Quasimorph

Quasimorph

 This topic has been pinned, so it's probably important
Supertehteh  [developer] Feb 14 @ 8:25am
0.8.6 Beta Feedback
The thread for your feedback for the 0.8.6 BETA update
Last edited by Supertehteh; Feb 14 @ 1:10pm
< >
Showing 16-30 of 174 comments
Ghost381 Feb 15 @ 8:57am 
Currently having a major issue with the ship inventory. Tabs 1,4, and 5 work fine, but tabs 2 and 3 have the following issues:
-Will not auto-sort
-Sometimes a try to drag an item out and it will transfer, but still shows as being in the hold
-There are "dead spots" with no squares, if I drag an item to it, it deletes the item
-Sometimes it just softlocks me entirely when trying to manage items in tabs 2 and 3. The game will run and everything highlights as normal when I hover over it, but none of the buttons/keybinds work. I can't even bring up the menu with ESC, so far the only thing I can do is alt+f4 and restart
phoagne Feb 15 @ 10:07am 
Originally posted by Ghost381:
Currently having a major issue with the ship inventory. Tabs 1,4, and 5 work fine, but tabs 2 and 3 have the following issues:
-Will not auto-sort
-Sometimes a try to drag an item out and it will transfer, but still shows as being in the hold
-There are "dead spots" with no squares, if I drag an item to it, it deletes the item
-Sometimes it just softlocks me entirely when trying to manage items in tabs 2 and 3. The game will run and everything highlights as normal when I hover over it, but none of the buttons/keybinds work. I can't even bring up the menu with ESC, so far the only thing I can do is alt+f4 and restart
Unfortunately it can't be fixed. The issue is the save was started before we've added the multi-use mechanic. It's a rare-ish bug and only with old saves. New saves won't have it.
Ghost381 Feb 15 @ 10:44am 
Originally posted by phoagne:
Originally posted by Ghost381:
Currently having a major issue with the ship inventory. Tabs 1,4, and 5 work fine, but tabs 2 and 3 have the following issues:
-Will not auto-sort
-Sometimes a try to drag an item out and it will transfer, but still shows as being in the hold
-There are "dead spots" with no squares, if I drag an item to it, it deletes the item
-Sometimes it just softlocks me entirely when trying to manage items in tabs 2 and 3. The game will run and everything highlights as normal when I hover over it, but none of the buttons/keybinds work. I can't even bring up the menu with ESC, so far the only thing I can do is alt+f4 and restart
Unfortunately it can't be fixed. The issue is the save was started before we've added the multi-use mechanic. It's a rare-ish bug and only with old saves. New saves won't have it.


Ahh I see. Oh well, guess it's time to start a new save then lol.
Thanks for your hard work!
Originally posted by phoagne:
Originally posted by Road to 5 MMR:
You don't get a confirmation when you hand over the data to Realware, the one before being asked to do an Espionage mission for AnCom. Not sure if this is intended or not? Is the quest started differently now?
Did you visit the station in person?
For now I suggest to start a new save and turn on "Fast trading" in options.
Yes, I visited the station in person and tried it on a new save with same result.
I started another new save and tried with the fast trading option like you suggested (awesome feature) and it worked this time; I recieved the confirmation.
It was not possible to walk in this hallway, no commands registered. Also the infection remained even though I had healed all wounds (not DocStation), not sure if it is an intended new mechanic or not.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428157917
Last edited by Road to 5 MMR; Feb 15 @ 2:44pm
dmfan79 Feb 15 @ 4:38pm 
Originally posted by Road to 5 MMR:
It was not possible to walk in this hallway, no commands registered. Also the infection remained even though I had healed all wounds (not DocStation), not sure if it is an intended new mechanic or not.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428157917
I was going to report it myself.

I've encountered the corridor bug several times now. The block is always the same, there's a barrel on the lower tile and a pipe on the upper one.

Unfortunately the last time it appeared, it was on the fourth floor just next to the elevator and now I'm stuck with the mission. I cannot even wait for quasimorphosis, since I'm on Mars...
Mads Feb 15 @ 6:24pm 
[deleted]

Thought I found another controller bug but it was a skill issue 🙃
Last edited by Mads; Feb 15 @ 9:00pm
Kanjejou Feb 15 @ 8:44pm 
Using ctrl+ left click sometime doesnt send the item directly to the other inventory and do nothing.
Originally posted by Kanjejou:
Using ctrl+ left click sometime doesnt send the item directly to the other inventory and do nothing.
Which control method? KB+M or KB only?

As for corridors, no need to report them anymore, known issue and will be fixed later.
Last edited by [TwitchTV] TorNis; Feb 15 @ 10:19pm
phoagne Feb 15 @ 10:37pm 
Originally posted by Road to 5 MMR:
It was not possible to walk in this hallway, no commands registered. Also the infection remained even though I had healed all wounds (not DocStation), not sure if it is an intended new mechanic or not.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428157917
Known issue, we've fixed it. Will be in the next hotfix.
Шурик Feb 15 @ 11:58pm 
При подтверждении крафта происходит полный выход из модуля производства. это неудобно
Mads Feb 16 @ 2:26am 
Does controllers being a known issue include adding more button mappings for actions in menus? Eg: Take all, unload all, quick move item between containers, etc?

If lack of buttons is a problem I really like Caves of Qud’s method of using LT as a modifier to double the number of mapping options (with R1 for aiming instead)

Sorry if I’m over reporting controller stuff, you said you wanted feedback on it so 🤷🏻‍♀️
Originally posted by phoagne:
Originally posted by Road to 5 MMR:
It was not possible to walk in this hallway, no commands registered. Also the infection remained even though I had healed all wounds (not DocStation), not sure if it is an intended new mechanic or not.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428157917
Known issue, we've fixed it. Will be in the next hotfix.

hi im not sure if pipe wall tiles can be destroyed, but you might be able to shoot a hole in some walls in the meantime, like with a shotgun or similar.
I've updated to the beta but am seeing nothing to indicate that controller support has been upgraded. I'm not seeing any button glyphs, or even anything in the settings menus to indicate that a controller is being used. Is this intended? Is it still "controller support" without having button glyphs for controllers, or did I miss a setting somewhere?
phoagne Feb 16 @ 5:27am 
Originally posted by Killer Penguinz:
I've updated to the beta but am seeing nothing to indicate that controller support has been upgraded. I'm not seeing any button glyphs, or even anything in the settings menus to indicate that a controller is being used. Is this intended? Is it still "controller support" without having button glyphs for controllers, or did I miss a setting somewhere?
Go to the Options - Controls, choose the controller there.
Also it may help to disable Steam Controller Input: RMB on the game in your Library -> Properties -> Controller -> Override for Quasimorph -> Disable Steam Input.
< >
Showing 16-30 of 174 comments
Per page: 1530 50