Jet Set Radio

Jet Set Radio

View Stats:
Anoniempje Sep 21, 2012 @ 9:00am
Modding.
Is there someone already trying to unlock the .arc files so we can mod this game?

Custom tags importer http://code.google.com/p/image2graffiti/ by cloudbot
Last edited by Anoniempje; Oct 3, 2012 @ 2:13pm
< >
Showing 151-165 of 228 comments
mequals1 Oct 6, 2012 @ 11:52pm 
@Anoniempje: Indeed it's messy, but only way so far for me to get some of the models, either for rendering or doing high-res texture renders or even paper models. Hopefully we can figure out how to explore the dat files somehow. I've gotten just about all textures extracted from the game, i'll post an image album when I get them organized.

@Truz: I'm afraid this just means we get to play with the 3d models somewhat in 3d programs. We don't know the dat file structures yet.
shadow1w2 Oct 7, 2012 @ 12:25am 
Hacking this engine has its limits so replacing models and redesigning levels wont have much use and won't be worth the effort due to how the levels are coded.
Even if we manage to move or duplicate a railing the code for the grinding path most likely won't go with it.

Adding in the missing songs, making a few easy hacks that restore the Japanese cube and combo skins, maybe the Japanese vocals and tags and things would be the best goal.

Taking hte models out and rigging them up in Garrys mod would be fun.
Not to mention the idea of builiding a fan game JSR in the Unity engine appeals to me.
Perhaps find a way to extract the data easily so that users can extract it from their legal copy for use in an open source engine.
Then we don't have to deal with limitations of this engine.

Though I think we could manage some fun skins, model swaps, and maybe find some unsused pieces :3
mequals1 Oct 7, 2012 @ 2:51am 
@ shadow1w2: The JSRF character models have all been extracted (not animations), so maybe those can be used in Unity? What did the Japanese Cube and Combo look like? There's 131 Japanese audio files in SND_MUSEN, and 5 in SND_SE (Oh the 5 oggs are the same, but the .osb's are all of a different size), I wonder if it's just an easy file swap for those.

OK confirmed, you can use .osb files from SND_SE and use them in E_SND_SE. Beat and Gum sound different, although Tab sounds the same so far.
Last edited by mequals1; Oct 7, 2012 @ 3:28am
shadow1w2 Oct 7, 2012 @ 4:39am 
Originally posted by mequals1:
@ shadow1w2: The JSRF character models have all been extracted (not animations), so maybe those can be used in Unity? What did the Japanese Cube and Combo look like? There's 131 Japanese audio files in SND_MUSEN, and 5 in SND_SE (Oh the 5 oggs are the same, but the .osb's are all of a different size), I wonder if it's just an easy file swap for those.

OK confirmed, you can use .osb files from SND_SE and use them in E_SND_SE. Beat and Gum sound different, although Tab sounds the same so far.

Oh awesome. Ya, with a little work porting to something like unity might be interesting.
Another engine might be better for the idea and legal work arounds though.
Better yet would be great to get those models into Garrys mod and rigged up properly for fun and not so profit.

Hah! I knew the audio was easy to swap!
Beat's Japanese voice is pretty cool. He rolls his tongue on some jumps, its just cool.
Some voices aren't that great so might not hurt to mix and match.
But considering the game takes place in Japan I'd think Japanese would sound a bit better ya?

Oh and Cube and Combo had differn't names and skins.
I think Cube was Rico and had a long sleeve shirt with a shirt over it on and a lot less goth looking.
Conbo, or Combo as we know him was also a little different but I'm not too sure.
I'll have to check out the Japanese version and take a look.
Changes aren't big but they were changed for the US version and then stayed that way in the Japanese re release that included their story arc and extra levels.
Would just be interesting to restore their original looks.
Shouldn't be too hard to recreate them.
Perhaps I'll give it a shot when I get a chance.
Nuckrieg Oct 7, 2012 @ 10:46am 
Holy mother of god, i take a weekend out of my computer and suddenly we're exploring models?? I think i'll stay away from my computer a while longer and see where this goes xD
meeks Oct 7, 2012 @ 10:55am 
Originally posted by shadow1w2:
Originally posted by mequals1:
@ shadow1w2: The JSRF character models have all been extracted (not animations), so maybe those can be used in Unity? What did the Japanese Cube and Combo look like? There's 131 Japanese audio files in SND_MUSEN, and 5 in SND_SE (Oh the 5 oggs are the same, but the .osb's are all of a different size), I wonder if it's just an easy file swap for those.

OK confirmed, you can use .osb files from SND_SE and use them in E_SND_SE. Beat and Gum sound different, although Tab sounds the same so far.

Oh awesome. Ya, with a little work porting to something like unity might be interesting.
Another engine might be better for the idea and legal work arounds though.
Better yet would be great to get those models into Garrys mod and rigged up properly for fun and not so profit.

Hah! I knew the audio was easy to swap!
Beat's Japanese voice is pretty cool. He rolls his tongue on some jumps, its just cool.
Some voices aren't that great so might not hurt to mix and match.
But considering the game takes place in Japan I'd think Japanese would sound a bit better ya?

Oh and Cube and Combo had differn't names and skins.
I think Cube was Rico and had a long sleeve shirt with a shirt over it on and a lot less goth looking.
Conbo, or Combo as we know him was also a little different but I'm not too sure.
I'll have to check out the Japanese version and take a look.
Changes aren't big but they were changed for the US version and then stayed that way in the Japanese re release that included their story arc and extra levels.
Would just be interesting to restore their original looks.
Shouldn't be too hard to recreate them.
Perhaps I'll give it a shot when I get a chance.
cube's name was always cube, even in the japanese version. why she is called reco in the files is beyond me. in fact, here are a list of the character's original japanese names:

beat - beat
gum - gum
tab - corn
mew - bis
garam - garam
yoyo - yoyo
cube - cube
combo - combo
piranha - sugar
slate - soda

the reason why combo is written as conbo in the files is because of the way the japanese language works. the way his name is written is "co" "m" "bo" in i think katakana? there is no japanese character that is just a single "m" sound, so they replace it with the character for the "n" sound. and it's just a translating error calling him conbo.

if you look at every character, the katakana for their name is written somewhere on their body. like on mew's face, and the front of beat's shirt, on the back of gum's dress, etc etc
mequals1 Oct 7, 2012 @ 1:43pm 
Check out Beat's Ereki shirt from DEMO14 - http://i.imgur.com/zEp3u.jpg
There's less detail on the headphones and no texture for the wrist computer thing.

Can mod these to animate in Benten, and the last thing maybe is for Shibuya - http://imgur.com/a/JWDQ3
Last edited by mequals1; Oct 7, 2012 @ 11:05pm
mequals1 Oct 7, 2012 @ 9:35pm 
Posting image albums for textures, will add more.

EVENT - http://imgur.com/a/nSeDN#0
GAME - http://imgur.com/a/WrlFA#0
GARAGE - http://imgur.com/a/3krHN#0
J_DEMO30 - http://imgur.com/a/6vdEP#0
MARKEDIT - http://imgur.com/a/2je4i#0
SEGALOGO - http://imgur.com/a/lMcVv#0
STAGE1TXP_ALL 1 of 2 - http://imgur.com/a/tUS6T#0
STAGE1TXP_ALL 2 of 2 - http://imgur.com/a/f45vj#0
STAGE1TXP_AREA2 - http://imgur.com/a/EQSLq#0
STAGE1TXP_AREA3 - http://imgur.com/a/Zubd3#0
STAGE1TXP_AREA4 - http://imgur.com/a/fbUFj#0
STAGE2 - http://imgur.com/a/LdBnv#0
STAGE2TXP_ALL 1 of 2 - http://imgur.com/a/FHeMl#0
STAGE2TXP_ALL 2 of 2 - http://imgur.com/a/P1D9P#0
STAGE2TXP_AREA1 - http://imgur.com/a/7Llri#0
STAGE2TXP_AREA3 - http://imgur.com/a/2Qfg6#0
STAGE3TXP_ALL 1 of 2 - http://imgur.com/a/HKwSp#0
STAGE3TXP_ALL 2 of 2 - http://imgur.com/a/rfMuk#0
STAGE3TXP_ZONE1 - http://imgur.com/a/6b931#0
STAGE3TXP_ZONE2 - http://imgur.com/a/XdGOK#0
STAGE5 1 of 2 - http://imgur.com/a/bOOIG#0
STAGE5 2 of 2 - http://imgur.com/a/6wrMD#0
STAGE6 1 of 3 - http://imgur.com/a/en0H3#0
STAGE6 2 of 3 - http://imgur.com/a/bfxBA#0
STAGE6 3 of 3 - http://imgur.com/a/RNk2h#0
STAGELAST - http://imgur.com/a/xcNun#0
Last edited by mequals1; Oct 10, 2012 @ 4:57pm
meeks Oct 8, 2012 @ 1:50am 
Originally posted by mequals1:
Check out Beat's Ereki shirt from DEMO14 - http://i.imgur.com/zEp3u.jpg
There's less detail on the headphones and no texture for the wrist computer thing.

Can mod these to animate in Benten, and the last thing maybe is for Shibuya - http://imgur.com/a/JWDQ3
beta textures is blowing my mind right now. are there any others they left in?
Double Flower Oct 8, 2012 @ 6:57am 
mequals1, what tool are you using to extract this? Dragon Unpacker?
Nuckrieg Oct 8, 2012 @ 8:31am 
Originally posted by mequals1:
@ shadow1w2: The JSRF character models have all been extracted (not animations), so maybe those can be used in Unity? What did the Japanese Cube and Combo look like? There's 131 Japanese audio files in SND_MUSEN, and 5 in SND_SE (Oh the 5 oggs are the same, but the .osb's are all of a different size), I wonder if it's just an easy file swap for those.

OK confirmed, you can use .osb files from SND_SE and use them in E_SND_SE. Beat and Gum sound different, although Tab sounds the same so far.

You can also somehow "edit" those .osb files (One-Shot Bank) by getting Audacity or Gold Wave, and importing the .OSBs as RAW material and import them PCM 4 Bit format, what you will hear will be mindblowing because the sound will be with high pitch and too much noise, i bet some sound pro could help us out in that
meeks Oct 8, 2012 @ 9:36am 
oh i also want to add to my post up there is that the only character that had a different model in the japanese version was cube. combo, and everyone else, use their japanese model for the US and PAL version except for cube.

but this beta textures being in the files this is soooooo cool. i really hope we find more so i can see what character development was like!!

edit: oh its also worth mentioning that the name ereki is kind of a shortened version of electricity written in katakana. thats why there's a lightning bolt and a light bulb on his shirt's texture
Last edited by meeks; Oct 8, 2012 @ 9:38am
mequals1 Oct 8, 2012 @ 10:48am 
@Nuckrieg: Cool about the .osbs, I couldn't find any info about accessing them, opening them up in hex does show quite a few strings start with SOSD and end with ENDD, those must be the individual sound files.

@it's meeks: I did find just one more for Beat & Tab, Gum is just slightly different. Not sure about the Poison Jam one. Slate was just a logo change. Also included other textures that caught my eye.
http://imgur.com/a/TODCy#0
Last edited by mequals1; Oct 8, 2012 @ 10:56am
meeks Oct 8, 2012 @ 11:10am 
oh my god this is so sick

the poison jam beta texture look pretty much like the official art, in that they have the kanji for poison (doku) on their shirt sleeve. i also like how textures were used as bases for other character textures thats so crazy.

oh and the blatant porn advertisements that would most likely appear in benten? awesome

mequals, if you could, after you have all the textures ripped could you put them all in a big rar file? i would suuuper appreciate it

edit: oh and that weird saw record tag looking thing, the small one, says "BIITO" or beat. im working on translating that beta character selection screen just so i can see whats up with it because WOW
Last edited by meeks; Oct 8, 2012 @ 11:11am
mequals1 Oct 8, 2012 @ 11:40am 
@it's meeks: About textures, sure no problem. I still got all the DEMO folders textures to upload, so soon after that. Would you rather they be pvrs or tiff?

So that tag editing screen seems to have every characters name stylized and with an icon. Must have been a design idea that they dropped. Cone, Reco, Gum, Poison Jam, Conbo, Natsuu - Nat I guess, Code, Love Shockers, Bisu, Pinch, (Noise 66? - Maybe before they were called Noise Tanks?), Yoyo, Beat.
Last edited by mequals1; Oct 8, 2012 @ 11:58am
< >
Showing 151-165 of 228 comments
Per page: 1530 50

Date Posted: Sep 21, 2012 @ 9:00am
Posts: 228