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For what it's worth, I'm on a Mac too and it does work well with Crossover (https://www.codeweavers.com/compatibility/crossover/the-farmer-was-replaced) and presumably Whiskey.
I'd still love to see it on GFN though.
Given that one perfectly valid way to play this game is to let it idle while you sleep to make up for lack of programming skill... never mind that most of the time I'm "playing" it, I'm actually just wiggling the mouse every once in a while to keep the screen from going to sleep while I reread my code and think about the best solution for the next piece of the puzzle... yeah, this probably isn't relevant now.
Besides, the minimum system requirements for this game include Windows 7+, a Core i3 or better, 4 whole GB of RAM, and a GTX 550 or higher. At this point, I'd be willing to bet that the minimum graphics card specified is older than some of the players; especially given that there are teachers in this forum asking questions about volume discounts for bundles of hundreds of copies... this is most emphatically not a "hardware limited" project, and GeForce Now seems like more than a little bit of overkill.
Please consider adding this, devs!
I've done a little bit of research (Googling things like Mac, Whisky, WINE, and Proton) since we last spoke, and it appears you could actually use Proton, right up until Apple killed the support structures it was using to make things work (eg, OpenGL support). Don't blame the game developers for your inability to play on your "computer"... blame Apple.
I feel like the performance issues might be simply because you're locked into whatever GPU came with your rig, instead of being able to run on a (checks notes) RTX 4080 like you can on GFN. Not trying to be a jerk, but that was a choice you made when you purchased your Mac.
When you buy what amounts to the console version of a PC, you're accepting that you can't do certain things... just like you can't tinker with the OS on a Playstation or XBox. Again, living in Apple's walled garden was a choice you made, and now you're experiencing the consequences of that choice... one of which is "fewer choices".
I'm honestly having difficulty understanding why you're even upset about this... You chose this by buying a Mac.
You're not locked into your choice, mind you... choose something else. Buy something that will actually do what you want it to; vote with your wallet again. Christmas is coming, so all the sales are ramping up; you can hit your nearest big-box store and get a real PC with Windows 11 for pretty cheap, and do whatever you want with it. Play games, install Linux, whatever... It's wild; you don't even need Tim Cook's permission.
What it boils down to is that MacOS is less than 1.4% of the gaming market. The result of that is that no one cares, and most game developers aren't going to bother doing anything for you... because you're not a gamer. If you were a gamer, you would have bought gaming hardware.
Instead, you bought a Mac. Tools exist to let you ease your shackles, but at the end of the day... you chose this, and you paid for the privilege. Try not to be angry at the people who didn't buy a leash and a wall for themselves about the fact that you can't go anywhere or do anything.
Everything you said is true... but not really relevant to the topic? I'm not asking for more games on Mac (that would be nice, but it's just not going to happen, for all the reasons you stated). I'm asking for GFN support, which would benefit Mac users, yes, but also other use cases. I also play on my handheld, TV, phone sometimes, etc. GFN is a wonderful service, even if the 100 hrs isn't enough for some.
As for why not just get a gaming PC: Because I needed a Mac for work. Because I spent thirty years buying and building gaming PCs and didn't want to deal with the hassle anymore, once GFN made it much easier. Because I don't have the money to keep up with the expensive graphics cards these days. But none of that matters.
Yes, gaming isn't a priority to Apple, and as a result it's hard for devs to port games over. That was never the ask. GFN support, by contrast, is a form with a few checkboxes to fill out.
Since M1 series was released the Mac Books are a very powerful piece of hardware, especially for the price. The only reason windows is still 98+% of the market is only because there is not a big availability (of games) and most developer just build their games for Windows.
Yeah, it's a whole chicken-and-egg thing. Apple just doesn't care about cross-platform desktop gaming. There's only a tiny handful of native Apple Silicon games. GPT is a thing, but by itself it isn't enough to convince developers to port anything to a niche platform =/
They just don't care. It's just a totally different approach than, say, Valve's with Proton and the Steam Deck, where they took matters into their own hands and seamlessly added a compatibility layer for Windows games that's mostly invisible and very user-friendly for regular gamers. Meanwhile, Apple's just like "Here's the toolkit and some light docs, good luck, kthxbye!!" and walks away. They're just not invested in PC gaming, and until they are, players and devs won't want see it as a viable platform either. I honestly don't know how studios like Larian (BG3) can afford to make native Mac ports with such few players.
GeForce Now, on the other hand... my god, Nvidia did a phenomenal job there (compared to Stadia, OnLive, Luna, Xbox/PS streaming, Shadow, Boosteroid, etc.). The performance and value are just incredible, which makes sense since they're the only ones who have first-party access to all the latest datacenter GPUs, presumably without the retail markups. And it's way more powerful than any MacBook GPU right now.
When it first came out, developers didn't even need to opt-in... it supported all Steam games automatically. But then publishers got uppity and Nvidia bowed to the pressure :( Sad.