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Fordítási probléma jelentése
There are 2 plasma grenades gifted by AnCom for 4 staircases each leading to goon squad of 3 APs with axes. Pained character has great chance to get stunlocked there. On final stretch to drop pod pain may stunlock too.
Pain immunity would be even more important than consumables. Going in 'light' to try might be preferable cause very first floor will likely provide Carnage armor and Retribution rifle.
https://steamcommunity.com/sharedfiles/filedetails/?id=3286821944
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820856
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820832
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820802
Done again. If your problem is map layout just bring some eyes with you or wait to upgrade scanner.
Also this mission is supposed to be hard. If I had infinite time disponible I would bring at least 12 alcohol package with me.
But yeah, I get your point.
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820881
If I was using any other class than SoH I was pretty much dead.
At what point you use your items to reduce quasi lvl?
Admittedly I have been macrodosing cannibalism and for some reason have a much harder time using guns than just carving people and things up. Carrying a knife or sickle to throw at priority foes alongside an Axe, Macuahuitl, or whatever I can find; and fighting most battles with as much advantage as possible (rushing dangerous close foes, pulling to chokes) it has been smooth sailing.
I feel you're a little upset, and lashing out, so I'll leave your tone alone.
If you enjoy the genre, you might be able to see the similarities, but I guess you took it as bragging. I took it as a way to relay an experience. Anyway, that experience is that variation and randomness isn't always bad, its a dynamic challenge that keeps each run fresh.
There you go.
Being a right prick is your choice.
Is it an effective one? It remains to be seen.
Your feedback needs to have substance, look into the context of what the ability is, or the interaction is, and break it down. Try to observe the intent, and showcase the outcome in the context that shows it lacks the resolution that intent was driving towards.
Mutter in here like a guy outside a bar after getting kicked out and see how many are willing to listen.
I'm not going to.
Hint, calling a EA game garbage because of unfinished systems is a bad read. The more complex the thing is, the worse it will feel when one important piece isn't finished.
Like a sandwich without bread. Making that observation is kind of moot. The cook knows the breads baking, but you wanted to eat it now.
I wanted to give you a more involved answer, but talking to you is like dry shaving.
Work on making a better inventory system? "FCK no" lets add weight to random items and make a drop pod extract system that is bad bcs of the loot system. Add a store system for factions so it is not complete RNG to upgrade ship? "Fck No" lets add a game breaking infinite scaling upgrade system that breaks game balance and will waste much resources trying to balance (yes I dont believe everything is underpowered, I just hate the means to get to the overpowered bcs it doesnt feel rewarding going from a challenging ish game to the easiest game ever).
Anyone that has barely played the game can see that the upgrade system sucks even before using it. Yes it is cool but should be more limited and really is an easy fix max 3-5 upgrades in every category, but that would be TOO EASY right? Instead lets find some stupid way to do it instead.
That is certainly ....a take.
Just because we may not agree on certain aspects in the balance doesn't mean it isn't intentional. If anything this update has by far been the most fun since I started playing. I feel like I have way more freedom in weapons and approaches to the problems.
Hm... Theoretically you can pass the entire 2nd floor without killing anything because of Insomnia, making easier to walk/run around inconspicuously.
From my perspective, the game is still balanced around the equipment carried by corpos. You can ignore all of the content from 0.7 and the game is still playable.
But if in the game balance starts to go around the ship upgrades you can be sure that the game, selling itself as a "roguelike", turns into a truly borderline garbage game.
I hope they just rework the arsenal/weaponry and just put a simple suffix/prefix into weapons/armors, giving lower tech weapon/armor better mods the higher the current corporations tech and make arsenal/weaponry able to craft modded equipment through reverse-engineering to make obsolete old equipment relevant.
I find the inverntory system to be mostly fine. It represents to me the high-risk high-reward of the game.
You have a Helper? You have 3 weapons slots and lower weight penalty but your loot potential is lower.
You have a Buffalo? Then you have the full weight of dodge penalty in your back and bigger chance to get hit by critical attacks.
You say it's not about solving the game but then say as soon as you mastered the game (ie solved it) you stopped playing....