Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its the same as "item find" for most arpg
Only way to make it fair is to reduce its scope. For example
Rigger
Increases the amount of robots and turrets found. (pet class maybe?)
Scavenger=Materials
Pillager=Tradable
Marauder= Amunition and weapons
Rigger= Turrets and robots + respectiv items
ETC...?
also, in other games you get mf instead of combat stats, or when you already have everything minmaxed. In other games "looter" class is weaker at combat(Antiquarian in DD). In Quasi Rats have both more loot and incredible damage boost. Maybe strip combat perks so player has to upgrade through other means(augements, stat and gear upgrades) before they can focus on farming and until then use Rats to farm on easier missions?