V.A Proxy

V.A Proxy

Herr Horny Dec 15, 2023 @ 5:47am
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This game Isn't for you.
There will be no map or quest markers. The combat system is intentionally shrouded in mystery. The game is difficult.

If you can't handle it. No idea. Play a modern Sony game or a Ubisoft formula open world game or something. No idea. Animal Crossing.
Last edited by Herr Horny; Dec 15, 2023 @ 6:02am
Originally posted by s᠌ ⁧⁧★:
i wouldnt call this gatekeeping, id rather call it an answer to all the people calling this game bad
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Showing 1-15 of 167 comments
cafitgoat Dec 15, 2023 @ 5:56am 
facts
Ethaisa123 Dec 15, 2023 @ 3:24pm 
stop gate keeping a game bro, the dev doesn't need a white knight to defend him
Herr Horny Dec 15, 2023 @ 3:26pm 
Originally posted by Ethaisa123:
stop gate keeping a game bro, the dev doesn't need a white knight to defend him
Am I wrong tho?
Ethaisa123 Dec 15, 2023 @ 3:36pm 
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listen man people are going to give feedback that you don't like, that doesn't mean that they are objectively wrong.
I think this is a great game and I think many people should be able to enjoy it and that it should be accessible to them.
the fact that people are complaining about being lost means that something should be done to point them in the right direction, how that is done is up to the dev.
feedback like this isn't a bad thing, and telling people to go play another game is actively harming the the game and the community.
Herr Horny Dec 15, 2023 @ 3:49pm 
Originally posted by Ethaisa123:
listen man people are going to give feedback that you don't like, that doesn't mean that they are objectively wrong.
I think this is a great game and I think many people should be able to enjoy it and that it should be accessible to them.
the fact that people are complaining about being lost means that something should be done to point them in the right direction, how that is done is up to the dev.
feedback like this isn't a bad thing, and telling people to go play another game is actively harming the the game and the community.
Listen man, I'm not against criticism. I also criticized that the hit direction was a bit clunky. I go one step further. YOU NEED to criticize certain things. But that's not the point, it's that people criticize aspects of the game that are completely planned that way. Not every game has to be adapted to the needs of every single person. Figuring out the combat system, getting lost and so getting to learn the world are core elements of the game. If you don't like it, you can criticize it, but in the end it isn't for you. You are not the target audience in that scenario. It's like, I don't know, comming from a game about a spider human and to demand a game about, idk, dice rolls to have live-action combat. And this isn't gate keeping. This is just Just accepting that not everything is tailored to you and that perhaps you should just try to step out of your comfort zone. I love when people are doing it.
Last edited by Herr Horny; Dec 15, 2023 @ 4:02pm
Sloosh! Dec 16, 2023 @ 6:10am 
3
i hate to be that guy with a privated account dude but you have 3,000 hours in master duel. as someone who avidly enjoys V.A. Proxy as well i have to completely with Ethaisa, despite the fact that i completely enjoyed the sense of directionless kind of exploration, and i even enjoyed the combat being a bit tricky to figure out. but I'm not every person who plays this game, not everyone is going to like that. People may want to like the game, but if there aren't accessibility options to the game to accommodate for that. People have opinions and biases on things, and more often than not theres more people who dislike the game and how it is right now than people who dont like it or people who will blindly say the game is good even if they don't actually enjoy it, if that makes sense.

this game has faults in its designs, too, thats another thing to keep important mind of, is that certain things in this game just in face value, really arent that well designed. and that's completely okay to admit, as long as we just support the developer and help give our inputs on things or give suggestions on how to make things better in a healthy way without being overly critical or just ignoring the problem; Like, for example, there really isn't too much of a point to attack with either of the swords aside from the void-being-boss-thing guy at the end. sure it does more damage than parrying, but i only find my self using the slower red sword too in very few situations. Of course this is an issue, among many, that I completely trust will be solved for the better as the game continues to update until its release, which is why its so important to continue giving the developer that support. as without it, other people will also be insentivised to just not play the game.

and another pointer that i agree with the other guy on is that telling someone to just "go play another game" isnt helping with said support for the developer at all. im not one to dictate who you are and how you act, but if you genuinely do support the developer, this game, and want to see it prosper for the better, then you should opt into giving advice on how someone like the people youre criticizing may improve at the game, or maybe give the people who cant find the sense of direction thats not given, a small amount of guidance without completely telling them how to play the game. keeping the community healthy is important to keeping the game in a good light and continue its support. and posts like these really dont help.
Herr Horny Dec 16, 2023 @ 7:45am 
Originally posted by Somewhat Existing Clown:
i hate to be that guy with a privated account dude but you have 3,000 hours in master duel. as someone who avidly enjoys V.A. Proxy as well i have to completely with Ethaisa, despite the fact that i completely enjoyed the sense of directionless kind of exploration, and i even enjoyed the combat being a bit tricky to figure out. but I'm not every person who plays this game, not everyone is going to like that. People may want to like the game, but if there aren't accessibility options to the game to accommodate for that. People have opinions and biases on things, and more often than not theres more people who dislike the game and how it is right now than people who dont like it or people who will blindly say the game is good even if they don't actually enjoy it, if that makes sense.

this game has faults in its designs, too, thats another thing to keep important mind of, is that certain things in this game just in face value, really arent that well designed. and that's completely okay to admit, as long as we just support the developer and help give our inputs on things or give suggestions on how to make things better in a healthy way without being overly critical or just ignoring the problem; Like, for example, there really isn't too much of a point to attack with either of the swords aside from the void-being-boss-thing guy at the end. sure it does more damage than parrying, but i only find my self using the slower red sword too in very few situations. Of course this is an issue, among many, that I completely trust will be solved for the better as the game continues to update until its release, which is why its so important to continue giving the developer that support. as without it, other people will also be insentivised to just not play the game.

and another pointer that i agree with the other guy on is that telling someone to just "go play another game" isnt helping with said support for the developer at all. im not one to dictate who you are and how you act, but if you genuinely do support the developer, this game, and want to see it prosper for the better, then you should opt into giving advice on how someone like the people youre criticizing may improve at the game, or maybe give the people who cant find the sense of direction thats not given, a small amount of guidance without completely telling them how to play the game. keeping the community healthy is important to keeping the game in a good light and continue its support. and posts like these really dont help.
First yes, I have 3k hours in Master Duel... idk what this has to do with anything.

And if you only knew how I criticize. Proxy is by no means the only small indie game I follow. Check out my wishlist and I follow dozens of games on Twitter that aren't even wishlistable on Steam. Games like Lunistice, a game I was really looking forward to, was complete trash for me because it had terrible level design. I also expected more of a Toree Like and was disappointed, completely fine. The game is not for me in that point. Other people like exactly this. Even though I criticized the dev during development. Thanks to me, for example, there is no freeze frame when you hit opponents or in Distraint. I was very vocal about the original game wouldn't be removed in the deluxe edition. V.A. Proxy has a lot of problems. Hit direction when it comes to parry, sometimes it is really hard to tell what you can parry. Performance. How hills work. These are all problems, but they are just problems and not core game design. I am a yugioh player. If I know what I can do, then criticism. I could write you an essay why I don't like the direction ygo is taking and why Tear and Lab were the right direction.

I also suggested solutions to the map “problem” on the Discord. Like Eastshade does, for example. For a large part of the game you don't have a map and you learn the world bit by bit. If you get a map late in the game, you can use your knowledge to better orient yourself where you are on the map, because you won't be marked on the map. But that wouldn't solve the problem for many because they can't seem to get along without a map at all. But isn't that gatekeeping too because people who can't play the game without orientation want some? Then don't you turn off the players who love the original vision? I'm also not a big fan of difficulty levels unless they're strategy games or simulations. Where you can really set parameters for every little thing. Which is another skill in itself-.

As far as swords are concerned, yes, there are also problems and I was more on your side, in other words, I hardly used it. However, now it is part of my main gameplay style. For example, with the Black Sword, when you're in the air you can hold down attack and you can fire projectiles that do a huge amount of damage. So I do melee to charge it up and then use the projectiles while I move.

And to emphasize it again. I don't say in the post you're not allowed to criticize and I thought I was the ygo player who couldn't read. I'm responding to criticism from people who say it's unplayable because of the things I've mentioned. But if certain people without a map or quest marker can't play a game these days because that's what they're used to. Or checklists that tell you what you have to do, then it's just the wrong game. There are dozens of games that offer EXACTLY that. As I said, any modern Sony game or any Ubisoft open world game.

But there are people who are looking for games that are not like any other game. Which breaks out of familiar norms and offers you something new that you've not already seen a thousand times. Isn't it nice that these people also have their niche. This discussion has been had so many times when there was a game that tried to do that and then dozens of modern gamers came around the corner and wanted it to be more tailored to them. See Elden Ring. Now see Spider Man and Baldur's Gate. It's annoying.

And as I said, I don't mean to say you can't criticize it. If there really is something that is hurting the game. Like button layouts which cannot be changed. Certain weapons don't hit when you hit, errors in movement. Faulty dialogues that just confuse or things you wish should be in the game. You can also criticize the core elements. But then expect to be criticized back from people who love- and are looking for exactly that
Last edited by Herr Horny; Dec 16, 2023 @ 7:55am
Cat1fying Dec 16, 2023 @ 8:53am 
Originally posted by Herr Horny:
Originally posted by Somewhat Existing Clown:
i hate to be that guy with a privated account dude but you have 3,000 hours in master duel. as someone who avidly enjoys V.A. Proxy as well i have to completely with Ethaisa, despite the fact that i completely enjoyed the sense of directionless kind of exploration, and i even enjoyed the combat being a bit tricky to figure out. but I'm not every person who plays this game, not everyone is going to like that. People may want to like the game, but if there aren't accessibility options to the game to accommodate for that. People have opinions and biases on things, and more often than not theres more people who dislike the game and how it is right now than people who dont like it or people who will blindly say the game is good even if they don't actually enjoy it, if that makes sense.

this game has faults in its designs, too, thats another thing to keep important mind of, is that certain things in this game just in face value, really arent that well designed. and that's completely okay to admit, as long as we just support the developer and help give our inputs on things or give suggestions on how to make things better in a healthy way without being overly critical or just ignoring the problem; Like, for example, there really isn't too much of a point to attack with either of the swords aside from the void-being-boss-thing guy at the end. sure it does more damage than parrying, but i only find my self using the slower red sword too in very few situations. Of course this is an issue, among many, that I completely trust will be solved for the better as the game continues to update until its release, which is why its so important to continue giving the developer that support. as without it, other people will also be insentivised to just not play the game.

and another pointer that i agree with the other guy on is that telling someone to just "go play another game" isnt helping with said support for the developer at all. im not one to dictate who you are and how you act, but if you genuinely do support the developer, this game, and want to see it prosper for the better, then you should opt into giving advice on how someone like the people youre criticizing may improve at the game, or maybe give the people who cant find the sense of direction thats not given, a small amount of guidance without completely telling them how to play the game. keeping the community healthy is important to keeping the game in a good light and continue its support. and posts like these really dont help.
First yes, I have 3k hours in Master Duel... idk what this has to do with anything.

And if you only knew how I criticize. Proxy is by no means the only small indie game I follow. Check out my wishlist and I follow dozens of games on Twitter that aren't even wishlistable on Steam. Games like Lunistice, a game I was really looking forward to, was complete trash for me because it had terrible level design. I also expected more of a Toree Like and was disappointed, completely fine. The game is not for me in that point. Other people like exactly this. Even though I criticized the dev during development. Thanks to me, for example, there is no freeze frame when you hit opponents or in Distraint. I was very vocal about the original game wouldn't be removed in the deluxe edition. V.A. Proxy has a lot of problems. Hit direction when it comes to parry, sometimes it is really hard to tell what you can parry. Performance. How hills work. These are all problems, but they are just problems and not core game design. I am a yugioh player. If I know what I can do, then criticism. I could write you an essay why I don't like the direction ygo is taking and why Tear and Lab were the right direction.

I also suggested solutions to the map “problem” on the Discord. Like Eastshade does, for example. For a large part of the game you don't have a map and you learn the world bit by bit. If you get a map late in the game, you can use your knowledge to better orient yourself where you are on the map, because you won't be marked on the map. But that wouldn't solve the problem for many because they can't seem to get along without a map at all. But isn't that gatekeeping too because people who can't play the game without orientation want some? Then don't you turn off the players who love the original vision? I'm also not a big fan of difficulty levels unless they're strategy games or simulations. Where you can really set parameters for every little thing. Which is another skill in itself-.

As far as swords are concerned, yes, there are also problems and I was more on your side, in other words, I hardly used it. However, now it is part of my main gameplay style. For example, with the Black Sword, when you're in the air you can hold down attack and you can fire projectiles that do a huge amount of damage. So I do melee to charge it up and then use the projectiles while I move.

And to emphasize it again. I don't say in the post you're not allowed to criticize and I thought I was the ygo player who couldn't read. I'm responding to criticism from people who say it's unplayable because of the things I've mentioned. But if certain people without a map or quest marker can't play a game these days because that's what they're used to. Or checklists that tell you what you have to do, then it's just the wrong game. There are dozens of games that offer EXACTLY that. As I said, any modern Sony game or any Ubisoft open world game.

But there are people who are looking for games that are not like any other game. Which breaks out of familiar norms and offers you something new that you've not already seen a thousand times. Isn't it nice that these people also have their niche. This discussion has been had so many times when there was a game that tried to do that and then dozens of modern gamers came around the corner and wanted it to be more tailored to them. See Elden Ring. Now see Spider Man and Baldur's Gate. It's annoying.

And as I said, I don't mean to say you can't criticize it. If there really is something that is hurting the game. Like button layouts which cannot be changed. Certain weapons don't hit when you hit, errors in movement. Faulty dialogues that just confuse or things you wish should be in the game. You can also criticize the core elements. But then expect to be criticized back from people who love- and are looking for exactly that

Having subtle guidance isn't gonna ruin the whole game yk also nobody cares that you play yugioh master duel sucks ass
Last edited by Cat1fying; Dec 16, 2023 @ 8:56am
Herr Horny Dec 16, 2023 @ 9:15am 
Originally posted by MothBoxes:
Originally posted by Herr Horny:
First yes, I have 3k hours in Master Duel... idk what this has to do with anything.

And if you only knew how I criticize. Proxy is by no means the only small indie game I follow. Check out my wishlist and I follow dozens of games on Twitter that aren't even wishlistable on Steam. Games like Lunistice, a game I was really looking forward to, was complete trash for me because it had terrible level design. I also expected more of a Toree Like and was disappointed, completely fine. The game is not for me in that point. Other people like exactly this. Even though I criticized the dev during development. Thanks to me, for example, there is no freeze frame when you hit opponents or in Distraint. I was very vocal about the original game wouldn't be removed in the deluxe edition. V.A. Proxy has a lot of problems. Hit direction when it comes to parry, sometimes it is really hard to tell what you can parry. Performance. How hills work. These are all problems, but they are just problems and not core game design. I am a yugioh player. If I know what I can do, then criticism. I could write you an essay why I don't like the direction ygo is taking and why Tear and Lab were the right direction.

I also suggested solutions to the map “problem” on the Discord. Like Eastshade does, for example. For a large part of the game you don't have a map and you learn the world bit by bit. If you get a map late in the game, you can use your knowledge to better orient yourself where you are on the map, because you won't be marked on the map. But that wouldn't solve the problem for many because they can't seem to get along without a map at all. But isn't that gatekeeping too because people who can't play the game without orientation want some? Then don't you turn off the players who love the original vision? I'm also not a big fan of difficulty levels unless they're strategy games or simulations. Where you can really set parameters for every little thing. Which is another skill in itself-.

As far as swords are concerned, yes, there are also problems and I was more on your side, in other words, I hardly used it. However, now it is part of my main gameplay style. For example, with the Black Sword, when you're in the air you can hold down attack and you can fire projectiles that do a huge amount of damage. So I do melee to charge it up and then use the projectiles while I move.

And to emphasize it again. I don't say in the post you're not allowed to criticize and I thought I was the ygo player who couldn't read. I'm responding to criticism from people who say it's unplayable because of the things I've mentioned. But if certain people without a map or quest marker can't play a game these days because that's what they're used to. Or checklists that tell you what you have to do, then it's just the wrong game. There are dozens of games that offer EXACTLY that. As I said, any modern Sony game or any Ubisoft open world game.

But there are people who are looking for games that are not like any other game. Which breaks out of familiar norms and offers you something new that you've not already seen a thousand times. Isn't it nice that these people also have their niche. This discussion has been had so many times when there was a game that tried to do that and then dozens of modern gamers came around the corner and wanted it to be more tailored to them. See Elden Ring. Now see Spider Man and Baldur's Gate. It's annoying.

And as I said, I don't mean to say you can't criticize it. If there really is something that is hurting the game. Like button layouts which cannot be changed. Certain weapons don't hit when you hit, errors in movement. Faulty dialogues that just confuse or things you wish should be in the game. You can also criticize the core elements. But then expect to be criticized back from people who love- and are looking for exactly that

Having subtle guidance isn't gonna ruin the whole game yk also nobody cares that you play yugioh master duel sucks ass
Bruh, I didn't bring Master up. Read what was written xddddd

Edit: I'm doing it for you "First yes, I have 3k hours in Master Duel... idk what this has to do with anything"

EDIT EDIT: I have nothing against subtle guidance because it is allready in the game, wtf.
Last edited by Herr Horny; Dec 16, 2023 @ 9:22am
Cat1fying Dec 16, 2023 @ 9:42am 
Originally posted by Herr Horny:
Originally posted by MothBoxes:

Having subtle guidance isn't gonna ruin the whole game yk also nobody cares that you play yugioh master duel sucks ass
Bruh, I didn't bring Master up. Read what was written xddddd

Edit: I'm doing it for you "First yes, I have 3k hours in Master Duel... idk what this has to do with anything"

EDIT EDIT: I have nothing against subtle guidance because it is allready in the game, wtf.
then wtf was "There will be no map or quest markers. The combat system is intentionally shrouded in mystery. The game is difficult." and no there is no subtle guidance
Herr Horny Dec 16, 2023 @ 9:56am 
Originally posted by MothBoxes:
Originally posted by Herr Horny:
Bruh, I didn't bring Master up. Read what was written xddddd

Edit: I'm doing it for you "First yes, I have 3k hours in Master Duel... idk what this has to do with anything"

EDIT EDIT: I have nothing against subtle guidance because it is allready in the game, wtf.
then wtf was "There will be no map or quest markers. The combat system is intentionally shrouded in mystery. The game is difficult." and no there is no subtle guidance
Bro the subtle guidance is given by npc's. This is subtle. Map and Questmarker are not subtle at all.
Goedel Dec 16, 2023 @ 10:47am 
I mean there technically are quest markers even if they aren't your traditional in your face massive UI pointer
Herr Horny Dec 16, 2023 @ 10:51am 
Originally posted by Goedel:
I mean there technically are quest markers even if they aren't your traditional in your face massive UI pointer
Do you mean that some bosses shoot massive projectiles at you which you can parry and as a result shooting back to them and so you know exactly where you have to go?
Last edited by Herr Horny; Dec 16, 2023 @ 10:55am
Ethaisa123 Dec 16, 2023 @ 9:36pm 
Originally posted by Goedel:
I mean there technically are quest markers even if they aren't your traditional in your face massive UI pointer
besides the very starting dome i got none?, maybe it was a bug.
Kaiser Dec 17, 2023 @ 8:53pm 
Originally posted by Ethaisa123:
besides the very starting dome i got none?, maybe it was a bug.

You'd get one any time you meditated on one of the checkpoint pads/respawn points.

As for the general conversation:
Depending on how upgrades go, if there's a limit to what/how many you can equip, would a 'Map' or 'Compass' chip that shows you another HUD element at the expense of not being able to equip something else fix this for some people? Or would that feel unfair?
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