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I think the issue that weapons have the POTENTIAL to insta-gib, apparently irregardless of health or armor.
Maybe it's just me, but I hated headshots and TACs (through armor criticals) in BattleTech, and it's the one aspect of this game I also do not enjoy.
I want to have a epic battles with bosses, not roll good RNG to delete them instantly (or on the other side of that same coin, have bad RNG and eat a 1 shot death myself)
I would really have liked to inspect what happened to this Baron. Was this a crit head decapitation... or was it something else entirely?
Heh, you know the more I play the more I wish for somekind of damage log.
Like literally Fallout 2 damage log, to be able to read the details, when stuff hits, how much is absorbed by armour, damage roll, injury to the flesh etc.
This was the first thing I was looking in game options, to see if there is a feature like that.
Not a game changer, but yeah it would be cool.
Logs are planned
1. cut my right arm so no masturbation then died because you can't hit ♥♥♥♥ with your left arm.
2. cut my right thigh and left foot I don't even know how tf my clone manage to sprint in that situation.
3. Try the saw myself and somehow it ricochet across the room to cut my right thigh.
I think the devs should decrease the decapacitate chance down and focus on other limbs to make the game more challenging instead of instant death. They are workers not elite circular saw shooters. Like the saw hit you and now you're circumcised; hugh stacks of bleeding or a permanent penalty that when you're running with no pants, you have a chance to get infected.
At least implement secret stat to the barons so that they won't get instant death from the saw. I mean Nobilis is a thicc strong boi so the saw will bounce off of his neck but he always skips the leg day so you can still cut his legs off.
https://www.youtube.com/shorts/jx-frsSYFsw