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@Truz: I'm afraid this just means we get to play with the 3d models somewhat in 3d programs. We don't know the dat file structures yet.
Even if we manage to move or duplicate a railing the code for the grinding path most likely won't go with it.
Adding in the missing songs, making a few easy hacks that restore the Japanese cube and combo skins, maybe the Japanese vocals and tags and things would be the best goal.
Taking hte models out and rigging them up in Garrys mod would be fun.
Not to mention the idea of builiding a fan game JSR in the Unity engine appeals to me.
Perhaps find a way to extract the data easily so that users can extract it from their legal copy for use in an open source engine.
Then we don't have to deal with limitations of this engine.
Though I think we could manage some fun skins, model swaps, and maybe find some unsused pieces :3
OK confirmed, you can use .osb files from SND_SE and use them in E_SND_SE. Beat and Gum sound different, although Tab sounds the same so far.
Oh awesome. Ya, with a little work porting to something like unity might be interesting.
Another engine might be better for the idea and legal work arounds though.
Better yet would be great to get those models into Garrys mod and rigged up properly for fun and not so profit.
Hah! I knew the audio was easy to swap!
Beat's Japanese voice is pretty cool. He rolls his tongue on some jumps, its just cool.
Some voices aren't that great so might not hurt to mix and match.
But considering the game takes place in Japan I'd think Japanese would sound a bit better ya?
Oh and Cube and Combo had differn't names and skins.
I think Cube was Rico and had a long sleeve shirt with a shirt over it on and a lot less goth looking.
Conbo, or Combo as we know him was also a little different but I'm not too sure.
I'll have to check out the Japanese version and take a look.
Changes aren't big but they were changed for the US version and then stayed that way in the Japanese re release that included their story arc and extra levels.
Would just be interesting to restore their original looks.
Shouldn't be too hard to recreate them.
Perhaps I'll give it a shot when I get a chance.
beat - beat
gum - gum
tab - corn
mew - bis
garam - garam
yoyo - yoyo
cube - cube
combo - combo
piranha - sugar
slate - soda
the reason why combo is written as conbo in the files is because of the way the japanese language works. the way his name is written is "co" "m" "bo" in i think katakana? there is no japanese character that is just a single "m" sound, so they replace it with the character for the "n" sound. and it's just a translating error calling him conbo.
if you look at every character, the katakana for their name is written somewhere on their body. like on mew's face, and the front of beat's shirt, on the back of gum's dress, etc etc
There's less detail on the headphones and no texture for the wrist computer thing.
Can mod these to animate in Benten, and the last thing maybe is for Shibuya - http://imgur.com/a/JWDQ3
EVENT - http://imgur.com/a/nSeDN#0
GAME - http://imgur.com/a/WrlFA#0
GARAGE - http://imgur.com/a/3krHN#0
J_DEMO30 - http://imgur.com/a/6vdEP#0
MARKEDIT - http://imgur.com/a/2je4i#0
SEGALOGO - http://imgur.com/a/lMcVv#0
STAGE1TXP_ALL 1 of 2 - http://imgur.com/a/tUS6T#0
STAGE1TXP_ALL 2 of 2 - http://imgur.com/a/f45vj#0
STAGE1TXP_AREA2 - http://imgur.com/a/EQSLq#0
STAGE1TXP_AREA3 - http://imgur.com/a/Zubd3#0
STAGE1TXP_AREA4 - http://imgur.com/a/fbUFj#0
STAGE2 - http://imgur.com/a/LdBnv#0
STAGE2TXP_ALL 1 of 2 - http://imgur.com/a/FHeMl#0
STAGE2TXP_ALL 2 of 2 - http://imgur.com/a/P1D9P#0
STAGE2TXP_AREA1 - http://imgur.com/a/7Llri#0
STAGE2TXP_AREA3 - http://imgur.com/a/2Qfg6#0
STAGE3TXP_ALL 1 of 2 - http://imgur.com/a/HKwSp#0
STAGE3TXP_ALL 2 of 2 - http://imgur.com/a/rfMuk#0
STAGE3TXP_ZONE1 - http://imgur.com/a/6b931#0
STAGE3TXP_ZONE2 - http://imgur.com/a/XdGOK#0
STAGE5 1 of 2 - http://imgur.com/a/bOOIG#0
STAGE5 2 of 2 - http://imgur.com/a/6wrMD#0
STAGE6 1 of 3 - http://imgur.com/a/en0H3#0
STAGE6 2 of 3 - http://imgur.com/a/bfxBA#0
STAGE6 3 of 3 - http://imgur.com/a/RNk2h#0
STAGELAST - http://imgur.com/a/xcNun#0
You can also somehow "edit" those .osb files (One-Shot Bank) by getting Audacity or Gold Wave, and importing the .OSBs as RAW material and import them PCM 4 Bit format, what you will hear will be mindblowing because the sound will be with high pitch and too much noise, i bet some sound pro could help us out in that
but this beta textures being in the files this is soooooo cool. i really hope we find more so i can see what character development was like!!
edit: oh its also worth mentioning that the name ereki is kind of a shortened version of electricity written in katakana. thats why there's a lightning bolt and a light bulb on his shirt's texture
@it's meeks: I did find just one more for Beat & Tab, Gum is just slightly different. Not sure about the Poison Jam one. Slate was just a logo change. Also included other textures that caught my eye.
http://imgur.com/a/TODCy#0
the poison jam beta texture look pretty much like the official art, in that they have the kanji for poison (doku) on their shirt sleeve. i also like how textures were used as bases for other character textures thats so crazy.
oh and the blatant porn advertisements that would most likely appear in benten? awesome
mequals, if you could, after you have all the textures ripped could you put them all in a big rar file? i would suuuper appreciate it
edit: oh and that weird saw record tag looking thing, the small one, says "BIITO" or beat. im working on translating that beta character selection screen just so i can see whats up with it because WOW
So that tag editing screen seems to have every characters name stylized and with an icon. Must have been a design idea that they dropped. Cone, Reco, Gum, Poison Jam, Conbo, Natsuu - Nat I guess, Code, Love Shockers, Bisu, Pinch, (Noise 66? - Maybe before they were called Noise Tanks?), Yoyo, Beat.