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Health system being "designed to be hard" no absolutely not, you can have hard games about parrying like Sekiro and Sifu with an actual health system. It's just better balanced and makes sense.
Yeah, you die pretty quick, you can only take 3 hits, but I think that's reasonable given how easy it is to regain health. I kinda like being on the last hit and feeling the pressure not to mess up the next parry. There is no stance or other complex system at play here, so the "difficulty" just comes from trying not to get hit, I guess.
You've "only" played 3 hours in total - I'd say just keep trying. I got into it after a few hours, played 10 hours straight and loved it. But maybe that's because I'm approaching this from "quirky NieR Automata with parrying" and not "Sekiro but stylized robots in a very open world" which, I feel, is probably just not what this is, or what it was ever supposed to be.
It's possible that you just don't like it. Unfortunate, but you know, it happens.
as for the health, it can be easily cheesed by just parrying the ground off of a dive kick. free health that way, and rarely anything will be able to hit you if you try it. which is more of a reason to have an actual health bar in this game, if anything. a health system like this can be easily abused and make the game trivial.