Quasimorph

Quasimorph

strongled Dec 26, 2024 @ 2:15pm
How's the AI in 0.85 beta?
Title, can't play it at the moment, so I want to know from people that played.
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Showing 1-4 of 4 comments
Pinhead Larry Dec 26, 2024 @ 5:52pm 
Kinda feast or famine on the non-quasimorph planets, as I haven't been able to make it to a quasi planet yet.

Sometimes when I kill a dude from outside the ideal weapon range, others nearby will get a ? above their heads and go investigate the body without immediately aggroing on to me and it lets me switch to SPEED MODE and run in to gut them before they can react, saving precious weapon durability and ammunition.

Other times I stab a dude from behind and suddenly a conga line of sh.it'ems will start pouring out of a room halfway across the map from behind me and I get a train run on me.
Last edited by Pinhead Larry; Dec 26, 2024 @ 5:53pm
phoagne Dec 26, 2024 @ 11:20pm 
Originally posted by Syzygy:
Other times I stab a dude from behind and suddenly a conga line of sh.it'ems will start pouring out of a room halfway across the map from behind me and I get a train run on me.
Sounds like you was caught by a patrol.
Pinhead Larry Dec 27, 2024 @ 1:19am 
Originally posted by phoagne:
Originally posted by Syzygy:
Other times I stab a dude from behind and suddenly a conga line of sh.it'ems will start pouring out of a room halfway across the map from behind me and I get a train run on me.
Sounds like you was caught by a patrol.

I wouldn't be able to tell, it happens in literally every mission. Patrol or static encounter, it makes no difference since there aren't really any looping paths or alternate paths you can use to play stealthy and avoid them, not to mention there's no way to detect where a patrol is... uh, patrolling. Nor any way to hide from them if they do pass your way. I tried using the Door Locking function but there's no way to unlock them without destroying them, which either draws enemies to the gunfire it seems, or just forces me to waste ammo and durability I could have used killing the dudes instead. And locking doors was completely useless on 2 star and above, even as a way to try and limit the amount of enemies that can approach you since the sheer number of dudes they have at that point and beyond meant the door would get annihilated within 2 turns tops.
SaltyFrosty Dec 27, 2024 @ 1:46am 
It feels like there was a work done on Ai, it became better in general, but sometimes it feels a weird
- If you kill a guy in a room with others guys who doesn't see you right in the moment with a loud gun, first they all draw they attenton to the corpse, without immediate aggroing you
- Npc now will enter low-alert state when they spot a corpse, and even can follow the blood trail which leads to you, but whose who does this can be absolutely armless workers without any sense of self-preservation
- Npcs now utilize different fire-mods, now they shoot one shot from a distance with submachine guns, and bursts with capable shotguns, last of which often leads to near-death situations
- Quasimorphs now can despawn when they e-collapse, kill somebody and then there is no enemies in their vicinity
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Date Posted: Dec 26, 2024 @ 2:15pm
Posts: 4