why would you work at the head of the peloton, when your team has or even is the only rider in the breakaway?, that's the last thing your team be logically inclined to do..
Also how can the stamina bar not be increasing all the way down 10km of mountain downhill with effort bar set to about 50 or less?, no recovery whatsoever. that's illogical right?.and a few other things.
edit can you tell me the point of mm?, middle mountain?, just what is the point of it?, for a few years now if all the issues were sorted especially the ai logic when playing as i highlighted above, what i think would be a cool varibable would be rain, ie wet road performance, which would modify most other stats but for each rider on wet roads , and maybe change the probability of falls etc, but imho right now the broken mechanics are more important to get right..and just some changes ,, don't know about you but i am positively fed up with hearing the same exact commentary remarks for the last decade...i mean really?
As for in-race, one of my bug bears is the water bottle system. You end up on certain races having to try to time when to send a rider back for bottles, then he ends up off the back. Personally I'd get rid of it - again it adds less than it detracts.
With games of the calibre of the best sports management games - (that's football manager, OOTP baseball) showing how things are done, PCM just falls down in the team managerment/general management areas. And there are a lot of things they could implement fairly easily. Agree with the sponsors, I too think there could be more done. Make the riders and sponsors a bit more human, get rid of the bike supplier/technical aspects (do they actual impact the race?) or make them work.
Add sports science staff and facilities that has a broad effect on your team - again it's kind of there with the staff and training camps but just not detailed enough for a management game.
I'd like to see more done around other objectives, particularly for smaller teams in big races like adding combativity awards, objectives of riders spending time in breakaways - stuff like that matters to small teams, not just winning or placing in races or stages. Get the sponsors name and logo on the TV. Give credit for someone riding bravely in a break for 250km before getting caught by the peloton 300m from the line, just capture a bit more of the magic and romance of the sport.
Would love to see a leadership stat and a race intelligence/racecraft attribute, we only have the Baroudeur attribute in that line at the moment.
And yes, the water runs are terrible terrible things, God help you if you're in a big group on a long climb and you need water. Send a domestique back to get it and he falls off his bike with exhaustion before he can get it to his leader!
I actually like this addition. It provides a middle climb category between the puncheur type climbs of just 1 or 2 KM and the ultra long sort of GT climbs of the kind you get in the Pyrenees etc. Sounds good in theory, I'll know better when I've had chance to put time into the new edition, but I'm guessing the attribute used (hill, MM, Mountain) will done the same way as previously but just between the other two.
Did you also know that now if you don't fully race every stage you lose fitness peak progress, i mean why do this?, to force players to race boring ie imho flat stages, when you are a climber, because why? changes like this only serve to frustrate players like you eluded to , they do "nothing" for the game or the player whatsoever..
My biggest issue is the sponsoring. If I'm a Belgian team and I spent all my dossier points on Belgian riders, I don't need a South-African or Chinese sponsor to contact me.
Whenever your current sponsor is at their max budget and you need another to grow further, it is only logical that you'd get offers from the same country, as it is in real life.
Thankfully, these are things that can be addressed with the real time editor, but I prefer not to use it if it's not absolutely necessary.
Or maybe enable us to invest, say, €1.2 million in getting an increased budget of €100k per month next year.
Furthermore, this has been suggested at least since PCM19, I would really like Cyanide to implement this