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I tried the first couple of levels, basically everything works, but I found some minor bugs:
That's all for now, thanks for the upcoming update. If you guys need any PC specs or whatever, let me know.
I would definatly look forward to more of the main characters story, in what ever format you decide to put him in.
I've noticed something else about the level editor though, and it's clearly beta-related. Every time a level is loaded and saved, a group of three zeros is added to the .lvl file. Loading a level and saving several times will only add one group of zeros, but every time a level is loaded and saved a new group is added. Here's what the end of one of my .lvl files looks like:
356
1416
150
0
0
0
0
0
0
We have the usual id/x/y, but followed by several "empty" entity coordinates. It only adds a few useless bytes to the file, but I don't think it was intended.
I've also noticed that if changes have been made in the options menu, quiting the game from the level editor will not save the settings. Also, turning the music off and then back on seems to kill the main menu music. The music will play fine in the campaign levels, but won't play at all in the main menu. Restarting the game doesn't do anything.
That being said, thanks a lot for the update. I haven't noticed anything else, and being able to reconfigure the controls is really nice. Playing games with an AZERTY keyboard isn't always an easy thing.
Some general notes:
- Lack of an option to turn the sound up, the music was quite loud. But the sound was not.
- The Workshop wanted me to publsh an update, despite the fact I made no changes to my map.
That's all.
I've diagnosed the problem as a conflict with EVGA PrecisionX.
2) Music level not being saved (Turned music off, exit, restart -tada- music playing again.)
I subscribed to a workshop map, clicked on it to play it, and then the music stopped and the UI stopped responding. Presumably it was downloading a map, but it would be good for there to be an indicator of this.
When I exited the game, the process (and window) stuck around sucking up CPU until I killed it manually.
I suppose a solution would be to make item loadouts a property of each level, so the map makers are establishing a common baseline set of tools for every player to use.
Aside from that, I've not noticed any bugs or issues others haven't already mentioned. Thanks for the update.
Also while we're talking about desired features it would be cool to let us set the resolver time limit in our custom maps, so the sniper doesn't show up at the end the moment we fire it.
Thanks for the feedback!
If you would, it'd be a great help if you could provide your dxdiag output. You can get this by running the command 'dxdiag' from the start menu's Run option and pressing 'save all information' in the dialog box that pops up. Send the text file it generates to frans.kasper [at] abstractiongames.com please. Thanks!
Excellent, thanks! The mouse-cursor being captured in the menus was an oversight on our end. Will make sure it's part of the next update!
Are you playing full-screen when you have v-sync turned on? If so; could you please try enabling v-sync through your driver settings and see if you get the same results? (Depending on your GPU this will be either NVIDIA Control Panel, Catalyst Control Center or Intel HD Graphics Settings tool).
Thanks for your feedback, we'll look into it! We've added OpenAL installers to the Steam configuration, are you still not getting any music now? If so; are you getting sound?
Thanks for the feedback! Good job spotting those extra lines in the .lvls, will look into it!
If you go into your savegames folder and delete all the .gun files (except Progress.gun, or you'll lose your progress !!!) you should get your menu music back for now. The issue with the music stopping should be fixed in the next update.