Quasimorph

Quasimorph

Supertehteh  [developer] Oct 18, 2024 @ 8:31am
Patch 0.8 Unchained Belt Feedback
Hey again guys!
Feel free to leave your feedback about Unchained Belt 0.8 patch, difficulty settings, and other mechanics in it in this thread.
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Showing 1-15 of 116 comments
Kaia Oct 18, 2024 @ 2:50pm 
Hi with this last patch i started a new game, and upon doing the first cloning ship upgrade, i noticed that hitting [Esc] no longer brings up the escape menu in game. it also seems to render the key press inactive, except for when i bring up the system map, then [Esc] lets me go back to the sheep screen.

So tl:dr: some ship upgrades seem to break the Escape menu.

Edit: my bad. It was an outdated mod issue. Unsubscribing to the mod fixed my issue :]
Last edited by Kaia; Oct 18, 2024 @ 2:53pm
Neyreyan_Youtube Oct 18, 2024 @ 5:01pm 
Most negative feedback would be on how unfair is balanced, its never said you only have 3 clones and then its game over. Imagine someone playing for 30 hours, running out of chips and geting the game over screen.
Random items means you can start without a weapon, how do you kill someone with a soda can?
Unfair should let you chose your start 2 clones and starting 2 clases. Why? Because random means restarting the game until you get what you want. Or at least 1 clone/class should be chosen
The custom difficulty doesnt have the option to turn off faction destruction, this is a major choice in battle brothers.
levels are too linear now, the landing zone always has 1 possible door to go through and its usually a straight line. meaning we don't have freedom.
In the base version of the game i could sneak around and move around to find some spare weapons or just very weak enemies.

All dificulties should reach the same progression of enemies, just slower for easy.

The game should have a conveyor belt at the start so we can make basic items.

All dificulties should start with 5 sets of basic combat items so in case of death we don't have to replay a mission 20 times until we get lucky.

On Unfair the enemies seem to have no spare ammo....how is that fair? they shoot you, you kill them, you dont get ammo
It also makes the enemies go into melee a lot more wich is questionable since you would need to implement a surrender. run away or just despawn them on the map since its silly that enemies with no ammo become action heroes and charge the player
Last edited by Neyreyan_Youtube; Oct 18, 2024 @ 5:01pm
Blak-Dragon Oct 18, 2024 @ 11:08pm 
Is there any blueprints for the makeshift weapons such as the AZ-96 and Chain Blade ? Or are they still only regarded as disposable weapons and never intended to be manufactured and modified ?
phoagne Oct 18, 2024 @ 11:15pm 
Originally posted by Blak-Dragon:
Is there any blueprints for the makeshift weapons such as the AZ-96 and Chain Blade ? Or are they still only regarded as disposable weapons and never intended to be manufactured and modified ?
No chips for them.
silly_cat19 Oct 19, 2024 @ 1:35am 
With the new barter system, I cannot exchange resources for corporation items at stations, am I doing something wrong?
phoagne Oct 19, 2024 @ 1:54am 
Originally posted by silly_cat19:
With the new barter system, I cannot exchange resources for corporation items at stations, am I doing something wrong?
No, for now faction equipment is only from looting or rewards. But just for a time being.
KovaN Oct 19, 2024 @ 2:32am 
Повторю вопрос здесь, раз бэта фидбэковый закрыли:

90 прочности у штурмовых винтовок Освобождённого Пояса это так задумано? У Налётчика статы конечно поприятнее Расплаты, но не на столько чтобы это оправдывало прочность более чем в 2 раза ниже. А AZ-120 уже около аналог Наказания, если бы не опять же прочность, которая в 2 раза ниже.

Вихрь в то же время немного помощнее своих аналогов и имеет целых 180 прочности, что для момента появления заметно выше среднего.
Last edited by KovaN; Oct 19, 2024 @ 2:43am
GameKnut Oct 19, 2024 @ 3:51am 
I was just attempting an escort quest on Venus, and things got difficult, but I'd just barely managed to get my VIP into the safe room at Q-morphos, and still had enough time to make it to the elevator, thanks to a conveniently placed bottle of booze.
Then the VIP immediately did an about-face, ran out of the saferoom, started charging TOWARDS THE QUASIMORPHS, set off two barrels with his rail-pistol, and walked into a raging inferno. I barely killed the demons about to maul him, but they didn't drop any idols to possibly prevent Rapture, and he exploded, as everyone does when Rapture happens. Mission failed.

Now, I get how the Rapture event would cause the mission to fail, that's cool, and I don't have a problem with that. I just get a little frustrated when the guy I'm supposed to protect suddenly decides he's Doomguy and heads out to stop the demon invasion by himself. I'm pretty sure I could've made it if he'd just stayed in the saferoom.

(Is there a way to give the VIP meds? I didn't really have any to give, so I didn't try. The Doomguy wannabe probably would've needed something for all the burning if he hadn't exploded.)

----

It turns out that starting with random equipment can stop you from being able to craft at the Magnum, because the welding machine you need to get started isn't guaranteed. I don't know if that's actually a problem, but I thought I'd mention it. It's... interesting to not have sorbent readily available. Thank goodness I left the emergency case option on.

----

I love the game, by the way. I've put over 250 hours into it, and the updates have been great.
Though maybe I ought to stop starting over with each update, because I haven't explored too much of the mission content, and... wow, Community and Anarchy is brutal. I've only beaten it once in my playthroughs. I don't know how I'm going to beat the last section with the rebalancing of resistances. There oughta be a warning label on that quest.
Last edited by GameKnut; Oct 19, 2024 @ 3:52am
SaltyFrosty Oct 19, 2024 @ 6:17am 
Добавьте возможность менять сложность уже в игре, а не только при старте, можно добавить опцию по типу "разрешить менять сложность после старта"
Также нехватает тултипов и настройки голода/влияния веса
На нечестной сложности можно в качестве форы выбрать одного "несгораемого" оперативника и начальные чертежи очки (скажем в начале будет даваться 800 очков и игрок сам может выбрать что ему нужно). Бонусом для сложности можно сделать чтобы чипы лицензий позволяли крафтить н-ное (например 20 для оружия и брони) количество предметов (или добавить чипы временной лицензии)
Также, нечестную сложность стоило бы сделать интереснее, вместо простого плоского увеличения здоровья и урона противников можно менять их аггрессию, увеличить качество противников (всякие крутыши и спецы будут чаще спавнится) и предметов
Char Oct 19, 2024 @ 11:57am 
Unsure if it's intended or not, I am a little doubtful as to it being intended that said; with the update it's reset every factions tech level in my existing saves. What this means is, I am no longer able to acquire anything of worth with the factions that I've spent time bringing into respective positions of power.

This wouldn't be an issue if the game's difficult accordingly reset, instead of staying at the power quota that I've gotten too.

All in all it just feels like a minor oversight, least with the patch not stating that existing saves might break. I also have no mods installed if that matters.
Valnak Oct 19, 2024 @ 1:03pm 
Do any of the new bramfatura drop anything besides pacts from the barons? I haven't even seen the repair shards or quasi cloth. The Kattaram and Scrivnus bramfatura should have gear imo. Ron should maybe drop eyes or something.
phoagne Oct 19, 2024 @ 1:46pm 
Originally posted by Valnak:
Do any of the new bramfatura drop anything besides pacts from the barons? I haven't even seen the repair shards or quasi cloth. The Kattaram and Scrivnus bramfatura should have gear imo. Ron should maybe drop eyes or something.
They have some drops from amputations.
Valnak Oct 19, 2024 @ 2:44pm 
Originally posted by phoagne:
Originally posted by Valnak:
Do any of the new bramfatura drop anything besides pacts from the barons? I haven't even seen the repair shards or quasi cloth. The Kattaram and Scrivnus bramfatura should have gear imo. Ron should maybe drop eyes or something.
They have some drops from amputations.
Appreciate it!
KovaN Oct 19, 2024 @ 3:01pm 
Гранатомёт заряжается гранатами из рюкзака даже при наличии гранат в слотах разгрузки.
Dai Oct 19, 2024 @ 3:47pm 
For story missions there needs to be a better indicator of how tough they actually are. When new players start and give Ancom data to certain factions then those story missions popup. Which can fool the new player into doing them right away. They then would try said mission and likely fail.

Having a better indicator would make them think twice and let them save it for later.
Last edited by Dai; Oct 19, 2024 @ 3:49pm
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Date Posted: Oct 18, 2024 @ 8:31am
Posts: 116