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We have a term for it - quasinuking. At 1000 qmosis you forcefully blast every human open unless they are somehow shielded from ecolapse. Lard, spiders and human flesh never been tastier!
Working as intended.
Quasimorphosis has a certain chance per stage to spontaneously cause enemies on the same level to immediately Eccolapse - you usually actually start to notice this happening to Human enemies you have not seen yet around Plenum.
Eccolapse happens, Quasimorphs phase in, Human enemies shoot at them as they phase in, accidentally killing or aggroing each other with friendly fire, causing MORE Eccolapse as they die, and then souped-up Quasimorphs kill anybody left over.
As indicated, at Q-Morphosos, this can very trivially lead to every single Human enemy on the map getting splattered and creating an army of Quasimorphs that will zero in on your location once they have run out of everything else to kill.
What balances this out is that at Rapture, you can no longer evacuate from the mission - a Quasimorphic storm traps you inside with all the Quasimorphs who are now all converging on your location along with a Baron, all of them with 200% Health, 200% damage, and 15 additional resistance to all damage types. Unless you go in specifically prepared to deal with them, they will drain away all your ammo and meds. They are not as per se dangerous as mid and late game corporate elite forces, but they are very ROBUST.
In spite of this, deliberately clearing levels via exacerbating Quasimorphosis is a valid tactic, and in fact there is an entire operative class dedicated to/specializing in this - Terror Pack.
Revel in the Gavvakh, Sufferant.