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- Balance: Some wounds did not have stabilizable effects. Now all have more additional effects with damage.
- New: Sound for clicking on the cargo bay/inventory tabs.
- New: Spider Cocoon can be used to summon a friendly spider.
- New: Packaged ARs can be disassembled into their body parts.
- Fixed: Industrial tileset walls were indestructible.
- Fixed: Industrial tileset used incorrect connecting doors and tiles.
- Fixed: Industrial tileset had a corridor that was impossible to pass through. Also, because of it, the mission target could not spawn sometimes.
- Fixed: Floor fan in the industrial preset overlapped objects placed on it.
- Fixed: Softlock due to Test Subject HRG-CR-0, when it received damage and did not play a sound.
- Fixed: If you unload ammo from a weapon in the inventory of a corpse or ally, the weapon continues to be displayed loaded.
- Fixed: Antidote stabilized wounds, but should not.
- Fixed: Softlock when entering the elevator in an Escort mission.
- Fixed: In some menus, the text was not displayed completely.
- Fixed: White buttons in the 2nd barter tab.
- Fixed: If you hand over Secret Data during a personal visit (not via Fast Trading), then story arcs are not triggered.
- Fixed: When clicking on a mission in the faction window, the game didn’t open the System Map on the mission’s planet.
- Fixed: When using early evacuation with a valuable item, the post-mission screen with rewards was shown.
- Fixed: Instead of the Help menu, the Settings menu opened in the game.
- Fixed: After selecting a crafting recipe and quantity, the Conveyor closed.
- Fixed: Blue Guard pants didn’t have a texture.
Controls- New: (Controller|Keyboard) nearby objects are now highlighted.
- Fixed: (Controller) when standing on a corpse, incorrect hotkeys were sometimes shown on the left.
- Fixed: (Controller|Keyboard) when opening a container, the inventory cursor no longer moves to the top.
- Fixed: When pressing a window hotkey (inventory, map, etc.), this window did not open if another window was active.
- Fixed: It was impossible to close the inventory with the inventory hotkey if you were standing on a corpse.
- Fixed: (Keyboard + mouse) When trying to throw an item by dragging it outside the inventory, the inventory closes.
You may need to restart Steam.- New: New Line of Sight and aiming algorithms. They solve the problem when the enemy sees the player but the player does not see the enemy, and when shooting near a wall for one, the wall is considered an obstacle, but for the other - not.
- New: Augmentations - On board the Magnum, you can install parts of robot bodies on clones in a new special menu. Other mercenary control screens have also been updated.
- New: Stabilizing medicine is now divided into that which heals people and which repairs robots.
- New: Models and icons of robot body parts have been updated.
- New: 4 melee weapons, 9 ranged weapons, 1 hat. Thanks to Lynchantiure, Disjunction Junction, Invictus!
- New: Skipping the shuttle arrival now works instantly and completely skips the flight cutscene. Skipping videos when holding the button has been accelerated.
- Localization: Added missing names and descriptions of faction units, corrected typos.
- Balance: Changed mission balance, slightly changed duration and rewards. Easy missions give less reward points, hard missions become a little shorter, Escort missions give more reward points.
- Balance: Removed multi-use items from possible targets in Robbery missions.
- Balance: Threads were removed from all recipes.
- Balance: Repair kits were slightly weakened, but some were added to starting recipes.
- Balance: Slightly simplified the prices of Magnum upgrades.
- Balance: Changed item weights, mostly made lighter.
- Balance: Rebalanced weapons within their lines to make base variants a bit more useful.
- Fixed: Monitoring sometimes did not create a mission when it could. Now it immediately creates a suitable mission, if it cannot - a message appears that no missions were found.
- Fixed: It was possible to take weapons from turrets if their body was completely destroyed.
- Fixed: Black screen when going down the stairs during the first visit to the Sinkhole Oasis.
- Fixed: The rewards screen was not shown after missions.
- Fixed: Medicine was not deselected in the health menu.
- Fixed: Xiomara's portrait was shown instead of Jane's sometimes after a mission on Venus.
- Fixed: Armor values were not deselected in the inventory.
- Fixed: If you move to another floor with a grenade launcher, the background of the grenade icon turns white.
- Fixed: The “Disassemble all” button wasn’t updated (available - not available).
- Fixed: The “Yes” and “No” buttons were inverted when using “Reset to defaults” in Options.
- Fixed: Items disappeared in the inventories of corpses.
- Fixed: Missing texture for the pirate polymer gas mask Grin.
- Fixed: Names of NPCs were not displayed in story dialogues.
- Fixed: Damage on movement did not trigger immediately.
- Fixed: “Extra melee hit" from the shoulder of the recreational AR was delivered even if the target was knocked back before the additional strike.
ControlsBalance: Changed distribution of units by tech levels.
- New: (Controller|Keyboard) Improved navigation logics in various menus, controls, cursor autofocus when opening and closing different screens.
- New: (Controller) You can scroll windows with the right stick.
- New: (Controller) You can assign key combinations for the controller.
- New: Updated tutorial texts for the controller and keyboard-only control schemes.
- New: Added input delay, making it easier to use key combinations.
- New: Added new hotkeys.
- New: (Controller|Keyboard) Closing the enemy inspection window returns to the aiming mode.
- New: In the barter menu, you can now hold down the arrow button to quickly select a large number of goods.
- New: (Controller|Keyboard) In the aiming mode, allies have been removed from the quick selection list (Next target / Previous target).
- Fixed: To bind multiple buttons to an action, you had to press them simultaneously. Now you can press them gradually.
- Fixed: (Controller|Keyboard) When the player would pick up the last item from the floor, the floor window would disappear, causing the cursor and the picked up item to become invisible.
- Fixed: Camera control is no longer blocked by opening windows and using items from the vest (grenades).
- Fixed: (Controller|Keyboard) Reassigning system buttons is blocked.
- Fixed: (Controller|Keyboard) Some tooltips were not displayed.
- Fixed: (Controller|Keyboard) It was impossible to scroll through producers and consumers in the Stock Exchange goods screen.
- Fixed: (Controller|Keyboard) It was impossible to select recipes in workbenches during missions.
Known Issues- The Augmentation window button remains red and shows "No implants" even if there are body parts replaced.
You may need to restart Steam.Implants have been postponed until the next week.
Augmentation (replacing body parts with robot body parts) has been in the beta since the last week.
- New: Combat Log. To expand it click on it or press its hotkey (J by default). You can disable the Combat Log in Options or set its size.
- New: Updated intro at the start of a new game.
- Balance: Scientists and professors, as well as VIPs and Elimination targets, will have access to equipment of higher Tech Level than other units..
- Balance: Changed the chances of different units appearing, now at high Tech Levels there will be slightly more weak enemies, but they will have access to advanced equipment.
- Balance: Changed the distribution of loot on the level, now there will be more of it in containers than on the floor.
- Fixed: Grenades could be thrown through walls.
- Fixed: It was possible to throw a grenade beyond its range.
- Fixed: When the floor tab was full, it did not expand, but could disappear.
- Fixed: The mouse wheel did not work in the station inventory screen.
- Fixed: Mission power tooltip showed an incorrect value.
- Fixed: Installed augmentations disappeared after recloning.
- Fixed: In some cases, the level would not generate and you would get stuck on a black screen. NOT APPLICABLE TO MODs
- Fixed: Rare case of player turn freezing.
- Fixed: On the Industrial tileset, the elevator animation was on top of the clone.
- Fixed: Errors in auto-completion of commands in the console.
- Fixed: If you get several identical reusable items when disassembling, their charges were calculated incorrectly.
- Fixed: The Military Hand augment with the “Extra projectile” bonus allowed you to fire a second shot from a flamethrower or HFC even if you did not have enough ammo for it.
Controls- New: Horizontal scrolling speeds up over time when the button is held down.
- New: (Controller/Keyboard) Added display of tooltips when focusing on all elements on the raid preparation screen.
- New: (Controller/Keyboard) Continuing to improve the logic and ease of navigation.
- Fixed: Input block during loading.
Known Issues- The Augmentation window button remains red and shows "No implants" even if there are body parts replaced.
- The new aiming algorithm may be inconsistent sometimes.
You may need to restart Steam.Implants should be available by the end of this week.
Augmentation (replacing body parts with robot body parts) has been in beta since March 7th.
- New: Jupiter, Io, Europa, Ganymede, Callisto, 27 stations in total. 2 new tilesets. Callisto temporarily uses the Europa tileset. No bramfatura for now.
- New: Factions occasionally add their faction items to station inventories, after which these items can be purchased.
- New: Updated buffs and debuffs for augmentations.
- New: When thrown, melee weapons now have a chance to fly through objects.
- New: When a wall adjacent to a door is destroyed, the door is also destroyed.
- New: Display of the corresponding fist for the player and NPC depending on their hands.
- Balance: New iteration of the faction NPC generation. The number of squads without leaders has been increased, which will lead to a decrease in the number of patrolling squads.
- Fixed: Turrets were placed without weapons.
Known Issues- The Augmentation window button remains red and shows “No implants” even if body parts are replaced.
- Augmented limbs that can be used as weapons (arms, legs) are repaired to full condition if they are installed and removed.
- If you give weapons to allies without physical arms (spiders, turrets), they will hang in the air.
You may need to restart Steam.Edit: Another known issue: if you save and exit during a mission and then load into it some of your augmentation buffs will be shown as 0. They still work and provide their bonuses, it's just a tooltip error. After completing the mission it will fix itself.
- New: Items in containers can now be dropped via the pop-up menu (RMB - Drop).
- Balance: The scale of Jupiter and its moons has been changed, the flight time between them will be shorter.
- Fixed: The game would freeze on a black screen when exiting a mission.
- Fixed: The game would freeze after the NPC Subject G-HRG-DR-14 was injured
- Fixed: The remains of some containers were impassable.
Known Issues- The Augmentation window button remains red and shows “No implants” even if body parts are replaced.
- Augmented limbs that can be used as weapons (arms, legs) are repaired to full condition if they are installed and removed.
- If you give weapons to allies without physical arms (spiders, turrets), they will hang in the air.
- Corpses and resurrected NPCs sometimes lose localization.
- If you save and exit during a mission and then load into it some of your augmentation buffs will be shown as 0. They still work and provide their bonuses, it's just a tooltip error. After completing the mission it will fix itself.
You may need to restart Steam.- New: Implants. You can install them in the Augmentation menu. They are found in medical and scientific boxes during missions, as well as on scientists, professors, and elite enemies. First batch, passive effects only.
- New: Callisto now has its own tileset.
- Balance: The number of enemies in Defense and Control waves has been increased.
- Balance: The difficulty reduction of the first missions (difficulty curve) was reapplied if you replay it. Shown Power Concentration on missions now takes into account the difficulty curve.
- Fixed: Localization loss for resurrected enemies.
Known Issues- The Augmentation window button remains red and shows “No implants” even if body parts are replaced.
- Augmented limbs that can be used as weapons (arms, legs) are repaired to full condition if they are installed and removed.
- If you give weapons to allies without physical arms (spiders, turrets), they will hang in the air.
- If you save and exit during a mission and then load into it some of your augmentation buffs will be shown as 0. They still work and provide their bonuses, it's just a tooltip error. After completing the mission it will fix itself.
- If you change arm augments, the previous fist will be displayed during missions.
- When recloning a clone in Genome, as well as on easy difficulty or with the option to return items on death enabled, the fists of the characters will be returned to the Magnum's cargo bay.
- Robot stabilizing medicine (marked Robots at the bottom of its description) can be used on NPCs.
You may need to restart Steam.- New: New batch of augments and passive implants.
- New: NPCs can now spawn with augments and implants installed.
- New: New animations for disembodiment of quasimorphs upon death.
- Balance: Changes in the roster of Tezctlan and Xiomara units.
- Balance: Changes to the characteristics of various augments, including new properties for some quasimorphic limbs.
- Fixed: Softlocks when throwing a grenade or knocking back a player off the edge of the map.
- Fixed: Rare softlock when destroying tiles.
- Fixed: Loss of camera control after shooting at a player with a flamethrower.
- Fixed: (possible) Incorrect pixelation scale on 4k monitors.
- Fixed: When starting a mission, the clone could start facing the wrong way and the camera would zoom in from left to right.
- Fixed: Collapsed Combat Log preview did not change language after changing it in settings.
- Fixed: Incorrect lighting could be used on some missions.
Known Issues- The Augmentation window button remains red and shows “No implants” even if body parts are replaced.
- Augmented limbs that can be used as weapons (arms, legs) are repaired to full condition if they are installed and removed.
- If you give weapons to allies without physical arms (spiders, turrets), they will hang in the air.
- If you save and exit during a mission and then load into it some of your augmentation buffs will be shown as 0. They still work and provide their bonuses, it's just a tooltip error. After completing the mission it will fix itself.
- If you change arm augments, the previous fist will be displayed during missions.
- When recloning a clone in Genome, as well as on easy difficulty or with the option to return items on death enabled, the fists of the characters will be returned to the Magnum's cargo bay.
- Robot stabilizing medicine (marked Robots at the bottom of its description) can be used on NPCs.
- Augments with the "Weapon Slot Blocked" effect block the slot only visually, you can still put weapons in it. There must be no other weapon in that locked slot to use the augment-weapon.
- Transforming into a baron doesn’t grant their weapons.
You may need to restart Steam.- New: New batch of implants, including new active ones.
- New: 2 story missions.
- New: Improved cursor navigation logic.
- New: Icons for different controllers (Xbox, PlayStation, Nintendo).
- New: Added new hotkeys to Options.
- New: When losing an arm, your bare hand is replaced with an arm stump.
- Balance: Slowed down the speed of faction development, Jupiter stations gave too big a bonus.
- Balance: Changed the characteristics of augments and implants.
- Balance: The chance of getting implants from enemy corpses has been slightly increased (now 30%).
- Balance: Amputation can only be triggered in a situation where the damage dealt takes away at least a third of the target's health. For weapons with the "Amputation when injures" trait, the threshold is 1/9 of health.
- Fixed: The Augmentation button now changes color if implants or augments are installed.
- Fixed: After reloading a mission, the augment bonuses were displayed as 0.
- Fixed: Your bare hand wasn’t updated after changing the augmented hand.
- Fixed: When recloning a clone in the Genome, as well as on easy difficulty or with the option to return items upon death enabled, the characters' fists were returned to the Magnum's cargo hold.
- Fixed: Robot stabilizing medicine (with the Robots mark at the bottom of the description) could be used on NPCs.
- Fixed: It was possible to put a weapon in a weapon slot blocked by an augment with the "Weapon Slot Blocked" effect.
- Fixed: Transforming into a baron didn’t give their weapon.
- Fixed: Using ||Xiomara's Skull|| not in space, but on a mission didn’t trigger this storyline.
- Fixed: When entering a new floor for the first time, the weapon-augments’ ammo was refilled to maximum.
- Fixed: After the Second Chance was triggered, the game would freeze.
- Fixed: Incorrect portraits when several messages were triggered at the same time.
- Fixed: In some situations, enemies were shown in the fog of war.
- Fixed: The inventory icon in Mercenary Management remained green when the inventory was empty.
- Fixed: Starting messages were not always shown at the beginning of missions.
- Fixed: Incorrect display of enemy weapon-augments, enemies did not use them.
- Fixed: A rare problem with wall generation when the facade wasn’t placed.
Known Issues- Augmented limbs that can be used as weapons (arms, legs) are repaired to full condition if they are installed and removed.
- If you give weapons to allies without physical arms (spiders, turrets), they will hang in the air.
You may need to restart Steam.- Fixed: invisible / unselectable enemies on Jupiter and its satellites.
- Fixed: With a large number of augments or implants, NPCs could have 0 or less health, making them immortal and non-selectable.
- Fixed: Some saves returned UnexpectedError. Try loading them again.
- Fixed: After completing the mission "From Spark to Flame" the last message was from Jane, not AnCom. Also at the end the screen now darkens, instead of turning white.
You may need to restart Steam.PSA: If after loading a save and getting UnexpectedError you see any visual glitches (incorrect Main Menu colors, non-existent map objects, you see a planet instead of space etc.) - restart your game.
- Fixed: You were unable to switch to weapons granted by augments with the “Weapon Slot Blocked” effect if there was a weapon in the other hand.
- Fixed: Skulls had a durability bar.
- Fixed: When spending a multi-use item to upgrade the Magnum, the number of items in the stack was reduced, but not the number of uses.
- Fixed: After upgrading the Magnum, if the quantity of resources would become insufficient, the mark about the available upgrade (+) did not disappear until the Spacecraft screen was reopened.
You may need to restart Steam.- New: Active implants now show their ability.
- Balance: Increased the rate at which Shock status decreases.
- Fixed: Venusian Baron had the Mercurian weapon.
- Fixed: Allies would attack the player if he hit them with an attack.
- Fixed: Corpse inventory scrolled down when switching to it from the corpse health window.
- Fixed: Rare case when it was possible to order the production of 0 items.
- Fixed: Implants disappeared after recloning.
- Fixed: Another way to equip a weapon in a slot blocked by an augment with the “Weapon Slot Blocked” trait was fixed.
- Fixed: NPCs dropped their weapons on the floor if they were generated with a augment-weapon.
- Fixed: It was impossible to start the mission "From Spark to Flame" if AnCom had too low Power before (it was impossible to lower it to the required level).
- Fixed: After amputating the shoulder, the fist was not replaced with a stump, or the stump was replaced back with a fist.
You may need to restart Steam.- Fixed: After completing the mission "From Spark to Flame" the keyboard didn’t work in the Space mode.
- Fixed: (Controller) Opening the Active Implants window wouldn’t set focus to it and so it was impossible to select an implant to activate.
- Fixed: When taking items from containers it was possible to create extra tabs up to the 999th after which they were always there.
- Fixed: If the NPC’s target dies and the NPC sees the starting tile of the level they would shoot at it continuously.
- Fixed: NPCs did not use the new aiming algorithm well.
You may need to restart Steam.Reverted AI fixes that caused the game to freeze on a turn end.
You may need to restart Steam.