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My favorite unit though comes from my least favorite race. Dunno if I'm too used to the stronger monster units but planeswalkers seem very weak and cwappy troops, thier only great troop being the fervus temple archer. Invis, 30 dam base, 3 nice abilities and since none of those takes the +ranged dam upgrade it gets to 54 dam after the first lvl =).
You can get a couple going quickly and gobble up shoreline towns.
Also if you go Helia+Dauros you get some really awesome spells that go great with Svartan. The Desertification spell is really good for boosting mana regen and clearing out water, the harvest spell helps with the weak food income a lot, and Lands of Order is good for gold towns/shards, plus they have great boons and banes.
And the Flycraft of Order is epic, and your marksmen can be upgraded into it!
I know right? They're pretty awesome but no ability to attack air units which I always spam so Pew Pew Pew Exterminate EXTERMINATE!
Yep, but that's why I like the Ancient Liches (AL). Takes out the flying units as many as 7 at a time. Same with boats! ALs at about level 5 or 6 have a pretty potent elemental attack too. About the only things that I've found that ALs don't handle well are Vampires and Earth Elementals.
Of course there are some boss monsters, especially in the plane worlds that are pretty tough too. And one really nasty creature that I've only seen once is the Phantom Archer, which was sitting on a some kind of lootable hex. I never got to find out what loot it was, or even take them out (there were 2 of them eventually) due to some bug with the Steam Cloud saves that trashed my save games for that adventure.
As for most useful, Iril Bowmasters and Warlocks/Sorcerers of Angil are up there. 2 Bowmasters can perma-stun, and Warlocks' abilities allow a wide range of different damage nukes. Bowmasters also get a range 3 ability. Very handy.
Koatl Warlocks are very useful. They are pretty cheap, you can get them early, they have great elemental damage for early game, and they have a death nuke w/ a stun, which makes them always useful.
The human catapult isn't the most sexy unit, but range 3 siege is useful in every situation.
Holy lands can be sometimes hard to find, I agree.
Problem with stun is that it doesn't work anymore, except if your unit/spell is so much higher than the unit you are attacking. It just slows the enemy unit down.