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or 54 shells etc...
Just checked rags, they stack to 24 for her.
Maybe she should not have +4 for some items but +2 for all stackable items?
Okay then sometime even consumlable dont stack to +4 right away. but forcing it again does fix it.
still doesnt feel very good...
Except if you farm consumable she doesn't serve much of a purpose since
extra stuff= extra weight=less dodge.
You rarely need that much healing items since most consumable consomation in a mission is mostly healing item and food...if you really dont plan to eat peoples
so eclipse blade and hades scout are nice but doesnt click with her...
also i dont find enough smoke and alcool to exploit her perk
still feel like it should feel kind of good to use any character perk
Honestly, if Marlon's perk at least affected grenades (and the consumable throwing knives that count as "grenades"...then again those aren't important for this), it would make anyone equipped with it an excellent platform for the Shake, since it would more than double their ammo density.
As-is, the perk is kind of pigeon-holed into use with (typically melee) Marauder builds that use large quantities of meds to stay alive.
Some smallish amounts of extra loot versus increased likelihood of getting lovetapped by a quasimorph and losing everything including the horse you came riding on, nopers for me
But i feel like every Character perk should help a gameplay or a type of run...
I have:
- +10% general resistance, always good since most game is figthing for melee or for range
- no infection allow to use rag most of the time for small wound and eat raw flesh
- +2 range help ranged gameplay making short range weapon medium range, medium long and long range able to tap guys from out of their sight range
- Weight affect dodge -75% allow to be the ultimate loot goblin and still dodge somehow
- Feel no pain allow to not care about an entire mecanism.
- +4 consumable per slot only item it really buff is dr jone mallet but its a rare consumable and if you need +400hp per run you probably playing very wrong, or doing a "naked" run
So "Thrift" could be boosted a bit to make it better because it doest really open new way to play or really reinforce another one. I mean its written she is god at stacking items why doesn't it work even better to stack stuff into the capsule and the shuttle?
Like double items stack in the shuttle/capsule...she would still only get +4 for herself but be godly to bring massiv amount of base material from missions throught shuttle and capsule.
Then she get two bonus one for exploring and one for looting, but she would be kind of the weakest operator for pure fighting.
Invincible is a great perk, but it falls off massively if you aren't running around naked.
I use Percy as a platform for builds based primarily on him having the highest starvation threshold (because of how weak food bar upgrades are). His other base stats are quite good, too. Again, as above, once you reach mid-game, there's no reason to keep Invincible. You can put Hardened (Scouts of Hades) on any class, mid-tier armors are all quite strong, and Hardened provides much more survival impact than Invincible.
Obviously, there are other ways to improve survivability and 100% dodge builds are quite reachable in the late game despite the high investment cost. You probably want to use Kenzi or Capet as platforms to make those work, however.
If you thought Percy was meta previously, he is now even better if nothing else.
Reading your comment it seems you are not taking into account that rework to resists, because his traits says "All resists +10" and resists are no longer flat X amount of dmg soak
which btw if a dev can clarify what the new armor penetration formula is, that would be great because i suspect the resists you see displayed now are fully % based, but weapons and ammo probably have their own penetration factor but it's a bit murky to me still.
Also, before the negative status effects applied by weapons had to pierce the soak resist to apply but it doesn't seem to be the case anymore, i wonder if there's a way to fireproof for instance now, and in cases where a sawblade deals 0 damage, does it still have a chance to sever a limb?
many questions ^^ but Percy >* still
0 resist vs 10 resist = 22% damage reduction difference (1.00 vs 0.78)
10 resist vs 20 resist = 17% damage reduction difference (0.78 vs 0.61)
20 resist vs 30 resist = 14% damage reduction difference (0.61 vs 0.47)
40 resist vs 50 resist = 8% damage reduction difference (0.37 vs 0.29)
50 resist vs 60 resist = 5% damage reduction difference (0.29 vs 0.24)
90 resist vs 100 resist = 2% damage reduction difference (0.11 vs 0.09)