BALL x PIT

BALL x PIT

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Your Endless Setups
What are some of the loadouts you guys have taken into Endless that have worked out really well?

Just recently, I got a pretty good run while leveling both the Falconer and the Carouser alongside boosting the power of my trophies:

- Carouser X Falconer, Bone X Yard NG ++

- Succubus X Sun
- Blizzard X Soul Sucker
- Maggot X Hemorrhage
- Storm X Wind
- Wind

- Bandage
- Soulreaver
- Cornucopia
- Healer Effigy
- Eyeball

Final Depth: 3467m

My main damage output was obviously Maggot X Hemorrhage because without any source of fast hitting Hemorrhage, stuff just wasn't gonna die late on in the run. But even with that, not having a source of crowd control would just cause me to get overrun. Succubus X Sun did the heavy lifting with that by effectively walling most enemies that caught sight of it and buying me more precious seconds for Maggot X Hemorrhage to do its thing. Assisting it was Blizzard X Soul Sucker which is basically just Frozen Shade but better and Storm X Wind, with minor assistance from plain old Wind, providing a source of Slow.

I probably could've gotten some better results had I gone with something like Succubus X Satan or Succubus X Flicker but prior to getting this setup well and truly up, I was actually struggling so I took what I could get, heh. Probably would've gotten farther too if I could have seen where I was going at the end. There was so much stuff on the field I had a hard time not running into enemies.
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Had a pretty similar build go ~1.8km on Desert, NG++, Fast+9. Could have gone further with better dodging on my part, as damage wasn't the problem, and the build had pretty good healing so long as I didn't make a few mistakes in a short time (which I eventually did).


Desert, NG++, Fast+9.
Both of the new characters.

Flash x Berserk
Maggots x Hemorrhage
Flickr x Vampire
Flickr x Succubus
Freeze

+ Ethereal Cloak, Cornucopia, Healer passive, Bandages, Clock of Kaboom.
With this setup my run only ended because I got tired of babysitting. Over 4k depth.

Itchy Finger + Flagellant
Snow Level, new game+

Firework + Nuke (not a heavy lifter once we got to endless could probably be replaced with something better, but very fun before endless)
Hemorrhage + Flash
Hemorrhage + Flicker (these two did the heavy lifting with the boss kills)
Blackhole + Bleed (was trying to fuse it with something better, but rerolls were slow coming and I needed to get my relics online so I settled)
Horizontal Laser (same as above)

Magic Staff (originally picked up to synergize with nukes)
Wagon Wheel (needed to refresh options, no real synergy)
Soul Reaver
Bandage Roll
Deadeye's Impaler (these three instantly killed all of the trash pretty much as soon as it appeared on screen and kept my health overfilled to silly levels)

With this set up, the only thing preventing me from going full afk is that fusions would sometimes drop in my path and pause the action when I picked them up.
Made it 4.4km this time, on Fungal Forest / NG++ / Fast+9.

Again, Falconer x Carouser, as I'm 'catching them up' on Fast+9 trophies working my way through NG++ now.

Flash x Succubus
Maggots x Hemorrhage
Flickr x Wraith
Flickr x Wind
Iron (for lack of a better idea, eh)

The new hauberk (+damage based on baby balls)
Lover's Quiver
Healer's Effigy
Ethereal Crown
Frozen Spike (again, for lack of a better option, tired of waiting for e.g. Eye of the Beholder)
>5km this time, only ended because I felt like ending the run and decided to stop dodging, using no inputs other than mandatory button presses at dialogues.

Grasslands NG++ Fast+9. Grasslands is far easier than Fungal Forest -- easier to get off the ground ( no enemies significantly speeding up other enemies making for an early DPS check ), easier to survive (no AoE attacks to avoid, much fewer projectiles overall).


Flash x Succubus
Flickr x Wraith
Maggots x Hemorrhage
Light x Bleed (error, should have picked Dark obviously)
Bleed

Lover's Quiver
Kiss of Death
Everflowing Cup
Ethereal Crown
Eye of the Beholder


The combination of Flash x Succubus and Flickr x Wraith means screen-wide crowd control and curse, and also essentially infinite stacking health c/o Everflowing Cup (like, on multiple occasions I missed a dodge and took more than 2000+ points of damage without even dropping back to 100% health). Further effective HP increase c/o quiver and eyes. Maggot x Hemorrhage obviously does superb damage.

Even when I decided to let the run end and stop dodging, it took a boss *two* 3500-point hits in a row to inflict the first down resulting in a revive, and a third hit to actually end the run; and it wasn't the first wave of three mini-bosses, as multiple trios were downed without my touching the controller (other than to accept gold from fusions).
This is, thus far, my absolute best run.

- Falconer X Carouser, Bone X Yard NG +++, Fast + 9

- Succubus X Sun
- Blizzard X Soul Sucker
- Maggot X Hemorrhage
- Voluptuous Egg Sac X Bleed
- Wind

- Cornucopia
- Protective Charm
- Deadeye's Impaler
- Soul Reaver
- Healer's Effigy

Final Depth: 15069m

Everything that could go right did with this run. By using info I'd learned from previous runs (as it turns out, Satan X Succubus did NOT go well together as it seems as though there's some sort of conflict between Berserk and Charm?) I was able to fully optimize my ball layout. Succubus X Sun and Blizzard X Soul Sucker provided fantastic CC to allow Hemorrhage X Maggot to do its thing. And while the thought of doing Voluptuous Egg Sac X Hemorrhage was tempting, two things stopped me. One, I didn't have space to attempt the fusion chain and two, when I DID try that in another run to see how well it operated... it didn't. Like that thing was barely causing Hemorrhage to detonate. So instead, I went with Voluptuous Egg Sac X Bleed. It doesn't deal damage but it DOES add more stacks of Bleed which means more opportunities for Hemorrhage X Maggot or the Baby Balls caused from it to detonate against bosses. Rounding everything out was just plain old Wind, whose Slow came in handy against some bosses that just didn't want to die immediately and Hemorrhage X Maggot wasn't going off on them.

Cornucopia amplified the amount of Baby Balls I made with Hemorrhage X Maggot and Voluptuous Egg Sac X Bleed for massively increased damage. Protective Charm saved my butt a few times when I wasn't watching where I was walking, and with Deadeye's Impaler and the Soul Reaver, I had ample amounts of extra health. Healer's Effigy rounded everything out with just extra healing though looking back, Bandage might have been better if only for the slightly extra DPS since I wasn't really taking any damage whatsoever.

The only reason that run did not go any farther was because I had to go to work. And the enemies had scaled up in damage so much by that point that I was more or less three-shot'd. Once to break the shield, one to put me down the first time, and the last to keep me down.
Snow Level | NG+4 | Fast + 9
The Cohabitants + Itchy Finger

Sun + Wraith
Nosferatu + Voluptuous Egg Sack
Satan + Flash
Blizzard + Stone
Freeze

Iron Onesie
Deadeye's Cross
Baby Rattle
Bandage Roll
Frozen Spike

Ball Frenzy build, courtesy of huge healing from Nosferatu X Voluptuous Egg Sack combined with Bandage Roll and Iron Onesie.
Wanted to get Cornucopia and Soul Reaver, but the RNG didnt help late into the game, as I had used all my luck and coins to get the Nosferatu, Deadeye's Cross and Satan :steamfacepalm:

Got to ~3 KM by which time I wasnt having fun.

Any suggestions as to what I could have done better.
So far just testing the Carouser+Falconer (who do pair well together), my go-to has been to make (in this order as much as possible)

Hemorrhage + Flash
Hemorrhage + (Voluptuous Egg Sack or Spider Queen)
Succubus + Flash (mostly just to make use of the starting balls)
Blizzard + Egg Sack
(the un-fused slot doesn't matter)

Deadeye Impaler
Soul Reaver
Cornucopia
Protective Charm
Silver Blindfold

Flash + deadeye impaler + blindfold = very high chance to instantkill the entire screen, often before the next wave even finishes falling onto the battlefield (not sure if its the blizzards, but something damages/insta-kills the enemies falling from above before they even land on my head to break the protective charm).

If the charm does break, move back a little so the rain of falling enemies between bosses doesn't land on your head. Otherwise, just sit in the middle and laugh as the bosses freeze in place to the blizzards orbitting carouser, the hemorrhage babies do their normal business, and the flash impaler kill everything else instantly.

I notice other people mention Maggots for their Hemorrhage, but because everything dies instantly, Maggots becomes basically worthless. It never has a chance to infect anything but bosses, so you almost never get any value out of it.
Was screwing around testing Nuclear Bombs and still got to 3.8k on Fire level:

Voluptuous Egg Sac x Nuke
Succubus X Flash
Blizzard x Hemorrhage
Cell x Hemorrhage
Bleed

Soul Reaver
Cornucopia
Breastplate
Beholder Eye
Ethereal Cloak

https://steamcommunity.com/sharedfiles/filedetails/?id=3657872625
Slow but effective, just got lazy after that much time.
Think Black Hole in place of Nuke could be really interesting.... or ya just a Deadeye's Impaler :-P
Flash + Hemorrhage + whatever will get you as far as you have the patience for.
https://images.steamusercontent.com/ugc/17770264314765811879/C20DEA5AB90CDD7CEB8877FE8CD84ADE1197866A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Volptious sack spawned too many balls and my game crashed around 3kms.
Empty Nester + Flagellant

Flash x Hemorrhage (can also build this 2x if you want)
Egg Sac x Wraith
No other balls

I gave up and quit after 5000m because I was sick of it. You can go completely AFK.

Rubber Headband and Ethereal Cloak make it 100% brainless, your Flash x Hemo balls will pass through the enemies and then bounce rapidly between the back of the field and backline of enemies at lightspeed which triggers Flash x Hemo until everything is dead.

Egg Sac x Wraith is just insurance for when things have tons and tons of HP later in the run so that they can't advance forward much/at all before the hemo procs kill them. Keeping them frozen and having baby balls bouncing around also minimizes the chance that you get hit by random ranged attacks while you're AFK getting coffee.

Other +damage accessories don't matter except to help you out early in the level until the build is completely online since you're using the Hemo 30% health hit for 9999 every proc.
Flagellant x Cohabitants.

Glacier x Spider Queen
Holy Laser x Maggot
Flicker x Hemorrahge
Wind x Frozen Flame
Earthquake

Wagon Wheel
Phantom Regalia
War Horn
Magic Staff
Iron Onesie

Basically enemies are permafrost, Flicker+Hemo chipping all the time 30% of their health down until Frozen Flame boosted Holy Lasers with Magic Staff Boost (and other hits) just kill them. Basically AFK.
As of right now, I'm at 6500 depth on endless, with running Cohabitants x The Flagellant:

Egg Sac x Wind
Hemorrage x Maggot
Flicker x Sacrifice
Laser Beam x Light
Vampire

Baby Rattle
Turret
Iron Onsie
Phantom Regalia
Gemspring

What'd I'd love is a way to skip, or have fusion just auto once you've max out everything....
Wanna see how deep I can get this to go...
flicker + freeze ray
flicker/landslide + hemorrhage
sun + black hole

any ghost item

that's literally all you need to go infinite.
game crashed at 38K depth.
Originally posted by failprime:
What'd I'd love is a way to skip, or have fusion
i'm more surprised this wasn't a thing included with endless that the fusion just automatically gives you gold after maxed
4.4km. NG+ fungal forest fast9. Got bored and droped the run.

Empty Nester + The Juggler

Flash + Hemorrage 67B dmg
Nuclear bomb + Maggots 166B dmg
Flash + Wraith 24B dmg
Black Hole + wind 17B dmg
Iron ball 36B dmg lol

Wings
Silver bullet
Phantom regalia
Soul reaver
The clock that makes enemys explode on death
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