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The game uses a learn by doing system for active skills. For example as you use specific weapons you slowly gain proficiency in those weapons which conveys small bonuses. Want to be a great archer then use the bow in combat and you'll get better with it. Want to be great with a sword? Then use a sword in combat. Want to be better at using one of your "God powers" then simply use it more often. Other more mundane actions work the same way. You want to be better at chopping trees then chop trees, etc.
This game seems to be more about grinding for resources and materials, base building, and crafting than anything else but I have found some loot chests in remote areas so exploration does have some rewards. I do think they need to tone down the grind a bit but the game is much better than I expected based on the screenshots and videos on the Steam store.
The best "loot" I have found so far other than learning the three powers I mentioned above is whenever I luck out and find an unlock for a new crafting recipe. Sometimes you find one of the two currencies. Basic loot is generally useful, but not what I would call rewarding. When you kill enemies that have better gear than you have all you will obtain from their loot in most cases are a couple crafting materials even though they have weapons, full suits of armour, shields, javelins, arrows, and bows. The game focuses on you crafting your gear (at least in the part I've played) than finding gear that you can use and that's probably why you tend to get currency or resources and not gear.
Bummer on the loot system. I loved that about Morrowind. Exploration being super rewarding. I remember Fallout 3 was super rewarding like that too.
speaking of Elder Scrolls, I love the doing to become more proficient in skills. I also loved that in Runescape. I never knew why more games didn't use this system. It is closer to real life. It makes sense.
I think there is enough good things about this game from what you said that I'd enjoy it. I do enjoy crafting a lot, so that isn't so bad. I enjoy exploration more and from what you said it is decently rewarding. I just like finding some amazing weapon or armour. Like in Morrowind I found a cloak once that made it so you couldn't go in the sun, but 3x your magic damage. Stuff like that makes a game really exciting. Or another time this guy falls out of the sky and you loot him for items that make you levitate. Makes it more immersive.
Thanks for the response.
I should slightly amend what I said above. You do get item drops from enemies from time to time, I just got a few flint arrows (tier 2 quality) from some enemies, but the game doesn't do what Fallout or Elder Scrolls does. Those games give you EVERYTHING the opponent is using when you loot them and this game absolutely does not do that.
Yeah, I'm a fan of the learn by doing system and I am also surprised more games don't use it for at least some of their progression mechanics. Valheim uses it and it works really well there.