Quasimorph

Quasimorph

Quasimorphs clearing a level before I'm even engaged
Not sure if this is intended, but I just had an assassination mission where, upon my arrival on level 3, I was met with a long corridor out of the elevator room. I moved fairly swiftly down it.

Upon reaching the other end, I opened the door to a hoard of Quasimophs. I'd not killed anyone on the level yet, so where did these come from? They then killed the assassination target for me, and I extracted without firing a shot on that level.
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Stronger the qmosis stronger the plenora interference, at around 800 spontaneous ecolapse is pretty common and quasi are strong which often snowballs it, but it can happen at around 400-500 too, maybe even earlier and because NPCs attack quasi phasing in they are possibly throwing grenades, blowing up fuel/acid tanks, shooting each other in face which causes them to start infighting instead of defending from quasi... fun stuff all around in general.

We have a term for it - quasinuking. At 1000 qmosis you forcefully blast every human open unless they are somehow shielded from ecolapse. Lard, spiders and human flesh never been tastier!
Terminal Apr 15 @ 3:04pm 
Originally posted by Tigga:
Not sure if this is intended, but I just had an assassination mission where, upon my arrival on level 3, I was met with a long corridor out of the elevator room. I moved fairly swiftly down it.

Upon reaching the other end, I opened the door to a hoard of Quasimophs. I'd not killed anyone on the level yet, so where did these come from? They then killed the assassination target for me, and I extracted without firing a shot on that level.

Working as intended.

Quasimorphosis has a certain chance per stage to spontaneously cause enemies on the same level to immediately Eccolapse - you usually actually start to notice this happening to Human enemies you have not seen yet around Plenum.

Eccolapse happens, Quasimorphs phase in, Human enemies shoot at them as they phase in, accidentally killing or aggroing each other with friendly fire, causing MORE Eccolapse as they die, and then souped-up Quasimorphs kill anybody left over.

As indicated, at Q-Morphosos, this can very trivially lead to every single Human enemy on the map getting splattered and creating an army of Quasimorphs that will zero in on your location once they have run out of everything else to kill.

What balances this out is that at Rapture, you can no longer evacuate from the mission - a Quasimorphic storm traps you inside with all the Quasimorphs who are now all converging on your location along with a Baron, all of them with 200% Health, 200% damage, and 15 additional resistance to all damage types. Unless you go in specifically prepared to deal with them, they will drain away all your ammo and meds. They are not as per se dangerous as mid and late game corporate elite forces, but they are very ROBUST.

In spite of this, deliberately clearing levels via exacerbating Quasimorphosis is a valid tactic, and in fact there is an entire operative class dedicated to/specializing in this - Terror Pack.

Revel in the Gavvakh, Sufferant.
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