Quasimorph

Quasimorph

BattelMatter Nov 2, 2024 @ 12:58pm
trading is ass
why is it like this? its sooo bad. i want to check what a station is selling, theres no way to actually hover over and check. whats my rep? gotta go through several menus to check rather then hover over the station. will they actually sell me anything? no its a weird automated system.

i know its early acess and all, but its soo, bad
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Showing 1-15 of 19 comments
Bossanova Nov 2, 2024 @ 2:06pm 
Agreed,it's confusing as is most stuff in this game,i hope future updates will make things clearer cause i'm really liking this game i just wish it wasn't so obtuse.
DarK Nov 2, 2024 @ 2:30pm 
Does trading work at all right now?

Just starting out, +15 or +20 rep with the faction, I give them goods, but there's no apparent way to get things in return? I couldn't click anything that appeared work at all. What am I missing?

Has anyone posted a howto video or anything? Game really needs a bit more tutorial.
When you have enough rep with a faction you'll be able to pick what you trade for, so when you give them stuff you'll just get credit which you can use in the other tab to get what you want- it does take time for the game to actually populate the products to trade for.
BattelMatter Nov 2, 2024 @ 4:56pm 
yeah. but its ass. you give them a certian amount of credit and they choose something random from their inventory to give you. i dont know about mega high rep but just getting them to actually give stuff at all is ass. just make a currency... make them charge me more currency. i hate this system so much its so much clicking through menus to check basic stuff.
Flavalicious Nov 2, 2024 @ 5:01pm 
The current system is much better then what was there before. I don't mind it at the moment but I could see them improving it more with time.

Game is probably 200% more playable now then when it first entered EA. Going in the right direction at least
Gundi Nov 3, 2024 @ 6:59am 
Trading for stuff that you need for ship upgrades is good but the problem is that you cannot get anything faction related from a station. There's no way to trade for faction armor, weapons or chips which makes the grind a pain in the ass after some time
󠀡󠀡 Nov 3, 2024 @ 7:06am 
Trading for any items that you need in quantities is also a pain, let's say I want to buy 250 ammo. I have to then press the button 250 times because there is no exchange all button.

I agree with the poster before me, getting actual faction items is still a pain outside of the player deliberately powering up that faction and then doing missions against the faction to get away with their equipment, which is a highly illogical way of doing things.

On the other hand it has made tech progress way too easy, I can almost max upgrade in a year barring extremely bad mission rng.
zverozvero Nov 3, 2024 @ 9:02am 
Think devs said that trading for random stuff at low rep and corporations mission reward items are still in making just werent ready for this update.

Currently when faction is in light green instead of usuall dark green they'll trade for stations products. If you turn on Quick trades in Settings you can check what station is actually selling without going through landing and walking motions when you are on its orbit. Stuff actually sold is close to what stations production says but some listed items may be missing and some unexpected sold.
BlackOrryx Nov 3, 2024 @ 8:31pm 
Trading in the current state, is painful at best, yes, its great for getting those 'harder' to get items for ship upgrades, as for chips, armour, specific weapons, faction chips, its fairly random, if not completely, and whilst there is some inclination as to what you can trade for at a station, there's also no way to know exactly what they WILL have for trade.
Where as previous iterations of the game provided a more predictable, yet still very rng based trade, at least you knew if you were trading with Realware, you'd have a chance for Realware gear and so on for the other factions. Currently, it needs a serious rework.
Kaia Nov 4, 2024 @ 5:54am 
agreed, i also think trading has got to be the weakest part of this game at the moment.

To some degree, i kind of preferred the trading in .7, as weird as it sounds.

Either way i think it should be reworked from the ground up. I feel like it will always be a hot mess the way the game galaxy is organized, should it remain a bartering system.

This due to how commodities and stock markets work and are completely incompatible with the lack of currency.

I feel a better system would include 1 or more currencies, but streamline the trading, and eliminate the geographic aspect of it, or simplify it to have it delivered by way of shuttle from day 1, taking more or less time depending from where it is in the galaxy.

Tl:DR : Bartering and the absence of currency does not mix well with Stock market commodities and globalized markets.
󠀡󠀡 Nov 4, 2024 @ 6:24am 
"To some degree, i kind of preferred the trading in .7, as weird as it sounds."
Was that the one where you gave items and got totally random stuff like 1000 nails?
Yeah I found that to be funny/entertaining at least. Wish it was still an optional setting.

And yeah the idea of PMC being illegal and therefore we barter does not make sense outside of the Hexarchy factions and those closely tied to it, like minor factions already beef with Hexarchy but not on this sure, but then what about pirates and CivRes? Why are the lawless elements obeying the no PMC rules? This could be actually used to make Pirates and CivRes an unique faction to interact with as they could have their own trading rules.

On a side note I would love to be actually able to buy stocks in companies in game and maybe even property as a further money sink and goal beyond ship upgrading.
Flavalicious Nov 4, 2024 @ 6:54am 
People prefering the old system is pretty wild to me.

"Oh thanks for the trade goods, enjoy your 3 inventories worth of chocolate bars." Lol

Least with the current system i can see the range of items im likely to get. All they really need to do is add the faction tech items to the various stations as stuff is researched. Put all the late game stuff at the edge of the belt too. Shouldnt be able to buy the best stuff on mars lol
󠀡󠀡 Nov 4, 2024 @ 7:06am 
Originally posted by Flavalicious:
People prefering the old system is pretty wild to me.

"Oh thanks for the trade goods, enjoy your 3 inventories worth of chocolate bars." Lol

Least with the current system i can see the range of items im likely to get. All they really need to do is add the faction tech items to the various stations as stuff is researched. Put all the late game stuff at the edge of the belt too. Shouldnt be able to buy the best stuff on mars lol
The new system makes it too easy to ship upgrade which I already have issues being with too overpowered on its own, and beyond that trading is not really worth interacting with, at least old system gave me a lot more ammo and I did not have to click the button for each individual piece of ammo.
I also liked the feel that it used to basically be "here is whatever random nonsense we have laying around, take it."

At least that is my perspective and I know that I'm entirely in the minority on this.

I think the new system can actually be better if it gets polished and the ship essential stuff gets nerfed or becomes more scarce.
zverozvero Nov 4, 2024 @ 7:11am 
Top tech shouldnt lie in some pirates backwaters. HQs would be much better place for those.
Neyreyan_Youtube Nov 4, 2024 @ 5:48pm 
it's one of the reasons i had to put the game down. We have no reliable way to get new items or chips, it's another grind to max out ship.
I think the player should just get it's own faction and put up trade offers.
Or even better, how about that friendly/neutral factions offer trades to the player via a notification and it should be based on what the player has in inventory or give a 2-3 week period to get them.
For example: X factions gives you 2 basic chips, some guns, some armor in exchange for crafting materials, fuel and ammo
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Date Posted: Nov 2, 2024 @ 12:58pm
Posts: 19