Quasimorph

Quasimorph

SoH and AoS best classes? What changes do you make to classes?
Hi. Asking about possible class combinations/edits/synergies. Right now it seems like Scouts of Hades is simply the best after hardening and immune response got swapped. Angels of spades is good too, but its simply less versatile. I find that every other class is just too niche or too wierd to set up. Tunnel rats used to be great, but again, the swapped perks, and now the pain immunity nerf really takes away from some of its best elements.
t. Tifton's Elite enjoyer
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Showing 1-4 of 4 comments
Tunnel Rats is and always should be focused on being the dedicated Loot Goblin.

With the new(ish) Genetics Lab and Training Facility upgrades to the ship that lets us swap perks around and buff our clones, you can still get those other classes up to speed, if not exceed their previous baked in limits though.
Do you think adding First Aid would be a good synergy with the now nerfed Pain Immunity, and all the extra meds you will most certainly get?
RedPine Jan 18 @ 5:20pm 
Tunnel Rats are still crazy good early game. +40% shotgun damage is no joke, even before you get projects that upgrade shotgun damage. The extra loot makes a huge difference in remaining ammo/weapon/food positive during missions, and helps with finding ship upgrades without wasting time/influence on bartering.

Scouts of Hades are good in general. They feel stronger early game, as they don't require any specific weapon, but late game you'll be better off putting SoH perks on specialist classes or specialist perks on SoH.

Pheonix Brigade require fire/beam weapons to shine, which aren't sustainable early game.
Ghosts require beam/energy weapons to shine, which aren't sustainable early game.
Eclipse Blades requires good melee, which is tricky until you have armor, healing, and merc upgrades.
Pact requires quasi shennanigans.
Ghosts has no damage bonuses save for 'SNEAKY SHOT' which is pretty ho-hum. For that reason it falls onto the bottom of the usability list and the top of the "completely re-make via 'CLASSES' module. Currently drafting something like what I said earlier with pain immunity, first aid, on top of proper nutrition, which is actually a lot better than it looks.
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Showing 1-4 of 4 comments
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Date Posted: Jan 18 @ 9:03am
Posts: 4