Quasimorph

Quasimorph

What is this game about?
what am I playing exactly?
Is this a Strategies-how-to-camp-doors simulator?
Is this a build and loot game?
I know everyone is supposed to be evil, so why am I doing anything at all?
I think this game has some cool concepts, but I just don't understand what I am in store for by continuing to play.
Will we be able to craft an identity later on in development- at least on a faction level building our mercenary unit?
If doors are such a meme, why not be able to interact with doors in different ways for stealth play and ambushing? Any mechanics for windows, lighting, and stealth abilities?
The disposable soldier theme is cool, and can go in several different directions, but I am having a hard time seeing the forest through the trees.
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Showing 1-11 of 11 comments
sebirez Feb 2 @ 9:36pm 
What's so hard to understand? Do raids, get loot, upgrade gear, do harder raids, upgrade soldiers, get better loot, do harder raids, and so on.
Originally posted by Grace Bonez:
what am I playing exactly?
Is this a Strategies-how-to-camp-doors simulator?
Is this a build and loot game?
I know everyone is supposed to be evil, so why am I doing anything at all?
I think this game has some cool concepts, but I just don't understand what I am in store for by continuing to play.
Will we be able to craft an identity later on in development- at least on a faction level building our mercenary unit?
If doors are such a meme, why not be able to interact with doors in different ways for stealth play and ambushing? Any mechanics for windows, lighting, and stealth abilities?
The disposable soldier theme is cool, and can go in several different directions, but I am having a hard time seeing the forest through the trees.
Demons have invaded the galaxy but instead of being a big threat they are a modest threat compared to the corporations.
You are a mercenary helping your selection of corporations gain power and control. Your actions influence what corporation gets stronger.
The goal is to upgrade your ship, find chips to unlock stuff and reach the endgame.
There are some custom campaign missions but they are super hard. They further the plot
Save the Galaxy, for good or ill! :)
hi just to add some things you can do for your way to deal with doors question :o)

- can peek a door and then close
- can sneak to see / detect through doors
- can mine a door while retreating (and then shoot the door / make noise to attract the enemy) (but in very narrow corridors, you can only do this where you have room to go around it or have a melee weapon you can throw onto it to detonate in case you need to go that way later and they didnt step on it, eg a sniper enemy)
- you can sneak/detect them near the door, and then use a powerful / shotgun burst to blast through the door and into them :)
- you can open from an angle, throw in a grenade, and then close and lock it (but if thermal you risk burning loot on the ground)
- you can melee damage the door a few times (to weaken it) and then shoot through it (but i think flamethrower wont go through any more, but havent risked it yet)
- you can spill fuel on the ground near the door, and then when the enemy goes near it (after luring them in some way) you can shoot the ground with dragon volley shells to set it on fire etc :)

actually that reminds me of Die Hard :)
"hanz, scheiss den fenster" -
(puzzled look from hanz)
"Shoot - The Glasssss" :glassshiv: :lunar2019grinningpig:
Last edited by pgames-food; Feb 3 @ 8:13pm
You aint playing for much, since the version update, armour barely means anything, medicine are less reliable, soilders burns through calorie faster than an oversize me actor, there's barely any plot mission, and you are doomed to die late game by over bloated faction man power, while the stock market system is way too bloated as a system and there is no quality of life system to support it. No golden path mission to work towards. Game's in a terrible spot, wait for version 0.9.
Originally posted by Grace Bonez:
If doors are such a meme, why not be able to interact with doors in different ways for stealth play and ambushing?

Breaching charges you can put on doors would be a great strategic option.
Keshee Feb 4 @ 10:59pm 
Originally posted by Physical Theorist:
Originally posted by Grace Bonez:
If doors are such a meme, why not be able to interact with doors in different ways for stealth play and ambushing?

Breaching charges you can put on doors would be a great strategic option.
I agree with the idea. But how many would we end up needing for every door on the map?
Originally posted by Keshee:
Originally posted by Physical Theorist:

Breaching charges you can put on doors would be a great strategic option.
I agree with the idea. But how many would we end up needing for every door on the map?

You wouldn't, you'd use it to clear a chokepoint with a ♥♥♥♥ ton of enemies behind it at the expense of blowing up the doorway and giving anyone who didn't die in the blast a clearer shot on you. It should be an option, not something you use on every door. Making them take up two slots (and MAYBE stack up to two only if they couldn't be crafted) would keep them situational.
maybe a remote controller for the mine could work too?
where the player needs to carry a 1x1 controller, but can still carry the usual stack ox 1x1 x3 mines (but when they "use" or "activate" the controller, all of your placed mines go boom :)
(if done 1 at a time you can have more control that way, or use it for big bosses) :)
it's all about survival

survive!
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Date Posted: Feb 2 @ 8:56pm
Posts: 11