Quasimorph

Quasimorph

Anusfication Mar 18, 2024 @ 12:55pm
Why does the pile of bodies compile into a big human blob? [BETA]
When killing several enemies in a close corridor (e.g. doorway), after a set amount, they will turn into a mass of humans parts incl. hearts, arms, legs, weapons, etc. Oh yea, it also blocks the doorway, which's where the real problem arrives. Is this intentional? It is easy to farm human parts this way
Last edited by Anusfication; Mar 18, 2024 @ 12:57pm
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Showing 1-4 of 4 comments
Rhonox Mar 18, 2024 @ 1:36pm 
No additional items are created when the pile is formed. and when the pile is destroyed all the items from all the bodies are on the floor
Last edited by Rhonox; Mar 18, 2024 @ 1:37pm
Anusfication Mar 19, 2024 @ 5:01am 
Originally posted by Rhonox:
No additional items are created when the pile is formed. and when the pile is destroyed all the items from all the bodies are on the floor

Thanks, that does makes sense. But wouldnt it be more logical, If their arms, legs, ears, skin, etc. aren't split from their bodies suddenly and only their combined loot is compiled into one stack?

Functionally, it only makes sense, If we say the door by repeatenly slamming itself into the bodies generate enough damage to destroy all the bodies.

Either way, I was just wondering. I like these details a lot, when they make sense and really bring mechanical depth to the world with all these items (and new items in the beta branch)
I don't understand, almost everything you kill will be a human, why do you need a method to farm human parts? It's the most readily available resource in the game next to cloth.
Rhonox Mar 19, 2024 @ 6:57am 
Originally posted by Pilfering Gnome:
I don't understand, almost everything you kill will be a human, why do you need a method to farm human parts? It's the most readily available resource in the game next to cloth.

You dont, nothing additional is created when the pile is formed. Its only what would be on the bodies anyway
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Date Posted: Mar 18, 2024 @ 12:55pm
Posts: 4