Quasimorph
So close to being a great game, but direction turned into borderline garbage
I love the concept, the artstyle, the maps, the enemies, the gameplay, but it is all pointless where certain mechanics ruin both the fun, the skill and the reasonable amount of RNG a game like this should have. This is from the perspective a person who is NOT a diehard fan, but a person who wants the game to be good and genuinly want to enjoy the game.

RNG and mission difficulty is the main problem, it is not a skill issue, it is not a lack of thinking, sometimes the game is just ♥♥♥♥♥♥♥♥ and I don't mean in a way that makes sense either. Sure punish me it im not prepared, but why am I punished when I do everything right. I can't clear the Venus story mission no matter what I do the RNG gatekeeps it. I brought 5 stacks of ammo, brought 10 packs of cigarettes and good amount of healing. I clear 3 floors and have full carnage armor with 60 frost resist just to take 150 damage from 1 shot from a 30 damage frost weapon by a random quasimorph enemy. I burned through 10 packs of cigarettes, multiple liquor flasks i found and a quasimorph heart (-600 quasimorph thing) and still I had 1000 quasimorph level on the last level.
It is to the point where I could not physically bring more items to stop quasimorphs to spawn without running the mission without ammo or without meds or food.

Why does this mechanic even exist if it makes the game unplayable. Sure it wouldnt make the game unplayable if it was not for these dogsh1t 1 shots out of nowhere that shouldnt possibly happen. Why does the same quasimorph tank 30 shotgun shells with 20 cut resist 1 shot me with 60 cold resist. Like I dont know if it is bugged or whatever because not 1 other enemy could do more than 20 damage for the entire game before that.
The game desperatly needs more planets without quasimorphs because of how awfull the quest system combined with travel time is.

This is what makes the game tilting and unfun, but what makes the game just straight up boring is the inventory, weight and loot pool. Why have I gone 60+ matches without finding 1 weapon crate to upgrade my ship, why have I gone 60+ matches without finding more than 1 armor crate to level my ship, why have I gone 60+ matches without unlocking anything in my ship because I have genuinly not found a single 1 of these items including the missions where I have died. There needs to be a way to get these items consistantly like as a mission reward or a shop system with the factions after building up credit with them.
Even if I found these items I would not have space in my inventory because of how bad the inventory system is and consumable spammed the game is, I need 4 medical items just to cover basic healing, I need 1 quasimorph item slot, I need 3 ammo slots and I need 1 slot for food. Oh you have a 12 slot backpack and no crating recipes to make a better one guess ♥♥♥♥ you, you are not getting loot from this mission. You want to progress? Well you need the loot that you can't pick up to do that. Pistols and knives should only take 1 slot in inventory and all barter items and upgrade items should also just take 1 slot. Yes I know they added a loot extract system, but it doesn't matter if I cant get the unlock in the first place because I have never seen the item needed to make it in my 60+ missions in recent save. I found it on another save but the loot extract just spawns somewhere random without a map marker and I could not find it anyways. Just make the ship have 5 slots or whatever that will be safe.

You completed a 5 skull mission that used up all your good ammo, -quasimorphs and meds? ♥♥♥♥ you here is 2 pistols and 9mm ammo as a reward. The quests feel trash too, why would I ever side with the bad factions when it will give me impossible missions agaist the good factions and bad rewards for completing the missions. It feels even worse when paired up with the travel system, you want to do a mission on mars? Well ♥♥♥♥ you bcs all the mission are gone when you get there and now you have to wait IN A SINGLEPLAYER game.

I genuinly dont get this why not have 1 more row of inventory, why not have resistances actually do something against quasimorphs, why make it so I nedd 1000 consumables to the extent where I can't loot just to make the RNG fest slightly less of an RNG fest.

Why am I locked into a project after choosing 1 in my ship why can't I upgrade 1 character and then switch if I get another one that I like better. It is just boring, unfun and restricting and ruins the point of adding it in the first place. It is not my fault that I lock in a bad armor to lvl it bcs I never get good armor blueprints just for the next mission to give me a good one but it is no longer good bcs I cant upgrade it. Yes absolutely have rare upgrades for the ships, but why does the first upgrade have to be the incredibly rare one, I can do the next 5 upgrades for weapon research, but I can't after 60+ missions even unlock it so it does not matter.
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3145/46 megjegyzés mutatása
Sambol eredeti hozzászólása:
Use pain immunity guy, upgrade your armor against poison/piercing/slash/blunt, upgrade shotgun or submachine gun 25x, take quasi meds/revealing map eyes, water, ammo and you can handle it. Just because it's a story quest doesn't mean it's easy, this mission contains alot of high tier enemies and ambushes, you have to be prepared for this.
Pain immune merc (Max) would be perfect pick here i guess.
There are 2 plasma grenades gifted by AnCom for 4 staircases each leading to goon squad of 3 APs with axes. Pained character has great chance to get stunlocked there. On final stretch to drop pod pain may stunlock too.
Pain immunity would be even more important than consumables. Going in 'light' to try might be preferable cause very first floor will likely provide Carnage armor and Retribution rifle.
Legutóbb szerkesztette: zverozvero; 2024. júl. 10., 17:12
my issue its so hard to prep for a mission when you do not know what your getting into. for example there is no good way outside of a mission for me to realize quasimorphs are vulnerable to fire and piercing, so have to fight and make sure i clicked on each morph to see there stats, same with different factions and there armor, would be nice to have a besitary to review and prep for what might show up.
LiL Måke eredeti hozzászólása:
Ive also cleared it because RNG favored me. I get that you want to prove me wrong, but my point was really just that it feels like there is no point bringing gear bcs the map layout RNG will matter the most. No idea how quasi lvl is that low for you but maybe you were not forced to run across the map for every single staircase. Also even if you disregard all I just said your screenshot is perfect for showing why the game currently sucks, you have the biggest backpack in the game and it is still filled with consumables.

https://steamcommunity.com/sharedfiles/filedetails/?id=3286821944
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820856
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820832
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820802

Done again. If your problem is map layout just bring some eyes with you or wait to upgrade scanner.
Also this mission is supposed to be hard. If I had infinite time disponible I would bring at least 12 alcohol package with me.
But yeah, I get your point.
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820881
If I was using any other class than SoH I was pretty much dead.

At what point you use your items to reduce quasi lvl?
I don't understand why people carry so much into these missions, if you position properly and reduce enemy advantage you won't need all of the healing supplies. Same goes for Quasimorphs, that timer is ticking upward, and very often they help clear levels. Unless you bring a truly disgusting amount of drugs, or kill fast and efficiently that timer *will* max on longer missions. Planning for rapture or riding the wave to advantage has actually made my time easier, I just leverage threats against each other, or wait out the big ones on my own terms.

Admittedly I have been macrodosing cannibalism and for some reason have a much harder time using guns than just carving people and things up. Carrying a knife or sickle to throw at priority foes alongside an Axe, Macuahuitl, or whatever I can find; and fighting most battles with as much advantage as possible (rushing dangerous close foes, pulling to chokes) it has been smooth sailing.
Hifumiiii eredeti hozzászólása:
LiL Måke eredeti hozzászólása:
Ive also cleared it because RNG favored me. I get that you want to prove me wrong, but my point was really just that it feels like there is no point bringing gear bcs the map layout RNG will matter the most. No idea how quasi lvl is that low for you but maybe you were not forced to run across the map for every single staircase. Also even if you disregard all I just said your screenshot is perfect for showing why the game currently sucks, you have the biggest backpack in the game and it is still filled with consumables.

https://steamcommunity.com/sharedfiles/filedetails/?id=3286821944
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820856
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820832
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820802

Done again. If your problem is map layout just bring some eyes with you or wait to upgrade scanner.
Also this mission is supposed to be hard. If I had infinite time disponible I would bring at least 12 alcohol package with me.
But yeah, I get your point.
https://steamcommunity.com/sharedfiles/filedetails/?id=3286820881
If I was using any other class than SoH I was pretty much dead.

At what point you use your items to reduce quasi lvl?
I usually use it right when it reaches 100 to not spawn them at all. Would upgrade scanner if I was not 15 hours into the playthrough and still has not found a single item needed to upgrade scanner.
Reverend Swoll eredeti hozzászólása:
I don't understand why people carry so much into these missions, if you position properly and reduce enemy advantage you won't need all of the healing supplies. Same goes for Quasimorphs, that timer is ticking upward, and very often they help clear levels. Unless you bring a truly disgusting amount of drugs, or kill fast and efficiently that timer *will* max on longer missions. Planning for rapture or riding the wave to advantage has actually made my time easier, I just leverage threats against each other, or wait out the big ones on my own terms.

Admittedly I have been macrodosing cannibalism and for some reason have a much harder time using guns than just carving people and things up. Carrying a knife or sickle to throw at priority foes alongside an Axe, Macuahuitl, or whatever I can find; and fighting most battles with as much advantage as possible (rushing dangerous close foes, pulling to chokes) it has been smooth sailing.
I am speaking about mainly the Venus mission, because it is a story mission you can't reach 1000 quasi lvl and it will cap out on 999. It will give the quasimorph some bullsh1t buffs while never being able to stop the buffs. There is around 300 enemies a various gear lvl on the map and around 200 will turn into quasimorphs with OP buffs if you don't bring -quasi items. Fighting 500 enemies in one mission is just boring, time consuming, RNG heavy and poorly balanced.
LiL Måke eredeti hozzászólása:
Codename : Loot Goblin eredeti hozzászólása:
I played Spelunky for 330 hours, I beat it at most 13-15 times in that time. I don't think you understand the appeal of the genre.
Wow here is a medal for beating another game that has not been mentioned. It is not even remotely the same and barely any complaint i have mentioned is not about the difficulty being too difficult with it only being about displayed difficulty not being accurate and how different factions are either too weak or stronger than what the difficulty meter says it is. Really just more about faction balance than difficulty where the better factions have more benefits in every way to allying with them

I feel you're a little upset, and lashing out, so I'll leave your tone alone.

If you enjoy the genre, you might be able to see the similarities, but I guess you took it as bragging. I took it as a way to relay an experience. Anyway, that experience is that variation and randomness isn't always bad, its a dynamic challenge that keeps each run fresh.

There you go.
Codename : Loot Goblin eredeti hozzászólása:
LiL Måke eredeti hozzászólása:
Wow here is a medal for beating another game that has not been mentioned. It is not even remotely the same and barely any complaint i have mentioned is not about the difficulty being too difficult with it only being about displayed difficulty not being accurate and how different factions are either too weak or stronger than what the difficulty meter says it is. Really just more about faction balance than difficulty where the better factions have more benefits in every way to allying with them

I feel you're a little upset, and lashing out, so I'll leave your tone alone.

If you enjoy the genre, you might be able to see the similarities, but I guess you took it as bragging. I took it as a way to relay an experience. Anyway, that experience is that variation and randomness isn't always bad, its a dynamic challenge that keeps each run fresh.

There you go.
No I did not take it as bragging, I took it a stupid comparison and therefor I gave a stupid response. Yes randomness is ofc not bad the entire game is randomness and I say I like the game, I just hate certain mechanics that are both random but also poorly designed like the loot system and to an extent the damage system too.
Legutóbb szerkesztette: LiL Måke; 2024. júl. 11., 18:57
Your actions speak for themselves.

Being a right prick is your choice.

Is it an effective one? It remains to be seen.

Your feedback needs to have substance, look into the context of what the ability is, or the interaction is, and break it down. Try to observe the intent, and showcase the outcome in the context that shows it lacks the resolution that intent was driving towards.

Mutter in here like a guy outside a bar after getting kicked out and see how many are willing to listen.

I'm not going to.

Hint, calling a EA game garbage because of unfinished systems is a bad read. The more complex the thing is, the worse it will feel when one important piece isn't finished.

Like a sandwich without bread. Making that observation is kind of moot. The cook knows the breads baking, but you wanted to eat it now.

I wanted to give you a more involved answer, but talking to you is like dry shaving.
Legutóbb szerkesztette: Thumb; 2024. júl. 12., 13:09
Codename : Loot Goblin eredeti hozzászólása:
Your actions speak for themselves.

Being a right prick is your choice.

Is it an effective one? It remains to be seen.

Your feedback needs to have substance, look into the context of what the ability is, or the interaction is, and break it down. Try to observe the intent, and showcase the outcome in the context that shows it lacks the resolution that intent was driving towards.

Mutter in here like a guy outside a bar after getting kicked out and see how many are willing to listen.

I'm not going to.

Hint, calling a EA game garbage because of unfinished systems is a bad read. The more complex the thing is, the worse it will feel when one important piece isn't finished.

Like a sandwich without bread. Making that observation is kind of moot. The cook knows the breads baking, but you wanted to eat it now.

I wanted to give you a more involved answer, but talking to you is like dry shaving.
No it really is the exact opposite, the game would be better with reverted updates, legit go back patches and the game would be better, it really is as simple as not wasting time adding things that makes the game worse.
Work on making a better inventory system? "FCK no" lets add weight to random items and make a drop pod extract system that is bad bcs of the loot system. Add a store system for factions so it is not complete RNG to upgrade ship? "Fck No" lets add a game breaking infinite scaling upgrade system that breaks game balance and will waste much resources trying to balance (yes I dont believe everything is underpowered, I just hate the means to get to the overpowered bcs it doesnt feel rewarding going from a challenging ish game to the easiest game ever).
Anyone that has barely played the game can see that the upgrade system sucks even before using it. Yes it is cool but should be more limited and really is an easy fix max 3-5 upgrades in every category, but that would be TOO EASY right? Instead lets find some stupid way to do it instead.
leader cocaine eredeti hozzászólása:
yeah
theres probably not much intentional in this game at this point
when i look at the balancing

That is certainly ....a take.

Just because we may not agree on certain aspects in the balance doesn't mean it isn't intentional. If anything this update has by far been the most fun since I started playing. I feel like I have way more freedom in weapons and approaches to the problems.
LiL Måke eredeti hozzászólása:
I usually use it right when it reaches 100 to not spawn them at all. Would upgrade scanner if I was not 15 hours into the playthrough and still has not found a single item needed to upgrade scanner.

Hm... Theoretically you can pass the entire 2nd floor without killing anything because of Insomnia, making easier to walk/run around inconspicuously.


LiL Måke eredeti hozzászólása:
No it really is the exact opposite, the game would be better with reverted updates, legit go back patches and the game would be better, it really is as simple as not wasting time adding things that makes the game worse.
Work on making a better inventory system? "FCK no" lets add weight to random items and make a drop pod extract system that is bad bcs of the loot system. Add a store system for factions so it is not complete RNG to upgrade ship? "Fck No" lets add a game breaking infinite scaling upgrade system that breaks game balance and will waste much resources trying to balance (yes I dont believe everything is underpowered, I just hate the means to get to the overpowered bcs it doesnt feel rewarding going from a challenging ish game to the easiest game ever).
Anyone that has barely played the game can see that the upgrade system sucks even before using it. Yes it is cool but should be more limited and really is an easy fix max 3-5 upgrades in every category, but that would be TOO EASY right? Instead lets find some stupid way to do it instead.

From my perspective, the game is still balanced around the equipment carried by corpos. You can ignore all of the content from 0.7 and the game is still playable.
But if in the game balance starts to go around the ship upgrades you can be sure that the game, selling itself as a "roguelike", turns into a truly borderline garbage game.
I hope they just rework the arsenal/weaponry and just put a simple suffix/prefix into weapons/armors, giving lower tech weapon/armor better mods the higher the current corporations tech and make arsenal/weaponry able to craft modded equipment through reverse-engineering to make obsolete old equipment relevant.

I find the inverntory system to be mostly fine. It represents to me the high-risk high-reward of the game.
You have a Helper? You have 3 weapons slots and lower weight penalty but your loot potential is lower.
You have a Buffalo? Then you have the full weight of dodge penalty in your back and bigger chance to get hit by critical attacks.
Hifumiiii eredeti hozzászólása:
LiL Måke eredeti hozzászólása:
I usually use it right when it reaches 100 to not spawn them at all. Would upgrade scanner if I was not 15 hours into the playthrough and still has not found a single item needed to upgrade scanner.

Hm... Theoretically you can pass the entire 2nd floor without killing anything because of Insomnia, making easier to walk/run around inconspicuously.


LiL Måke eredeti hozzászólása:
No it really is the exact opposite, the game would be better with reverted updates, legit go back patches and the game would be better, it really is as simple as not wasting time adding things that makes the game worse.
Work on making a better inventory system? "FCK no" lets add weight to random items and make a drop pod extract system that is bad bcs of the loot system. Add a store system for factions so it is not complete RNG to upgrade ship? "Fck No" lets add a game breaking infinite scaling upgrade system that breaks game balance and will waste much resources trying to balance (yes I dont believe everything is underpowered, I just hate the means to get to the overpowered bcs it doesnt feel rewarding going from a challenging ish game to the easiest game ever).
Anyone that has barely played the game can see that the upgrade system sucks even before using it. Yes it is cool but should be more limited and really is an easy fix max 3-5 upgrades in every category, but that would be TOO EASY right? Instead lets find some stupid way to do it instead.

From my perspective, the game is still balanced around the equipment carried by corpos. You can ignore all of the content from 0.7 and the game is still playable.
But if in the game balance starts to go around the ship upgrades you can be sure that the game, selling itself as a "roguelike", turns into a truly borderline garbage game.
I hope they just rework the arsenal/weaponry and just put a simple suffix/prefix into weapons/armors, giving lower tech weapon/armor better mods the higher the current corporations tech and make arsenal/weaponry able to craft modded equipment through reverse-engineering to make obsolete old equipment relevant.

I find the inverntory system to be mostly fine. It represents to me the high-risk high-reward of the game.
You have a Helper? You have 3 weapons slots and lower weight penalty but your loot potential is lower.
You have a Buffalo? Then you have the full weight of dodge penalty in your back and bigger chance to get hit by critical attacks.
Sure I get what the inventory system is trying to do but I think it does that poorly. It just ends with me finding things I need to upgrade ship but cant take them and then will never see that item again. If loot worked differently like a currency system with shops for certain items it would be fine either a new scrapper faction or existing factions selling items where quality and price depends on reputation, idc if they are overpriced as long as I can realistically get these items. Bcs i have used console on another save to max every ship upgrade and the game is incredibly easy then. I imagine if the game had a currency/bonds item to purchase things it would make it better. Even if not a shop atleast droppable items like "ship research" where if you turn it in to a faction it will give ship items as reward-
Legutóbb szerkesztette: LiL Måke; 2024. júl. 14., 12:27
Ingot eredeti hozzászólása:
I played Spelunky for 330 hours, I beat it at most 13-15 (maybe 18 if I high ball it)times in that time. I don't think you understand the appeal of the genre.

Solving the game isn't the fun part, its the journey. When I finally mastered Spelunky, (to the extent that I wanted, eggplant run wasn't a fun idea for me) and did what I wanted to do. It was over. The game hasn't been opened since.

You say it's not about solving the game but then say as soon as you mastered the game (ie solved it) you stopped playing....
Hifumiiii eredeti hozzászólása:
So picking up a buffalo WAS indeed a mistake and I should start another run and finish that quest again.
You're obviously feigning ignorance but the point is that you have the highest capacity backpack and still 0 room for actual loot to progress/upgrade with. What really pisses me off about this quest besides how tough it is, we get no actual rewards for it and the questline is obviously unfinished, which makes sense for early access, but the devs made sure to put in the negative rep gain. So this mission sucks up all your resources, doesn't even actually let you turn in the skull after, and tanks your rep with a big 3 faction...
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3145/46 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2024. júl. 8., 15:29
Hozzászólások: 46