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Baron wont spawn in close to you so room dont has to be exactly a dead end. if it leads to another room which is actually a dead end that'll do and is actually better - you'll have space to withdraw a bit. Room must be connected to rest of floor via somewhat large room you can shoot incoming baron through. Coridor ideally but large empty-ish squares also work long as those are not filled with shot blocking crates and concrete blockades. Baron will open doors and might drag around blood if steps on corpses. as it moves at you. Look closely at those and open&close door as you wait in crouch stance. Once its in sight give it all you have. Can do open door - 2 burst in run mode or 1 in walk - close door combos. When its actually close to you block door (right click on closed door gives option to block it) and run into next cover.
Stun grenades can hold baron in place - they stun for 4 actions and ranged barons of Venus and Mercury have 2 action points. Bit tricky now that grenade takes extra turn to detonate but still doable.
Kill baron, get Q level reset to 0.
and it doesn't solve the problem of the barron instantly setting my guy on fire
Play some missions on Mars, Deimos and Phobos to farm morphine (you can also craft it with poppy seeds, which you can grab from the red flowers that sometimes appear), cigarettes and alcohol. These will allow you to keep the q-meter low and not have to fight a baron in the first place on the Moon/Fuller/Venus/Mercury missions, or have the entire floor come at you.
As zverozvero pointed out, killing a baron will reset the q-meter to 0. If you feel like you can't stop the q-meter from climbing too high and you might not be able to finish the mission fast, clear the floor, then eat human meat (preferably cooked - ovens are grey&orange glowy boxes) to reach 1000, and gun down the baron. Automatic shotguns or assault rifles are good common options to do this.
Don't expect a long fight - either you kill the baron fast, or it will oneshot you (or slowly walk at you if it's a moon baron - but the rest of the moon demons are very dangerous).
There are 5-10 people offcourse and each of them will give some morphosis on death. Maybe double that if quasimorph spawns. Thats why you must start relatively early at 500Q.
This. Cooking with Explosives™ is a skill one should learn early on to aid in equipment farming, since turning a single room of enemies into nice, crisp pieces of meat can feed you for entire runs in the early martian missions. It's less useful outside of the Martian orbit, but still valuable for resetting the Q-meter the !!!FUN!!! way.
If you do a Fireproof Percy build you can just stand in the inferno and wait for your corpse-steaks to cook, too
tut, revenge, defence, defence, espionage, conquest (died due to no ammo and lazer does jack to ARdroid )
this is the second mission wtf
https://steamcommunity.com/sharedfiles/filedetails/?id=3167670570
the amount of NOOOO, i have no chips i am running dry and breaking guns
suddend dificulty spike wtf
i should mention everytime i die by BS and not my bad play i start over, i play how i want
(i mention that in case of some bug some counter not reseting idk)
Defense missions typically feature a lot of enemies in a short period of time, especially when the attacking corp has a high power number. Don't do defense early unless you feel like rolling the difficulty dice. They're nearly always easy once you have the tools to improve your action economy (turrets, grenades, flamers).
Complaining about dying to a defense mission in the early game is like complaining about quasimorphs when you went straight from the tutorial to the Moon: stupid.