Quasimorph

Quasimorph

fnart Jul 12, 2024 @ 5:35pm
Anyone know how trading actually works?
Tried to find a comprehensive guide but considering the new update, havent found much. I’ve played more well known extraction shooters so i get the jist of how trading should go, but the fact that there isnt a central currency but instead an item value system is tripping me up. If anyone can summarize or link a good source feel free. But here’s a few questions i have:

1. I understand that the drop pool for each faction is listed in the stock market, assuming the percentages are the chance for each item when the condition is met for them to drop. But, what is the condition to get items from this pool? Is it only thru completing missions? Or is this the trading pool as well?

2. When hovering over a peaceful station (which i assime peaceful = trading available) do the green/red arrows represent the level of demand for those items? So a fabricator having a green arrow means they will pay more for them? If so, what does the equal sign mean, a fixed/unchanged price?

3. How often do trade locations cycle through their wanted items? Is there a limit on how many you can trade per reset or can you hoard items and trade a bunch of them away at once when they are in high demand for maximum profit?

4. I can see the total number value on the bottom right of the trade screen, and the total accumulated trader rep on the faction’s profile from trading (not to be confused with mission rep, there is a difference right?). What does this number signify? Does the accumulation of trader rep lead to better items drops, or does the immediate per-trade number determine the drops you get? Also how can these drops be determined, if at all, and does the power/tech level of a faction affect trading results?

Thanks to anyone who attempts to break some of this stuff down, I like the system but the whole double reputation aspect is really what makes it confusing as my trading results have definitely varied, almost seem random.

:Neko:
Last edited by fnart; Jul 12, 2024 @ 5:37pm
Originally posted by CGI_Lantern:
Well after 100 hour i can share my assumptions how the trading works :

1. The condition to get the item is simple, you have to reach the item value with your accumulated trade points / each trading session. (finishing misso's for the corporation + barter items at their zones) if you want to get class chip you need to reach the chip trade value just for the represented chance for a roll. To my understanding: if you initialized an exchange with a 1000 "value" and the chip cost 400 you have 2 rolls (400+400=800 << 1000) for the chip... if the roll was successful the chip value will be deducted from your exchange budget and you get the chip, if the rolls fail the system rolls for another item until your exchange budget got depleted.

2. value indicator... green ↑ arrow means that particular station willing to trade the goods in question for a higher price, red ↓ arrow means lower price... the = means base market value...

3. personally i trading for items not for profit... what i mean: if one of coreward station gives me 300 unit for my gold bullion but SNB only 230 i still choose SNB because has better loot pool. The time frame how offten changes ? I have no clue. i assume similar as the contract's do so between 29-22 ish days ?

4. Better item depending on the corporate technology level and your affinity whit that corporate ( the number next to the lil smile/neutral/angry face) Basicly the tech level dictating if the corporation have new shiny thing in their loot pool or not... The affinitty dictating if the corporate willing to "sell" you their new shiny thing or not...
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CGI_Lantern Jul 13, 2024 @ 6:20am 
Well after 100 hour i can share my assumptions how the trading works :

1. The condition to get the item is simple, you have to reach the item value with your accumulated trade points / each trading session. (finishing misso's for the corporation + barter items at their zones) if you want to get class chip you need to reach the chip trade value just for the represented chance for a roll. To my understanding: if you initialized an exchange with a 1000 "value" and the chip cost 400 you have 2 rolls (400+400=800 << 1000) for the chip... if the roll was successful the chip value will be deducted from your exchange budget and you get the chip, if the rolls fail the system rolls for another item until your exchange budget got depleted.

2. value indicator... green ↑ arrow means that particular station willing to trade the goods in question for a higher price, red ↓ arrow means lower price... the = means base market value...

3. personally i trading for items not for profit... what i mean: if one of coreward station gives me 300 unit for my gold bullion but SNB only 230 i still choose SNB because has better loot pool. The time frame how offten changes ? I have no clue. i assume similar as the contract's do so between 29-22 ish days ?

4. Better item depending on the corporate technology level and your affinity whit that corporate ( the number next to the lil smile/neutral/angry face) Basicly the tech level dictating if the corporation have new shiny thing in their loot pool or not... The affinitty dictating if the corporate willing to "sell" you their new shiny thing or not...
Last edited by CGI_Lantern; Jul 13, 2024 @ 6:36am
fnart Jul 13, 2024 @ 6:51am 
Originally posted by CGI_Lantern:
Well after 100 hour i can share my assumptions how the trading works :

1. The condition to get the item is simple, you have to reach the item value with your accumulated trade points / each trading session. (finishing misso's for the corporation + barter items at their zones) if you want to get class chip you need to reach the chip trade value just for the represented chance for a roll. To my understanding: if you initialized an exchange with a 1000 "value" and the chip cost 400 you have 2 rolls (400+400=800 << 1000) for the chip... if the roll was successful the chip value will be deducted from your exchange budget and you get the chip, if the rolls fail the system rolls for another item until your exchange budget got depleted.

2. value indicator... green ↑ arrow means that particular station willing to trade the goods in question for a higher price, red ↓ arrow means lower price... the = means base market value...

3. personally i trading for items not for profit... what i mean: if one of coreward station gives me 300 unit for my gold bullion but SNB only 230 i still choose SNB because has better loot pool. The time frame how offten changes ? I have no clue. i assume similar as the contract's do so between 29-22 ish days ?

4. Better item depending on the corporate technology level and your affinity whit that corporate ( the number next to the lil smile/neutral/angry face) Basicly the tech level dictating if the corporation have new shiny thing in their loot pool or not... The affinitty dictating if the corporate willing to "sell" you their new shiny thing or not...
Thank you for your input! I played around with trading a bit more last night and lines up with what you’re saying. Only thing i currently dislike is how youre forced to trade all of your current trade rep at a time, and cant choose how much you have banked (from missions) to spend at a time. Still, I do like how less cheesable the entire system is compared to other titles. Interested to see how it expands going forward.
phoagne Jul 13, 2024 @ 7:27am 
Originally posted by fnart:
Thank you for your input! I played around with trading a bit more last night and lines up with what you’re saying. Only thing i currently dislike is how youre forced to trade all of your current trade rep at a time, and cant choose how much you have banked (from missions) to spend at a time. Still, I do like how less cheesable the entire system is compared to other titles. Interested to see how it expands going forward.
I think you are the first one who said they like the trading system!
fnart Jul 13, 2024 @ 10:15am 
Originally posted by phoagne:
Originally posted by fnart:
Thank you for your input! I played around with trading a bit more last night and lines up with what you’re saying. Only thing i currently dislike is how youre forced to trade all of your current trade rep at a time, and cant choose how much you have banked (from missions) to spend at a time. Still, I do like how less cheesable the entire system is compared to other titles. Interested to see how it expands going forward.
I think you are the first one who said they like the trading system!
haha yeah I can see how some might find it frustrating, but imo a system like it is now adds to the feeling of an evolving system, with differing factions and outposts changing their demands depending on the power levels at be (i.e. if AnCorp has majority system control and increased production capability, other factions wouldnt have much demand for such items). Things can definitely be refined, for example being able to trade directly for crafting materials would be nice instead of just the pool of gear-specific rewards (should be a steep cost tho, requiring high rep as well, or maybe just have production locations trade their respective crafting items as power grows, therefore offering more incentive to change faction alliances). maybe it's just because I only now started playing Quasimoprh and haven't played earlier builds, but I really hope to see the game grow! it's the perfect niche for hardcore extraction shooter tension with turn-based, rpg mechanics, teetering into im-sim territory.
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Date Posted: Jul 12, 2024 @ 5:35pm
Posts: 4