Quasimorph

Quasimorph

0.85 feel harder than before
is this normal ? I play first mission after magnum quest and using medium electro gun go in and fight ... should be a cake run but now even early game mob seem tough ... shotgun can't even 1 shot most of them in early game , unlike before , it feel the difficult pump to over lvl , is this intentional or what ?
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Showing 16-25 of 25 comments
phoagne Dec 26, 2024 @ 6:05am 
Originally posted by Vengos:
now give me more inventory to haul all of that "appropriate meds"
Use first aid kits, you can craft them from the start.
Wolfsmaul-GER Dec 26, 2024 @ 6:52am 
Originally posted by phoagne:
Originally posted by Vengos:
Base recovery chance changed from 50% to 5%. Nope, not gonna play this.
Now you have to use appropriate meds to fix your wounds.
people don't seem to notice that you can use rags, plastic and all types of junk to heal wounds, i like that change
Vengos Dec 26, 2024 @ 7:00am 
Originally posted by Wolfsmaul-GER:
Originally posted by phoagne:
Now you have to use appropriate meds to fix your wounds.
people don't seem to notice that you can use rags, plastic and all types of junk to heal wounds, i like that change
you can but its another +2 slots (rags, plastic and i think rubber for burn)



Originally posted by phoagne:
Originally posted by Vengos:
now give me more inventory to haul all of that "appropriate meds"
Use first aid kits, you can craft them from the start.
o yeah just have unlimited resources to craft first aid kits and also splint now has 60% chance to fix fracture. Only 60% to fix injury which saps your HP.
We are getting too much injuries to "just use first aid kits" and to just ignore injuries as many of them sap your HP per action/movement.
[TwitchTV] TorNis Dec 26, 2024 @ 7:43am 
Originally posted by Vengos:
people don't seem to notice that you can use rags, plastic and all types of junk to heal wounds, i like that change
you can but its another +2 slots (rags, plastic and i think rubber for burn)
To be fair, you need to extract constantly common resources for crafting purposes and trading, so having full stack of rags, plastic, rubber, armor plates, weapon parts is common gameplay element
Last edited by [TwitchTV] TorNis; Dec 26, 2024 @ 7:43am
Vengos Dec 26, 2024 @ 8:36am 
Originally posted by TwitchTV TorNis:
Originally posted by Vengos:
people don't seem to notice that you can use rags, plastic and all types of junk to heal wounds, i like that change
you can but its another +2 slots (rags, plastic and i think rubber for burn)
To be fair, you need to extract constantly common resources for crafting purposes and trading, so having full stack of rags, plastic, rubber, armor plates, weapon parts is common gameplay element
thats waht i'm getting at. you have constantly 3 slots ocupied in your inventory to get healed.
The_Divided_God Dec 26, 2024 @ 12:15pm 
4
2
Originally posted by TwitchTV TorNis:
Originally posted by Vengos:
people don't seem to notice that you can use rags, plastic and all types of junk to heal wounds, i like that change
you can but its another +2 slots (rags, plastic and i think rubber for burn)
To be fair, you need to extract constantly common resources for crafting purposes and trading, so having full stack of rags, plastic, rubber, armor plates, weapon parts is common gameplay element

I think this is what they're getting at though - after you account for rubber, rags, plastic, plates/parts, 1 or two slots of food, quickslots filled with ammo, and then 2-3 slots for health items...with the standard tourist or servo arm backpack you've basically used up most of your space, meaning you really can't loot during the mission. Of course, you want your first ship upgrades to be the hangar for exactly this reason, but really, the early game is difficult enough - punishing the player for doing well by preventing them from bringing home the variety of loot they need to literally get the game going and move out of early game is just too much.

What might be better is a difficulty option in the customizable settings right before starting a new game, something to give extra inventory rows to the backpacks. There is already a weight/dodge tradeoff, so even if you do give the player more inventory, the desire to hoard already punishes them by making them easier to hit - no need to double up on that.
Pinhead Larry Dec 26, 2024 @ 5:57pm 
Originally posted by Wolfsmaul-GER:
Originally posted by phoagne:
Now you have to use appropriate meds to fix your wounds.
people don't seem to notice that you can use rags, plastic and all types of junk to heal wounds, i like that change

They don't seem to heal the wounds though, just temporarily stop you from experiencing the negative effects. Since the latest update, I I've churned through multiple stacks of rags, rubber, and plastic on mild injuries and not once have they healed.
Victoria Dec 26, 2024 @ 6:13pm 
Yeah I really don't see myself playing again from a fresh start when the new medicine system (too much, way too much stuff added, for an update that was claiming to cut down of "filler loot" this made it 100x worse) combines with near impossibility of actually getting upgraded backpacks to lead to 1-2 free loot slots maximum.
Gom Dec 26, 2024 @ 6:24pm 
As a new player, having to carry around all the different medicines on a tiny basic backpack felt too punishing.

It was also confusing as to which ones can be used for which type of wound, and often times, I simply didn't have access to the medicine that I need(usually irradiation), or had too many on my backpack since I didn't know which ones I would eventually need.

I like the idea, but it simply feels too punishing for early game, especially for new players like me. Perhaps It might be better if these advanced types of wounds and medicines appear later in the game.
alerell Dec 26, 2024 @ 9:04pm 
Guys just upgrade your shuttle and capsule. It is well worth it.

I feel the game has slowed down critically. The basic chance of 5% to heal wounds, makes you spend up to 40 moves to treat wounds with rags and plastic after a bad room. And the first aid kit has turned into a mere healing 60 xp, it almost does not heal wounds. Drive is gone.

We need to at least leave a base chance of 20%, and increase the corresponding chances of medicine.

A bunch of different new armor sets reduces the chance of getting the desired chips for weapons. Because of this grind starts to get tiresome. I would recommend introducing clothing and armor corporations sets (as a reward and loot). Also, chips on the armor to give all the elements of the set, rather than each separately. Chips drop a maximum of 1 per mission.
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Date Posted: Dec 25, 2024 @ 1:29pm
Posts: 25