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I've been always chosing perks which provide overpowered units and economy: Usually perks with resources bonus to make out of my Capital a crazy unit-perks giving site which doesn't make the city become minus income on each of the gold, food, mana & research(many of the perks which provide you resources near the capital are these which usually give you the units perk and +10 of something which also boost your economy.
Fervus or Grum-gog basically the best Gods in the game. Fervus is great for singleplayer which with good bonuses to mana production make your units very powerfull thanks for his blessings + Old sceptre, Old orb. Grum-gog was always my favourite when it comes to multiplayer: just spam rats all over around and make them scout the entire map as fast as possible. Once your find your enemy you just massively debuff his cities. Before he will research the dispell city spell the game would probably already be over.
Singular spells are not really worth the task of take but some of them are useful in they own ways.
For example the perks which make your units take damage for 3 turns at the cost of produce mana or unrest minus something for gold are really good to getting mixed with: Propaganda spell and the one which makes all the units you kill for 10 turns become zombies.
Given that its harder to do initially, i usually pick a unit to assist with taking down these untis. Go to before was Elven Archer or Frosty archer, but now that they are removed, need to use a less effective hero