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If you like looting in a turn based roguelike i would recommend it
It's also a bit unique in a way by featuring "extraction" twist, you can lose everything you carry into a mission if you die but if you manage to win and extract you get to keep all the loot you carried and store it at your base which you can use for next missions
Updates seem to come every few months and devs are responsive to feedback, they're more active on discord than on steam forums though
Next one is around the corner and is planned to come out at the end of June
This is definitely not akin to darkest dungeon or battle brothers. It's more like xcom. To be honest when I just bought it and tried for a bit I didn't like it but then I rebound movement keys to WSAD, learned how the 3 stances work, when to sneak and when to run, learned the value of items and game mechanics and now I can definitely tell you this is a great game. Hopefully next patch will improve on the balance of the space aztec ranged weapons and then it's golden.
your attacks can cause different effects on the enemy (like in battle brothers) and you have a good chance to pick up either what they were using to attack you, or at least something else which is useful that didnt break, such as food, and a knife etc.
its similar to zero sievert as in whatever you kill, you can usually interact with it if it leaves a body behind (to carve/search/loot etc), (and the coolest thing is that your bullet can still hit things you aim at, even if your mouse cursor is "slightly behind" the enemy, without any fall off damage :)
for me, i love the way i can try and make the best use of all the resources available, which often includes scrounging up low durability items from the enemy and ammo and putting it to good use against another enemy :) and then extracting and learning new recipes to make things
(its also very tactical, in the sense that its not a rush against real time - just strategic time) :o)