Warlock 2: the Exiled

Warlock 2: the Exiled

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Davor Jun 15, 2016 @ 7:18am
Renissance Mod, How to make a water tile?
I know I did this before last year, but can't remember how I did it or it's because I am using the Renissance Mod and I can't do it now.

I want to create a water tile. I thought I just lowered the land and it would turn into water but I can't do it now. I want a water tile so I can build a Harbor. So my question is how do you do it in the Renissance Mod if it can be done.
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Chumley Jun 15, 2016 @ 8:08am 
Hey Davor!

Happy to help on this one. You have two ways to do it:

1) Use "Lower the Lands" (note the plural -- the singular hex spell can't create water). Any flat lands within this spell's effect will sink and reveal water. As an added bonus, sometimes water resources are discovered, too. This spell is in the core game and Renaissance Mod.

2) Use "Clear Water." This works on a single tile, flooding the landscape of any land type -- even mountains. This is a Renaissance spell (courtesy of Shidan's fine work) that is not available in the core game.

Hope this helps. :-)

EDIT: Forgot about one more way -- the Lunord spell, "Lunar Tide." That one is a 7-hex area effect that will turn any tiles to water, regardless of their terrain type.
Last edited by Chumley; Jun 15, 2016 @ 10:57am
Davor Jun 15, 2016 @ 3:32pm 
Ah thank you so much Chumley. I didn't know about the plural. I will look out for Clear Water. I don't recall seeing that one, will look out for it. Greatly appreciated my friend.

BTW having so much fun with this mod I can't believe how much life this game has.
Duodecimus Jun 27, 2016 @ 10:29pm 
Every time you found a new Naga city it turns the 7 tiles into water, and nagas can build a fountain that will turn a nearby hex into sea every couple turns.
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Date Posted: Jun 15, 2016 @ 7:18am
Posts: 3