Quasimorph

Quasimorph

10 deaths because of lasers making my character be surounded by fire
Nice job, i have to say i like how cheap the game has become with enemies with lasers lighting 6 tiles around me with fire puting me in a position where i need fire,beam,blunt,pierce and cut armor in the first hours of the game.
If i don't die to the fire, i die to stupid crit, if i survive i get permanent radiation that can only be removed by a single type of pill, if i survie all of this the wounds permanently cost 1 hp per wound and can't be healed by the radiation pills.
Really good job making the game better, i am fighting wounds, i am not fighting corporations of demons anymore. Its a roulette to get the exact item to the exact wound.
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Showing 1-14 of 14 comments
phoagne Apr 9 @ 11:51pm 
In beta we made some reshuffling to units and equipment between factions to make them specialized on fewer damage types and make encounters with factions more predictable. So you'd know which meds to bring and what to use.
Also lasers always were able to start a fire. And if you stand on a water puddle your tile won't catch a fire.

Edit: also radiation can be removed by alcohol, military medkits, and autodocs.
Last edited by phoagne; Apr 10 @ 12:37am
Originally posted by phoagne:
In beta we made some reshuffling to units and equipment between factions to make them specialized on fewer damage types and make encounters with factions more predictable. So you'd know which meds to bring and what to use.
Also lasers always were able to start a fire. And if you stand on a water puddle your tile won't catch a fire.

Edit: also radiation can be removed by alcohol, military medkits, and autodocs.
Correct but stoneshard has a shop for these things, where am i going to get meds in a factory, residential are, mine or other non-medical areas? Since i can't make them, buy them or find them i will just die. Not to mention the problem with backpack space.
Just introduce backpacks or vest with extra slots for only medical items if its so important.
Like here at 16:06 https://m.youtube.com/watch?v=G0WJqXvuZfA
An enemy was camping me behind a corner, i was 150 hp, i think 18 beam armor and the first shots crit, wound and create fire and then i die regardless of what i do because i either get shot, fire gets me or the next enemy.
Or just remove critical hits entirely since they never were balanced in the first place.
Its such a silly dilema, i dont wear enough armor, almost all hits cause injuries but i cant use specialised armor like anti-beam armor....not that i can get it since its more rare that power armor or other types
phoagne Apr 10 @ 6:57am 
Check stations' produced items, some stations will sell you these kind of meds.
E.g.: DRG on Mercury, SAM on Havoc sells alcohol.
Also there are recipes for Military FAKs and Vodka.
Arahian Apr 10 @ 5:25pm 
Skill issue.
Why are you getting shot in the first place. Also as a side note, one of the first missions you can do after the tutorial is a story mission during which you fight civil resistance dudes with People's front armor.
People's front armor gives fire, beam, pierce and blunt resistance. For an early game armor, it gives a LOT of stats, to the point it's a useful armor even late game (vs factions with a lot of beam weapons like sunlight coven)
Originally posted by Arahian:
Skill issue.
Why are you getting shot in the first place. Also as a side note, one of the first missions you can do after the tutorial is a story mission during which you fight civil resistance dudes with People's front armor.
People's front armor gives fire, beam, pierce and blunt resistance. For an early game armor, it gives a LOT of stats, to the point it's a useful armor even late game (vs factions with a lot of beam weapons like sunlight coven)
the developers has a stupid logic because he knows only armor above 60-70 can really defend.
Any energy/shock weapon can stunlock or simply kill you if there are 2-3 enemies.
With the lastest beta patch, the AI knows when you are injured so i am immediatly surrounded when i am either injured or heavy gunfire is heard wich is so cheesy.
Also, a single death can wipe hours of progression so it's impossible to get those items.
Yeah, after a death it's impossible to recover.
I even tested it again, i went up to 48 shock armor with percy and a tier 3 shock rifle(tier 3 technology for the faction) stunlocks me until i have about 50 health left but at that point i would be killed by someone else anyway.
And then i got bum rushed by literally 50 enemies, there were 3 blobs on one side wich is also stupid because the blobs don't count for the marauder skill.

Ah just forget it, i don't even know i bother writing about problems. They stubornly refuse to fix basic issues.
Like my character had 50 armor and i got hit by a single nail wich caused a bleed that laster 5 minutes.
On the other hand, if you avoid fighting the top 4 hexarchy you will have an easy game wich just creates a stupid static game that i played literally 100 times.
I lost a fully kitted character more than 10 times now to these cheesy tactics and weird mechanics.
I also died a few times to those 1-40 damage guns with a 300% crit chance, guess who got instantly killed?
Last edited by Neyreyan_Youtube; Apr 10 @ 5:40pm
Tigga Apr 11 @ 2:05am 
It's tricky though when you post a video like that. You charge round a corner without scouting it with sneak, and without leaving yourself an action point free to deal with possible enemies. You can't just storm into rooms and expect no enemies to ever kill you. To advance in this game safely to either need to sneak (sees nearby enemies), or stutter step (don't use the final action of your move) to be able to react to what you see. You play like you don't even know the stance system. Sneaking would have seen the ambush. Stutter step would have given you the first shot, or allowed you to step back to cover.

Even after you got blasted you have options, but instead of stopping to consider your them you click away before you can even see what's happened. You're not in a great situation, but a high pain retreat will always kill you here. A full auto volley on the far enemy has a chance of killing them both. Water to put out the fire, and then you can heal back up.

Fundamentally the game needs to have a system where if you play badly you should die. What should have happened in this situation in your opinion? How would you have to change the situation (eg. more enemies) to make it so that you felt it was a "fair" death?

Don't get me wrong, there are issues. I think the pain system needs some work (eg. I should be able to switch stance when in pain). I find is strange how fire does damage per action point not per turn (I'm not on beta FWIW), and it's frustrating that it's not always specified whether things are per action point or per turn (or sometimes per action, which is different!).
Arahian Apr 11 @ 3:20am 
Im gonna watch your videos. I've seen some already.

You're running around corners in such a way that your turn ends with you exposed - that way the enemy shoots first. Instead you should run in such a way that you save 1 action for yourself in case you see enemies - so that you can either shoot or better yet go back into cover.

Don't rely on armor at all, it's meant to safeguard you against miss steps every now and then. The best and most reliable defence is proper movement and proper positioning. Don't end your turns exposed to the enemies. Don't let enemies shoot first. And don't trade shot for shot from the enemies if you can avoid it. 3 AP - Peek, shoot, hide. Never get shot.

EDIT:
You don't know how to peek, you arent using cover to your advantage, you aren't checking enemy movements, you aren't looking around you when walking around, when defending you're standing in the middle of the open without any cover...

You're a human being for god's sake. The most overpowered creature in the ♥♥♥♥♥♥♥ universe. You're sentient. USE IT!!!
Last edited by Arahian; Apr 11 @ 3:44am
Originally posted by Neyreyan_Youtube:
snip
Higher armor values are better than lower armor values. Who could have predicted that? Anyone but you, it would seem.

Originally posted by Arahian:
You're sentient.
Debatable.
Last edited by Commisar Jon Fuklaw; Apr 11 @ 3:49am
Arahian Apr 11 @ 3:53am 
Originally posted by Commisar Jon Fuklaw:
Originally posted by Arahian:
You're sentient.
Debatable.

LUL
Originally posted by Arahian:
Im gonna watch your videos. I've seen some already.

You're running around corners in such a way that your turn ends with you exposed - that way the enemy shoots first. Instead you should run in such a way that you save 1 action for yourself in case you see enemies - so that you can either shoot or better yet go back into cover.

Don't rely on armor at all, it's meant to safeguard you against miss steps every now and then. The best and most reliable defence is proper movement and proper positioning. Don't end your turns exposed to the enemies. Don't let enemies shoot first. And don't trade shot for shot from the enemies if you can avoid it. 3 AP - Peek, shoot, hide. Never get shot.

EDIT:
You don't know how to peek, you arent using cover to your advantage, you aren't checking enemy movements, you aren't looking around you when walking around, when defending you're standing in the middle of the open without any cover...

You're a human being for god's sake. The most overpowered creature in the ♥♥♥♥♥♥♥ universe. You're sentient. USE IT!!!
sure, let me move, press space, move, press space, move, press space move and then i see i am out of food:)
And how do you open doors?
Anyway, everyone is an expert at the game and act like the game is a casual adventure, try the beta and have fun.
It's only the start of the game that is hard and even that is debateable because if you avoid fighting the hexarchy, it's easy breezing.
Try fighting the hexarchy from the start on the beta and see how fun the new guns are against the player
Tigga Apr 11 @ 4:25am 
Or use the sneak stance? That uses less energy per tile than the walk stance, and you can see enemies around corners. In general, when opening up new areas of the map (or old areas enemies may have relocated to) you either want to be sure there's nobody there (sneak to see around corners) or you want to have an action point or two to be able to react to what's there.

Doors are handled with sneak stance. Open and then either close & retreat or shoot. There aren't really any reasons to ever open a door in normal stance unless you're very confident nothing is behind it and you're in a hurry.
Last edited by Tigga; Apr 11 @ 4:28am
phoagne Apr 11 @ 6:18am 
Originally posted by Commisar Jon Fuklaw:
Originally posted by Arahian:
You're sentient.
Debatable.
Let's not insult each other.
Arahian Apr 11 @ 6:37am 
Originally posted by Neyreyan_Youtube:
[

sure, let me move, press space, move, press space, move, press space move and then i see i am out of food:)
And how do you open doors?
Anyway, everyone is an expert at the game and act like the game is a casual adventure, try the beta and have fun.
It's only the start of the game that is hard and even that is debateable because if you avoid fighting the hexarchy, it's easy breezing.
Try fighting the hexarchy from the start on the beta and see how fun the new guns are against the player

1. Food is plastic. 400 calories per plasic. 1 stack of 20 plastic is 20x400 calories. If you're out of food - it means you're lacking in the planning department. Especially early game, when armor is very light.
2. You open doors by walking to them. Then sneak, pass a turn in sneak, to see who is on the other side. Then you think about how're going to deal with them.
3. Fighting the hexarchy is a great way to get a lot of good loot - since they're the ones who actually equip their troops with stuff. I am trying it on the beta and I've experienced no difficulties.
Bisceti Apr 11 @ 2:39pm 
Originally posted by Arahian:
Originally posted by Neyreyan_Youtube:
[

sure, let me move, press space, move, press space, move, press space move and then i see i am out of food:)
And how do you open doors?
Anyway, everyone is an expert at the game and act like the game is a casual adventure, try the beta and have fun.
It's only the start of the game that is hard and even that is debateable because if you avoid fighting the hexarchy, it's easy breezing.
Try fighting the hexarchy from the start on the beta and see how fun the new guns are against the player

1. Food is plastic. 400 calories per plasic. 1 stack of 20 plastic is 20x400 calories. If you're out of food - it means you're lacking in the planning department. Especially early game, when armor is very light.
2. You open doors by walking to them. Then sneak, pass a turn in sneak, to see who is on the other side. Then you think about how're going to deal with them.
3. Fighting the hexarchy is a great way to get a lot of good loot - since they're the ones who actually equip their troops with stuff. I am trying it on the beta and I've experienced no difficulties.
I dunno i just went around a corner on run i swear it was on 1/3 but as soon as i came around the corner i got one shot by an SBN laser, i don't know what the ♥♥♥♥ happened because i was on sneak, heard them coming to the door, got around a corner on last third of run, then the door opened after that, i went back upto the corner with full run, used first point of run to peak the open door and then i got overwatched or something i don't know what the ♥♥♥♥ happened because my plan wasn't to pie an open door with no action points.
Last edited by Bisceti; Apr 11 @ 2:40pm
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