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2)Current barter system is a stopgap transitionary solution.
3) Q-morphosis isnt as bad as you think. Surviving rapture events is relatively easy if you position yourself well in advance. can even be used to relatively cheaply deal with high difficulty high floor assasinations/captures because you only need to kill the boss and all the rest simply vanish.
The rest i agree with
I think with the new barter system this makes it even more fun to larp as an interplanetary garbage merchant.
2. Next update will apparently let you buy barter resources directly.
3. My issue is between 600-1000 quasimorphis raises way too quickly. Once you hit 600, unless you've already cleared most of the floor it's gonna skyrocket to 1000 within about 20 turns. The way to deal with it is incredibly anti-climatic. You basically just wait at the elevator for it to hit around 900, then go back to a floor you already cleared, let the baron spawn on an empty floor, then kill him and continue the mission normally. If you ever try to just move on with the mission once you hit 600 and the floor isn't mostly cleared already, you are basically just setting yourself up to be mobbed with a boss fight unless the objective and the elevator are both really close to each other.
i agree with this immensely, i cant stand missions longer than 3 floors and even 3 floor missions are freakishly long
it doesnt feel good when i play all the way through the floors and instantly lose 40 minutes of gameplay from something as minor as a misclick, it just makes me want to close the game, and the length makes it basically mandatory to bring qmorph drainers unless you want a legion up your ass, which really hurts when fighting the venusians who feel practically invincible at times, contrasted with every other alien who seem to just flop when you look in their direction