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Then there is Jacques Kennet with the -2 reload, you combine that with the Rookie vest that gives another -2 reload, class him as Tifton's elite and pack him up with Beast. Its going to make him the most ammo consuming character, but its going to be the most satisfying character to use with laying down the highest volume of fire possible without worrying about reloading.
Mirza Aishatu with the -60% satiety encourages the use of aggressive 3AP stance more often. Pair that with Eclipse blade, you should be able to get some nutty melee action since with the athletic skills, it nullifies the penalty that comes with the running stances. High risk though since a miss penalizes you heavily with of course, instant death as there is no such thing as light or heavy damage in this game. Maybe its something a masochist or glutton for hardcore game play to go with. For most other player, you probably have better time trying her out when you already got good things going with other character and your stocks are pretty good, wanting to try out different things.
I mean, this is not a combat focus class and it needs a lot of work to make it "work" but the rewards are a bit too much since your other classes can start any mission with a lot of q artefacts and win faster.
On the other hand, it's early access and if the devs recive accurate feedback they can make the game better and more fun(i hope)
I really hate this argument. The developer made multiple classes to be used as the intended experience, otherwise they wouldn't bother. "90% of the classes are useless but ♥♥♥♥ it, its a single player game!"
They don't need to be equal in balancing, like a competitive multiplayer game, but there needs to be a reason to use them besides gimping yourself.
That being said, I'm on the bandwagon of buffing the classes to be on par with scout instead of nerfing it so that everything is equally useless.