Quasimorph

Quasimorph

A Jan 5 @ 5:54am
How bad does the difficulty get when all hell breaks loose?
I just survived my first run where the meter was approaching 750. I managed to get one of those nail guns that do burst damage, and I thought: Does the game compensate the increase in difficulty by awarding you with better weapons to help you survive?
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Stan Jan 5 @ 5:59am 
good question because this game on my radar
More or less, geting better guns is a lot harder now since the good stuff is in the late game when the corporations have high tech.
While you can find a better gun by killing a high rank soldier or in a crate, its still very rare.
The main improvements come from leveling up your ship and upgrading schematics that you find + clones upgrades.
Its also a choice of what enemies to fight, usually you will stock up on equipment from a hexarchy( top 4 corporations that always stomp the galaxy and get to max tech and power).
Generally people quit before the endgame and only see about 10% of what the game offers.
This was the short answer😀 if you fight against the hexarchy or tetzclan the game becomes unbelivably unfair and cruel for new players
Is the question: does quasimorphism increasing make for better loot? because I don't think it does. But more enemies does mean more loot rolls. And higher tech enemies means looting better gear. So Yes?
Redd9 Jan 5 @ 9:27am 
Originally posted by Lantantan:
Is the question: does quasimorphism increasing make for better loot? because I don't think it does. But more enemies does mean more loot rolls. And higher tech enemies means looting better gear. So Yes?

Maxing the q meter spawns more quasis and a baron, frequently at the expense of the life of every non-quasi on the floor. If you survive, you get uncontested looting of everything that died save robots and turrets.

Originally posted by A:
I just survived my first run where the meter was approaching 750. I managed to get one of those nail guns that do burst damage, and I thought: Does the game compensate the increase in difficulty by awarding you with better weapons to help you survive?

As corporations grow in power, assets and tech, their units with better equipment spawn more frequently when running missions against them. Finding several full sets of Frame, Carnage and Legend armor, The Beast, Prism Rifles, AES guns and stacks of medkits becomes standard per floor.

In short, they get better over time, you take their stuff or get item chips to modify and make better stuff. Going in lightly armored with enough ordinance to wipe a room full of enemies and then building your load out from the corpses is a pretty good strat.
Game does not. It is simple RNG. High quasimorphosis is BAD. Entire floor turns into quasy and not some little shmucks either. Unless you fancy to shoot into some hell knight that spawned from lowly trainee. But loot will still be there if you shoot all the quasymorphs. So if you reching 1000 better to do it on the empty floor. Than it will just be baron to deal with.
Chtulhu Jan 5 @ 11:08am 
High quasimorphosis can be used to clear levels, especially later in the game. It is much easier to kill all the quasimorphs+baron than pack of insane RealWare soldiers with miniguns and speed of 3.
But before that you better stay <600 q-meter, if you don't want to get pact.
hi another thing to bear in mind, is that ammo (or damage type) plays an important role too, for example, you can still deal with enemies with a hi quasi-meter boost, if you have a good source of damage type, but if you dont have it, then it can still be very tough to deal with even slightly lower enemies.

eg, an enemy might have hi Blunt Resistance, and you only have a machine gun with blunt bullets = you only do a bit of damage each time, or an enemy has low cut resistance, and you have a shotgun with cut ammo = easier to beat them :)

i think having 1 of the machine gun's which lets you fire 3 different ammos, and a shotgun which lets you fire 4 ammos, are 2 good weapons to always carry around (but i do like having 1 pierce sniper gun too, with long range) :)
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Date Posted: Jan 5 @ 5:54am
Posts: 7